ControllerInterface: mixed comments

This commit is contained in:
Filoppi
2021-06-07 11:07:05 +03:00
parent c285ae57fb
commit f90d851e25
5 changed files with 21 additions and 0 deletions
@@ -91,6 +91,11 @@ KeyboardMouse::~KeyboardMouse()
{
s_keyboard_mouse_exists = false;
// Independently of the order in which we do these, if we put a breakpoint on Unacquire() (or in
// any place in the call stack before this), when refreshing devices from the UI, on the second
// attempt, it will get stuck in an infinite (while) loop inside dinput8.dll. Given that it can't
// be otherwise be reproduced (not even with sleeps), we can just ignore the problem.
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
@@ -34,6 +34,7 @@ private:
RelativeMouseState relative_mouse;
};
// Keyboard key
class Key : public Input
{
public:
@@ -46,6 +47,7 @@ private:
const u8 m_index;
};
// Mouse button
class Button : public Input
{
public:
@@ -58,6 +60,7 @@ private:
const u8 m_index;
};
// Mouse movement offset axis. Includes mouse wheel
class Axis : public Input
{
public:
@@ -72,6 +75,7 @@ private:
const u8 m_index;
};
// Mouse from window center
class Cursor : public Input
{
public: