37 Commits

Author SHA1 Message Date
Jordan Woyak
f78fa2e9f1 LinearDiskCache: Use make_unique_for_overwrite. 2025-04-19 17:13:40 -05:00
Lioncash
07ed932a09 Common/LinearDiskCache: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Admiral H. Curtiss
a336c4386c IOFile: Rename Clear() to ClearError() for clarity. 2022-01-29 06:49:22 +01:00
Admiral H. Curtiss
36cfcb530f IOFile: Make origin parameter to Seek() an enum class. 2022-01-29 06:49:21 +01:00
Léo Lam
83c5446d85 Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Pokechu22
78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman
84128d9532 rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
Admiral H. Curtiss
f5170dc69b Common/LinearDiskCache: Handle truncated shadercache files. 2020-12-19 19:09:33 +01:00
Admiral H. Curtiss
e91a347a07 Common/LinearDiskCache: Use unique_ptr instead of new/delete. 2020-12-19 19:09:33 +01:00
JosJuice
28aa04312c Common/LinearDiskCache: Replace std::fstream with File::IOFile
File::IOFile is better suited to this type of task.
Split out from a future PR.
2020-11-05 00:31:17 +01:00
Léo Lam
8a00a9e149 Remove old GCC version checks 2018-05-30 10:59:15 +02:00
Lioncash
008442898c LinearDiskCache: Don't cast away const in Read()
We really shouldn't make the out pointer in the read function const and
then summarily cast it away. Also alters Write to be consistent with
casting.
2018-03-27 21:09:18 -04:00
JosJuice
9d8a82e1d9 Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
Lioncash
696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
JosJuice
cf94ce6305 Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
degasus
2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
mathieui
f15ffda5a7 Correct ampersands as well 2016-01-21 21:27:56 +01:00
mathieui
3e283ea9f1 More asterisks 2016-01-21 21:16:51 +01:00
Mathew Maidment
0509292f86 Merge pull request #3431 from stenzek/shadercache
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Lioncash
01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Stenzek
617f9d9532 ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Tillmann Karras
2f6f30a939 Fix -Wuninitialized warnings 2015-09-29 04:27:27 +02:00
Lioncash
2c5c99ec71 Common: Get rid of a few pointer casts 2015-09-15 12:28:59 -04:00