mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
merging the ini database with dolphin svn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1701 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
# D43P01 - The Legend of Zelda: Ocarina of Time
|
||||
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||||
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||||
|
||||
[EmuState]
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||||
#The Emulation State.
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||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
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||||
@@ -0,0 +1,8 @@
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||||
these ini's come from the ini DataBase
|
||||
it is located at http://code.google.com/p/dolphin-cheats-database/
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we are currently planning on merging them but for now ill only update the main svn with the ini's.
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|
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the version now is
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rev 94
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@@ -1,11 +1,97 @@
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||||
# G2ME01 - Metroid Prime 2 Echoes
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||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[Speedhacks]
|
||||
0x803758bc=400
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||||
[EmuState]
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#The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||
EmulationStateId = 2
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||||
[OnFrame]
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||||
#Add memory patches to be applied every frame here.
|
||||
#Add memory patches here.
|
||||
[ActionReplay]
|
||||
$This Code Must Be On!
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||||
043BC414 88030004
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||||
043BC418 4BC5C1F4
|
||||
04018608 483A3E08
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||||
$Infinite Health
|
||||
4241FD80 000A44BB
|
||||
$Max Energy Tanks
|
||||
4241FD80 012D000E
|
||||
$Maximum Missiles
|
||||
4241FD80 013900FA
|
||||
$Infinite Missiles
|
||||
4241FD80 013700FA
|
||||
$Infinite Dark Beam Ammo
|
||||
4241FD80 013D00FA
|
||||
$Infinite Light Beam Ammo
|
||||
4241FD80 014300FA
|
||||
$Weild the Metroid Prime 2 Phazon Beam anywhere.
|
||||
04002F48 00000001
|
||||
0C002F48 00000001
|
||||
42427C1C 03FF0004
|
||||
0A704C24 00000008
|
||||
04002F48 00000000
|
||||
$Have Charge Beam
|
||||
4241FD80 00330001
|
||||
$Have Dark Beam
|
||||
4241FD80 0039000F
|
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$Have Light Beam
|
||||
4241FD80 003F000F
|
||||
$Have Annihilator
|
||||
4241FD80 0043000F
|
||||
$Have Super Missile
|
||||
4241FD80 00490001
|
||||
$Have Darkburst
|
||||
4241FD80 004D0001
|
||||
4241FD80 00530001
|
||||
$Have Sonic Boom
|
||||
4241FD80 005B0001
|
||||
$Have Combat Visor
|
||||
4241FD80 00610001
|
||||
$Have Scan Visor
|
||||
4241FD80 00670001
|
||||
$Have Dark Visor
|
||||
4241FD80 006D0001
|
||||
$Have Echo Visor
|
||||
4241FD80 00730001
|
||||
$Have Varia Suit
|
||||
4241FD80 00790001
|
||||
$Have Dark Suit
|
||||
4241FD80 007D0001
|
||||
$Have Light Suit
|
||||
4241FD80 00850001
|
||||
$Have Space Jump Boots
|
||||
4241FD80 00BF0001
|
||||
$Have Grapple Beam
|
||||
4241FD80 00B90001
|
||||
$Have Gravity Boost
|
||||
4241FD80 00C50001
|
||||
$Have Screw Attack
|
||||
4241FD80 00D10001
|
||||
$Have Seeker Missile
|
||||
4241FD80 00CD0001
|
||||
$Have Morph Ball Power Bomb
|
||||
$Have Beam Ammo Expansion
|
||||
4241FD80 013D000F
|
||||
$Have Sky Temple Key 1
|
||||
4241FD80 00DF0001
|
||||
$Have Sky Temple Key 2
|
||||
4241FD80 00E50001
|
||||
$Have Sky Temple Key 3
|
||||
4241FD80 00EB0001
|
||||
$Have Agon Temple Key 1
|
||||
4241FD80 00F10001
|
||||
$Have Agon Temple Key 2
|
||||
4241FD80 00F70001
|
||||
$Have Agon Temple Key 3
|
||||
4241FD80 00FD0001
|
||||
$Have Torvus Temple Key 1
|
||||
4241FD80 01030001
|
||||
$Have Torvus Temple Key 2
|
||||
4241FD80 01090001
|
||||
$Have Torvus Temple Key 3
|
||||
4241FD80 010F0001
|
||||
$Have Ing Hive Temple Key 1
|
||||
4241FD80 01150001
|
||||
$Have Ing Hive Temple Key 2
|
||||
4241FD80 011B0001
|
||||
$Have Ing Hive Temple Key 3
|
||||
4241FD80 01210001
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
# G2MP01 - Metroid Prime 2 Echoes
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[Speedhacks]
|
||||
# Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
|
||||
0x80375c68=400
|
||||
# G2MP01 - Metroid Prime 2 Echoes
|
||||
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
[ActionReplay]
|
||||
EmulationStateId = 2
|
||||
[Speedhacks]
|
||||
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
|
||||
0x80375c68=400
|
||||
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
# G3FE69 - TimeSplitters Future Perfect
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,10 @@
|
||||
# G3FP69 - TimeSplitters Future Perfect
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,75 @@
|
||||
# G4AEE9 - HARVEST MOON - Magical Melody -
|
||||
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
|
||||
# !!!WARNING!!!
|
||||
# Time Does NOT flow with current Release.
|
||||
# !!!WARNING!!!
|
||||
|
||||
|
||||
|
||||
|
||||
[OnFrame]#Add memory patches here.
|
||||
|
||||
#Max/ Infinite Money
|
||||
#0x04937B88=dword:0x000F423F
|
||||
|
||||
#Infinite Stamina
|
||||
#0x04939730=dword:0x00000064
|
||||
|
||||
#Never Sleepy
|
||||
#0x0093976F=dword:0x00000000
|
||||
|
||||
#Have All Songs
|
||||
#0x02935770=dword:0x0006FFFF
|
||||
|
||||
#Have All Books
|
||||
#0x02935858=dword:0x0004FFFF
|
||||
|
||||
#Eleventy Billion Steps Taken
|
||||
#0x04939B2C=dword:0x4190AB00
|
||||
|
||||
#All villagers have 10 hearts
|
||||
#0x00000000=dword:0x8493BD6C
|
||||
#0x000003E8=dword:0x00270003
|
||||
|
||||
#All wild animals have 10 hearts
|
||||
#0x00000000=dword:0x82940ED0
|
||||
#0x000003E8=dword:0x000A0016
|
||||
|
||||
#Weather Modifier (Raining)
|
||||
#0x049372F4=dword:0x00000002
|
||||
|
||||
#Max fodder, chicken feed & lumber
|
||||
#0x00000000=dword:0x84939B68
|
||||
#0x000003E7=dword:0x0003000F
|
||||
|
||||
#Faster running speed
|
||||
#0x04322848=dword:0x41000000
|
||||
|
||||
#Time halfspeed
|
||||
#0x049379A4=dword:0x00000076
|
||||
|
||||
#First Shelf slot is Blue Feather
|
||||
#0x049383B0=dword:0x0400045F
|
||||
#0x009383B4=dword:0x00000001
|
||||
|
||||
|
||||
|
||||
|
||||
#!!! Broken !!!
|
||||
#B+D-Pad Left=Advance Time Quickly
|
||||
#0x0A32100C=dword:0x00000202
|
||||
#0x80937993=dword:0x00000001
|
||||
#!!! Broken !!!
|
||||
#B+D-Pad Down=Stop Time
|
||||
#0x0A32100C=dword:0x00000204
|
||||
#0x040A7934=dword:0x60000000
|
||||
#!!! Broken !!!
|
||||
#B+D-Pad Up=Restart Time
|
||||
#0x0A32100C=dword:0x00000208
|
||||
#0x040A7934=dword:0x90830000
|
||||
|
||||
|
||||
[ActionReplay]#Add decrypted action replay cheats here.
|
||||
@@ -0,0 +1,67 @@
|
||||
# G4GEE9 - Harvest Moon: Another Wonderful Life - NTSC
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State as of r1062; screen text hidden behind background; essentially non-playable. # Even when text was visible, the font was corrupted so the text was unreadable
|
||||
EmulationStateId = 2
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(M)
|
||||
06C2E568 88000000
|
||||
C41D3578 0000FF01
|
||||
|
||||
$Infinite Money
|
||||
06C2E569 08000000
|
||||
050943A8 0098967F
|
||||
|
||||
$Infinite Fodder In Barn
|
||||
06C2E56A 08000000
|
||||
030A3EDC 000003E7
|
||||
|
||||
$Chickens Always Have Feed
|
||||
06C2E56B 08000000
|
||||
03094E46 00005D8A
|
||||
|
||||
$All Tools In Shed
|
||||
04055934 38000091
|
||||
04055938 98030008
|
||||
|
||||
$All Barn Animals Have Food
|
||||
06C2E56D 08000000
|
||||
01094D8F 00000004
|
||||
01094D93 00000003
|
||||
01094DA7 00000004
|
||||
01094DAB 00000003
|
||||
01094DBF 00000004
|
||||
01094DC3 00000003
|
||||
01094DD7 00000004
|
||||
01094DDB 00000003
|
||||
01094DEF 00000004
|
||||
01094DF3 00000003
|
||||
01094E07 00000004
|
||||
01094E0B 00000003
|
||||
01094E1F 00000004
|
||||
01094E23 00000003
|
||||
01094E37 00000004
|
||||
01094E3B 00000003
|
||||
|
||||
$Increase Time Speed (D Pad Up)
|
||||
06C2E56E 08000000
|
||||
4A3434E6 00000008
|
||||
1A01245A 00006000
|
||||
8201245A 00000001
|
||||
|
||||
$Decrease Time Speed (D Pad Down)
|
||||
06C2E56F 08000000
|
||||
4A3434E6 00000004
|
||||
2201245A 00000000
|
||||
8201245A 0000FFFF
|
||||
|
||||
$Reset Time Speed (D Pad Right)
|
||||
06C2E570 08000000
|
||||
0A3434E6 00000002
|
||||
04012458 38080014
|
||||
@@ -0,0 +1,10 @@
|
||||
# G4QP01 - Mario Smash Football
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,397 @@
|
||||
# GAFE01 - Animal Crossing NTSC
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State (as of r1027)
|
||||
EmulationStateId = 1
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(M) (Datel)
|
||||
01521549 88000000
|
||||
C40959EC 0000FF00
|
||||
|
||||
#Start up your game with this code on, then save and quit. Now when you go to the Memory Card #Manager on your Nintendo GameCube, you can copy and move your save file for this game.
|
||||
$Make Game Save Copyable (donny2112)
|
||||
01522C0A 08000000
|
||||
8C091F20 909C0028
|
||||
04091F24 4BF70FFC
|
||||
04002F20 38000004
|
||||
04002F24 981C0034
|
||||
04002F28 38000000
|
||||
04002F2C 4808EFFC
|
||||
|
||||
#You must do the restore command after activation. Otherwise going to Acre F5 will freeze your #game. No, the restore won't restore the weeds. It restores a memory address.
|
||||
$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112)
|
||||
015229BD 08000000
|
||||
04002484 4E800020
|
||||
04002F10 3CE08128
|
||||
04002F14 80A7D720
|
||||
04002F18 A0C50000
|
||||
04002F1C 2C060008
|
||||
04002F20 41820018
|
||||
04002F24 2C060009
|
||||
04002F28 41820010
|
||||
04002F2C 2C06000A
|
||||
04002F30 41820008
|
||||
04002F34 4800000C
|
||||
04002F38 38C00000
|
||||
04002F3C B0C50000
|
||||
04002F40 38A50002
|
||||
04002F44 54A6043E
|
||||
04002F48 2806D710
|
||||
04002F4C 41820008
|
||||
04002F50 4BFFFFC8
|
||||
04002F54 4E800020
|
||||
4A2070F8 00000004
|
||||
0527D720 81279BA8
|
||||
04002484 48000A8C
|
||||
0A2070F8 00000008
|
||||
0527D720 00000000
|
||||
|
||||
$Full Song Library (JasonHaffner)
|
||||
0152368C 08000000
|
||||
01279B78 000036FF
|
||||
|
||||
$Turnips are Free (donny2112)
|
||||
015254DD 08000000
|
||||
03286880 00000000
|
||||
|
||||
$Turnips Sell for 65535 Bells on all days but Sunday (donny2112)
|
||||
01526DFE 08000000
|
||||
03286882 0005FFFF
|
||||
|
||||
$P1 Solid Black (JasonHaffner)
|
||||
01522449 08000000
|
||||
03266434 00000051
|
||||
|
||||
$P2 Infinite Bells (SSBMaster)
|
||||
0152063E 08000000
|
||||
052688EC 000F423F
|
||||
052A18A0 000F423F
|
||||
|
||||
$P3 Infinite Bells (SSBMaster)
|
||||
01520343 08000000
|
||||
0526AD2C 000F423F
|
||||
052A3CE0 000F434F
|
||||
|
||||
$P4 Infinite Bells (SSBMaster)
|
||||
01521976 08000000
|
||||
0526D16C 000F423F
|
||||
052A6120 000F423F
|
||||
|
||||
$P2 Full Bank Account-Post Office (SSBMaster)
|
||||
015233C3 08000000
|
||||
05269A8C 3B9AC9FF
|
||||
|
||||
$P3 Full Bank Account-Post Office (SSBMaster)
|
||||
015270A7 08000000
|
||||
0526BECC 3B9AC9FF
|
||||
|
||||
$P4 Full Bank Account-Post Office (SSBMaster)
|
||||
01525D28 08000000
|
||||
0526E30C 3B9AC9FF
|
||||
|
||||
$P2 100% Full Nooks Catalog (SSBMaster)
|
||||
0152426E 08000000
|
||||
03269950 005BFFFF
|
||||
03269A14 0013FFFF
|
||||
|
||||
$P3 100% Full Nooks Catalog (SSBMaster)
|
||||
0152374B 08000000
|
||||
0326BD90 005BFFFF
|
||||
0326BE54 0013FFFF
|
||||
|
||||
$P4 100% Full Nooks Catalog (SSBMaster)
|
||||
01524164 08000000
|
||||
0326E1D0 005BFFFF
|
||||
0326E294 0013FFFF
|
||||
|
||||
$P2 House Upgrades = 1 Bell (SSBMaster)
|
||||
01525770 08000000
|
||||
352688B0 00000001
|
||||
052688F0 00000001
|
||||
|
||||
$P3 House Upgrades = 1 Bell (SSBMaster)
|
||||
01526612 08000000
|
||||
3526ACF0 00000001
|
||||
0526AD30 00000001
|
||||
|
||||
$P4 House Upgrades = 1 Bell (SSBMaster)
|
||||
01523EFC 08000000
|
||||
3526D130 00000001
|
||||
0526D170 00000001
|
||||
|
||||
$P2 - 100 Bags Worth 10,000 (SSBMaster)
|
||||
01521A3F 08000000
|
||||
046CF5E8 0000270F
|
||||
|
||||
$P3 - 100 Bags Worth 10,000 (SSBMaster)
|
||||
015265ED 08000000
|
||||
046D1A28 0000270F
|
||||
|
||||
$P4 - 100 Bags Worth 10,000 (SSBMaster)
|
||||
01527451 08000000
|
||||
046D3E68 0000270F
|
||||
|
||||
$P2 - 1,000 Bags Worth 30,000 (SSBMaster)
|
||||
01524075 08000000
|
||||
046CF5DC 00007530
|
||||
|
||||
$P3 - 1,000 Bags Worth 30,000 (SSBMaster)
|
||||
015207B7 08000000
|
||||
046D1A1C 00007530
|
||||
|
||||
$P4 - 1,000 Bags Worth 30,000 (SSBMaster)
|
||||
01522B70 08000000
|
||||
046D3E5C 00007530
|
||||
|
||||
$P2 - 10,000 Bags Worth 50,000 (SSBMaster)
|
||||
01525AC6 08000000
|
||||
046CF5E0 0000C350
|
||||
|
||||
$P3 - 10,000 Bags Worth 50,000 (SSBMaster)
|
||||
01527710 08000000
|
||||
046D1A20 0000C350
|
||||
|
||||
$P4 - 10,000 Bags Worth 50,000 (SSBMaster)
|
||||
01520422 08000000
|
||||
046D3E60 0000C350
|
||||
|
||||
$P2 - 30,000 Bags Worth 99,999 (SSBMaster)
|
||||
01525F8D 08000000
|
||||
046CF5E4 0001869F
|
||||
|
||||
$P3 - 30,000 Bags Worth 99,999 (SSBMaster)
|
||||
01520C18 08000000
|
||||
046D1A24 0001869F
|
||||
|
||||
$P4 - 30,000 Bags Worth 99,999 (SSBMaster)
|
||||
01523607 08000000
|
||||
046D3E64 0001869F
|
||||
|
||||
$All Villagers Wear Big Bro's Shirt (JasonHaffner)
|
||||
01527609 08000000
|
||||
00000000 8327E11C
|
||||
00002496 000F04C4
|
||||
|
||||
$All Villagers Are Bob the Cat (JasonHaffner)
|
||||
01526E08 08000000
|
||||
00000000 8127D839
|
||||
00000000 000F0988
|
||||
|
||||
$All Islanders Are Bob the Cat (JasonHaffner)
|
||||
01524BAC 08000000
|
||||
01289841 00000000
|
||||
|
||||
$All NES Games in Lost & Found (JasonHaffner)
|
||||
01521968 08000000
|
||||
052872D0 1DA81DAC
|
||||
052872D4 1DB01DB4
|
||||
052872D8 1DB81DBC
|
||||
052872DC 1DC01DC4
|
||||
052872E0 1DC81DCC
|
||||
052872E4 1DD01DD4
|
||||
052872E8 1DD81DDC
|
||||
052872EC 1DE01DE4
|
||||
052872F0 1DE81DEC
|
||||
052872F4 1DF01DF4
|
||||
|
||||
$NES Balloon Fight - P1 Infinite Lives (donny2112)
|
||||
01522488 08000000
|
||||
01658FE1 00000009
|
||||
|
||||
$NES Balloon Fight - P2 Infinite Lives (donny2112)
|
||||
015245C2 08000000
|
||||
01658FE2 00000009
|
||||
|
||||
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
|
||||
01527EEE 08000000
|
||||
01659020 00000009
|
||||
|
||||
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
|
||||
01523F59 08000000
|
||||
BD2F5408 00010000
|
||||
03658FCE 00000999
|
||||
00000000 40000000
|
||||
|
||||
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
|
||||
01527EEE 08000000
|
||||
01659020 00000009
|
||||
|
||||
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
|
||||
01526C12 08000000
|
||||
BD2F5408 00010000
|
||||
03658FC6 00000999
|
||||
00000000 40000000
|
||||
|
||||
$NES Donkey Kong - P1 Infinite Lives (donny2112)
|
||||
01523F81 08000000
|
||||
01658FF5 00000009
|
||||
|
||||
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
|
||||
015246D9 08000000
|
||||
BD2F5408 00810000
|
||||
01659040 00000001
|
||||
00000000 40000000
|
||||
|
||||
$NES Donkey Kong 3 - P1 Infinite Lives (donny2112)
|
||||
01522FF9 08000000
|
||||
01659030 00000009
|
||||
|
||||
$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112)
|
||||
01523D7E 08000000
|
||||
01658FEC 00000009
|
||||
|
||||
$NES Excitebike - Never Overheat (SSBMaster)
|
||||
015222EF 08000000
|
||||
01659356 00000000
|
||||
|
||||
$NES Golf - Always on First Stroke (SSBMaster)
|
||||
01526F6F 08000000
|
||||
01658FCC 00000001
|
||||
|
||||
$NES Ice Climber - P1 Infinite Lives (JasonHaffner)
|
||||
01524E4C 08000000
|
||||
01658FC0 00000003
|
||||
|
||||
$NES Ice Climber - P2 Infinite Lives (JasonHaffner)
|
||||
01522A2C 08000000
|
||||
01658FC1 00000003
|
||||
|
||||
$NES Ice Climber - Infinite Bonus Time (donny2112)
|
||||
01525048 08000000
|
||||
0365979A 00004000
|
||||
0365979E 00004000
|
||||
|
||||
$NES Legend of Zelda - Have Magical Sword (donny2112)
|
||||
01521118 08000000
|
||||
016595F7 00000003
|
||||
|
||||
$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112)
|
||||
01527752 08000000
|
||||
056595F8 FF020102
|
||||
|
||||
$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112)
|
||||
01520EA2 08000000
|
||||
056595FC 01010201
|
||||
|
||||
$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112)
|
||||
01527F69 08000000
|
||||
05659600 01010201
|
||||
|
||||
$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112)
|
||||
01520ADE 08000000
|
||||
03659604 00000101
|
||||
|
||||
$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112)
|
||||
01520953 08000000
|
||||
0165960D 000000FF
|
||||
|
||||
$NES Legend of Zelda - Have Magical Boomerang (donny2112)
|
||||
01523CE4 08000000
|
||||
01659615 00000001
|
||||
|
||||
$NES Legend of Zelda - Have Magical Shield (donny2112)
|
||||
01522114 08000000
|
||||
01659616 00000001
|
||||
|
||||
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
|
||||
01521605 08000000
|
||||
0165960F 000000FF
|
||||
|
||||
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
|
||||
01527C62 08000000
|
||||
BD2F5408 00020000
|
||||
0165960C 00000001
|
||||
00000000 40000000
|
||||
|
||||
$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112)
|
||||
01523E2D 08000000
|
||||
01659607 000000FF
|
||||
03659608 0000FFFF
|
||||
0165960A 000000FF
|
||||
|
||||
$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster)
|
||||
01523635 08000000
|
||||
01659611 000000FF
|
||||
|
||||
$NES Legend of Zelda - Turbo Sword (SSBMaster)
|
||||
01521613 08000000
|
||||
0165937D 00000001
|
||||
|
||||
$NES Mario Bros. - P1 Infinite Lives (JasonHaffner)
|
||||
0152484F 08000000
|
||||
01658FE8 00000003
|
||||
|
||||
$NES Mario Bros. - P2 Infinite Lives (JasonHaffner)
|
||||
015216F2 08000000
|
||||
01658FEC 00000003
|
||||
|
||||
$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner)
|
||||
01521F9C 08000000
|
||||
01659010 00000003
|
||||
|
||||
$NES Pinball - P1 Infinite Balls (donny2112)
|
||||
0152585F 08000000
|
||||
016590F1 00000009
|
||||
|
||||
$NES Punch-Out! - Infinite Hearts (donny2112)
|
||||
0152195A 08000000
|
||||
016592C3 00000009
|
||||
016592C4 00000009
|
||||
|
||||
$NES Punch-Out! - Infinite Stars (donny2112)
|
||||
01523894 08000000
|
||||
016592E1 00000003
|
||||
|
||||
$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112)
|
||||
015272A0 08000000
|
||||
01659331 00000060
|
||||
03659332 00006060
|
||||
|
||||
$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112)
|
||||
01526C66 08000000
|
||||
05659338 00000000
|
||||
|
||||
$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112)
|
||||
01521E0F 08000000
|
||||
4A2070F8 00000001
|
||||
016592A2 00000000
|
||||
036592A4 00000001
|
||||
|
||||
$NES Super Mario Bros. - Enable 2nd Quest (donny2112)
|
||||
01520FF8 08000000
|
||||
0165979C 00000001
|
||||
|
||||
$NES Super Mario Bros. - Infinite Lives (donny2112)
|
||||
01523180 08000000
|
||||
016596FA 00000009
|
||||
|
||||
$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112)
|
||||
01520B59 08000000
|
||||
0165973E 00000006
|
||||
|
||||
$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112)
|
||||
01523FD2 08000000
|
||||
0165973F 00000018
|
||||
|
||||
$NES Super Mario Bros. - Always Big Mario (donny2112)
|
||||
01522617 08000000
|
||||
016596F6 00000001
|
||||
|
||||
$NES Super Mario Bros. - Always Fire Mario (donny2112)
|
||||
01525F74 08000000
|
||||
016596F6 00000002
|
||||
|
||||
$NES Super Mario Bros. - Freeze Timer (donny2112)
|
||||
0152245E 08000000
|
||||
01659727 0000000C
|
||||
|
||||
$NES Wario's Woods - Infinite Credits (donny2112)
|
||||
01523E93 08000000
|
||||
0165E60B 00000009
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
# GAFP01 - Animal Crossing
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -1,14 +1,9 @@
|
||||
# GALP01 - SUPER SMASH BROS. Melee
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
#The Emulation State.
|
||||
EmulationStateId = 5
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
0x8044CD30:dword:0xFFFFFFFF
|
||||
[ActionReplay]
|
||||
#Add action replay cheats here.
|
||||
$P1 - No Damage
|
||||
04443E80 00000000
|
||||
$P2 - No Damage
|
||||
@@ -21,7 +16,7 @@ $Infinite Lives
|
||||
00443EAE 00000009
|
||||
$One Hit Kills
|
||||
044C9578 40100000
|
||||
$Infinite Jumps
|
||||
$Infinite Jumps
|
||||
040CC114 60000000
|
||||
$Infinite Retries
|
||||
0246A8C2 000005FA
|
||||
@@ -76,7 +71,6 @@ $All start with 900%
|
||||
04034B74 38A00384
|
||||
$All start with 999%
|
||||
04034B74 38A003E7
|
||||
#Secret multi player level modifier
|
||||
$Metroidy level
|
||||
044C7FC4 00000D02
|
||||
$City rooftops level
|
||||
@@ -99,3 +93,6 @@ $Yoshi's story level
|
||||
044C7FC4 00001B02
|
||||
$Dusk jungle level
|
||||
044C7FC4 00001C02
|
||||
$Debug Menu
|
||||
024C7BC4 00000602
|
||||
[Core]
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
# GBHEC8 - Mystic Heroes
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State (as of Dolphin r1027)
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
#Add decrypted action replay cheats here.
|
||||
[ActionReplay]
|
||||
|
||||
$(m)
|
||||
01180C36 88000000
|
||||
C4201E68 0000FF00
|
||||
|
||||
$Max Health
|
||||
01180C37 08000000
|
||||
02264788 0000270F
|
||||
|
||||
$Max Magic
|
||||
01180C38 08000000
|
||||
0226478A 0000270F
|
||||
|
||||
$Max Attack
|
||||
01180C39 08000000
|
||||
0226478C 0000270F
|
||||
|
||||
$Max Defense
|
||||
01180C3A 08000000
|
||||
0226478E 0000270F
|
||||
|
||||
$Max Rune Attack
|
||||
01180C3B 08000000
|
||||
02264790 0000270F
|
||||
|
||||
$Max Rune Defense
|
||||
01180C3C 08000000
|
||||
02264792 0000270F
|
||||
|
||||
$Have All Runes
|
||||
01180C3D 08000000
|
||||
022647C0 0005FFFF
|
||||
|
||||
$Max Level All Magic Slots
|
||||
01180C3E 08000000
|
||||
042647A8 09090909
|
||||
|
||||
$Start On Level 1-2
|
||||
01180C3F 08000000
|
||||
0226475A 00000102
|
||||
|
||||
$Start On Level 1-3
|
||||
01180C40 08000000
|
||||
0226475A 00000103
|
||||
|
||||
$Start On Level 2-1
|
||||
01180C41 08000000
|
||||
0226475A 00000201
|
||||
|
||||
$Start On Level 2-2
|
||||
01180C42 08000000
|
||||
0226475A 00000202
|
||||
|
||||
$Start On Level 2-3
|
||||
01180C43 08000000
|
||||
0226475A 00000203
|
||||
|
||||
$Start On Level 3-1
|
||||
01180C44 08000000
|
||||
0226475A 00000301
|
||||
|
||||
$Start On Level 3-2
|
||||
01180C45 08000000
|
||||
0226475A 00000302
|
||||
|
||||
$Start On Level 3-3
|
||||
01180C46 08000000
|
||||
0226475A 00000303
|
||||
|
||||
$Start On Level 4-1
|
||||
01180C47 08000000
|
||||
0226475A 00000401
|
||||
|
||||
$Start On Level 4-2
|
||||
01180C48 08000000
|
||||
0226475A 00000402
|
||||
|
||||
$Start On Level 4-3
|
||||
01180C49 08000000
|
||||
0226475A 00000403
|
||||
|
||||
$Start On Level 5-1
|
||||
01180C4A 08000000
|
||||
0226475A 00000501
|
||||
|
||||
$Start On Level 5-2
|
||||
01180C4B 08000000
|
||||
0226475A 00000502
|
||||
|
||||
$Start On Level 5-3
|
||||
01180C4C 08000000
|
||||
0226475A 00000503
|
||||
|
||||
$Start On Level 6-1
|
||||
01180C4D 08000000
|
||||
0226475A 00000601
|
||||
|
||||
$Start On Level 6-2
|
||||
01180C4E 08000000
|
||||
0226475A 00000602
|
||||
|
||||
$Start On Level 6-3
|
||||
01180C4F 08000000
|
||||
0226475A 00000603
|
||||
|
||||
$Start On Level 7-1
|
||||
01180C50 08000000
|
||||
0226475A 00000701
|
||||
|
||||
$Start On Level 7-2
|
||||
01180C51 08000000
|
||||
0226475A 00000702
|
||||
|
||||
$Start On Level 7-3
|
||||
01180C52 08000000
|
||||
0226475A 00000703
|
||||
|
||||
$Start On Level 7-4
|
||||
01180C53 08000000
|
||||
0226475A 00000704
|
||||
|
||||
$Start On Level 8-1
|
||||
01180C54 08000000
|
||||
0226475A 00000801
|
||||
|
||||
$Start On Level 8-2
|
||||
01180C55 08000000
|
||||
0226475A 00000802
|
||||
|
||||
$Start On Level 8-3
|
||||
01180C56 08000000
|
||||
0226475A 00000803
|
||||
|
||||
$Start On Level 8-4
|
||||
01180C57 08000000
|
||||
0226475A 00000804
|
||||
@@ -0,0 +1,10 @@
|
||||
# GBLP52 - BLOODY ROAR(R): PRIMAL FURY
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,10 @@
|
||||
# GFZP01 - F-ZERO GX
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,10 @@
|
||||
# GG4P08 - GOTCHA FORCE
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,19 @@
|
||||
# GHRE78 - Hot Wheels World Race NTSC
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State (as of r1027 using DX9 plugin; state is "2" (broken) using OGL)
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(M)
|
||||
0554D8EE 88000000
|
||||
C41F2764 0000FF01
|
||||
|
||||
$Infinite Continues
|
||||
0554D8EF 08000000
|
||||
040BF890 39200009
|
||||
@@ -0,0 +1,10 @@
|
||||
# GIKE70 - IKARUGA
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,10 @@
|
||||
# GIKP70 - IKARUGA
|
||||
|
||||
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
|
||||
#Add memory patches here.
|
||||
@@ -0,0 +1,26 @@
|
||||
# GLME01 - Luigi's Mansion
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
[ActionReplay]
|
||||
$Infinite Health
|
||||
040B9524 60000000
|
||||
|
||||
$999 Cash
|
||||
040AE4D0 3C00270F
|
||||
040AE4E8 60000000
|
||||
040AE500 60000000
|
||||
|
||||
$99 of some treasures
|
||||
040AE518 63180063
|
||||
040AE51C 3F000063
|
||||
040AE520 3F000063
|
||||
040AE524 3F000063
|
||||
040AE528 3F000063
|
||||
040AE52C 3F000063
|
||||
040AE530 3F000063
|
||||
|
||||
$End Boss Has No HP
|
||||
04126E6C 60000000
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user