mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
VideoCommon: Defer creating TextureInfo
TextureCacheBase::LoadImpl has a hot path where the passed-in TextureInfo never gets used. Instead of passing in a TextureInfo, let's pass in the stage and create the TextureInfo from the stage if needed. This unlocks somewhere above an additional 4% performance boost in the Hoth level of Rogue Squadron 2 on my PC. Performance varies, making it difficult for me to measure, so treat this as a very approximate number.
This commit is contained in:
@@ -277,7 +277,7 @@ public:
|
||||
void Invalidate();
|
||||
void ReleaseToPool(TCacheEntry* entry);
|
||||
|
||||
TCacheEntry* Load(const TextureInfo& texture_info);
|
||||
TCacheEntry* Load(u32 stage);
|
||||
RcTcacheEntry GetTexture(const int textureCacheSafetyColorSampleSize,
|
||||
const TextureInfo& texture_info);
|
||||
RcTcacheEntry GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
|
||||
@@ -346,7 +346,7 @@ private:
|
||||
|
||||
static bool DidLinkedAssetsChange(const TCacheEntry& entry);
|
||||
|
||||
TCacheEntry* LoadImpl(const TextureInfo& texture_info, bool force_reload);
|
||||
TCacheEntry* LoadImpl(u32 stage, bool force_reload);
|
||||
|
||||
bool CreateUtilityTextures();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user