1771 Commits
Author SHA1 Message Date
JosJuice daee5a4b43 Android: Store folders to scan in SharedPreferences instead of SQLite
Needed in order for the next commit to get rid of the SQLite database.
2018-06-04 22:12:25 +02:00
Léo LamandGitHub 86368fcd4d Merge pull request #6499 from Ebola16/SettingsGroup
Android: Initial implementation of Interface submenu
2018-06-03 12:02:56 +02:00
JosJuice 1b127bdf33 Android: Refresh all fragments, not just the selected one
This fixes the oddity of having to manually refresh after adding a
folder that contains games for a different tab than the one you're on.
2018-06-01 18:17:51 +02:00
Ryan Meredith 4e010912cd Android: Consistently use description 2018-06-01 09:58:34 -04:00
Ryan Meredith c448fceb26 Rename strings to specify INI vs submenus 2018-05-03 16:09:46 -04:00
Ryan Meredith 532493bed5 Android: Update Stereoscopy submenu string names 2018-05-03 16:09:45 -04:00
Ryan Meredith 4c40871fff Android: Add missing Show FPS description 2018-05-03 16:05:22 -04:00
Ryan Meredith c2355d4f63 Android Interface submenu: Add Show OSD Messages 2018-05-03 16:05:22 -04:00
Ryan Meredith 25179258b7 Android: Initial implementation of Interface submenu 2018-05-03 16:05:22 -04:00
Distro Lucas dbeec37b0f Fixed aspect ratio bigger than 16:9 on Android Devices 2018-05-02 22:21:28 -03:00
Stenzek ea4090d92c Dolphin: Add disable copy filter to graphics options 2018-04-29 19:05:20 +10:00
Ryan Meredith 00db87e304 Android: Updates for Android Studio 3.1 2018-03-28 16:38:22 -04:00
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
JosJuice 828c2c44ca Bring the Android GUI setting for ubershaders up to date
9fa2470 changed how the ubershader setting is stored in INIs but didn't
update the Android GUI code to reflect that, so the setting in the
Android GUI has been broken starting with that commit.

Fixes https://bugs.dolphin-emu.org/issues/10947
2018-03-15 19:15:13 +01:00
Greg Wicks b28236611d Android: Make on-screen joysticks center on the initial touch input. 2018-02-21 20:36:03 -05:00
Markus WickandGitHub 9d3d31a8e8 Merge pull request #6387 from mahdihijazi/fix_build_no
Android: Use the git rev-list --count for versionCode
2018-02-20 10:42:22 +01:00
Stenzek 0dddaf9d7d Android: Update renderer surface before resuming emulation
Previously, this could cause a race condition which resulted in the
Vulkan backend attempting to acquire a swap chain image from a now
non-existant surface. By ensuring the backend knows about the surface
before a frame is presented, this race does not happen.
2018-02-20 01:15:55 +10:00
mahdihijazi 135ac2a7a8 Android: Use the git rev-list --count for versionCode 2018-02-19 15:33:46 +01:00
Greg Wicks e19922c5de Android: Implement game-specific settings overrides UI 2018-02-16 13:47:52 -05:00
Markus WickandGitHub 5ba18f642c Merge pull request #6306 from mahdihijazi/fix_hardcoded_path2
Android: Don't hard code the user dircetory path to /sdcard/dolphin-emu
2018-01-26 11:38:51 +01:00
mahdihijazi ae8b469b80 Android: Don't hard code the user dircetory path to /sdcard/dolphin-emu
Android is allowed to pick any path for the external storage media and
that's why we should always use Environment.getExternalStorageDirectory()
to get the external storage path
2018-01-24 12:15:59 +01:00
Léo LamandGitHub c3dc8bf1c0 Merge pull request #6310 from mahdihijazi/fix_animation
Android: Fix settings screen animation if Animator Duration Scale is Off
2018-01-24 12:14:21 +01:00
mahdihijazi c9dc585dcb Android: Support change disc 2018-01-21 13:59:36 +01:00
mahdihijazi e2dbf10ee5 Android: Keep the local copy of the mSurface
onCreateView might not be called after resuming the emulatoin wich will
leed the game to stuck in the middle since mRunWhenSurfaceIsValid will be
true but surfaceChanged will never be called in this case.
2018-01-21 01:30:45 +01:00
mahdihijazi 53f2fcb571 Android: Fix settings screen animation if Animator Duration Scale is Off
If Animator Duration Scale is Off, the Enhancements/Hacks screens were
not visible unless you enable the Animator Duration Scale back. This
make sure screens will be visible regardless of your animation settings.
2018-01-19 11:55:20 +01:00