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https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
VideoCommon: Don't create mipmap vector in TextureInfo
The TextureInfo constructor creates a vector of MipLevels. This could be good for performance if MipLevels are accessed very often for each TextureInfo, but that's not the case. Dolphin creates thousands of TextureInfos per second that it never accesses the mipmap levels of because there's a hit in the texture cache, and in the uncommon case of a texture cache miss, the mipmap levels only get looped through once. To make the common case of texture cache hits as fast as possible, let's not create a vector in the TextureInfo constructor. This commit implements a custom iterator for MipLevels instead. In my testing on the Death Star level of Rogue Squadron 2, this speeds up TextureInfo::FromStage by 200%, giving an overall emulation speedup of a bit over 1%. Results on the Hoth level are even better, with TextureInfo::FromStage being close to 300% faster and overall emulation being over 4% faster. (Single core, no GPU texture decoding.)
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@@ -61,9 +61,9 @@ TextureInfo::TextureInfo(u32 stage, std::span<const u8> data, std::span<const u8
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u32 address, TextureFormat texture_format, TLUTFormat tlut_format,
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u32 width, u32 height, bool from_tmem, std::span<const u8> tmem_odd,
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std::span<const u8> tmem_even, std::optional<u32> mip_count)
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: m_ptr(data.data()), m_tlut_ptr(tlut_data.data()), m_address(address), m_from_tmem(from_tmem),
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m_tmem_odd(tmem_odd.data()), m_texture_format(texture_format), m_tlut_format(tlut_format),
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m_raw_width(width), m_raw_height(height), m_stage(stage)
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: m_data(data), m_tlut_data(tlut_data), m_address(address), m_from_tmem(from_tmem),
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m_tmem_even(tmem_even), m_tmem_odd(tmem_odd), m_texture_format(texture_format),
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m_tlut_format(tlut_format), m_raw_width(width), m_raw_height(height), m_stage(stage)
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{
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const bool is_palette_texture = IsColorIndexed(m_texture_format);
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if (is_palette_texture)
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@@ -103,23 +103,8 @@ TextureInfo::TextureInfo(u32 stage, std::span<const u8> data, std::span<const u8
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// the mipmap chain
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// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so
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// we limit the mipmap count to 6 there
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const u32 limited_mip_count =
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m_limited_mip_count =
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std::min<u32>(MathUtil::IntLog2(std::max(width, height)) + 1, raw_mip_count + 1) - 1;
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// load mips
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std::span<const u8> src_data = Common::SafeSubspan(data, GetTextureSize());
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tmem_even = Common::SafeSubspan(tmem_even, GetTextureSize());
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for (u32 i = 0; i < limited_mip_count; i++)
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{
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MipLevel mip_level(i + 1, *this, m_from_tmem, &src_data, &tmem_even, &tmem_odd);
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if (!mip_level.IsDataValid())
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{
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ERROR_LOG_FMT(VIDEO, "Trying to use an invalid mipmap address {:#010x}", GetRawAddress());
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break;
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}
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m_mip_levels.push_back(std::move(mip_level));
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}
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}
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}
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@@ -133,7 +118,7 @@ TextureInfo::NameDetails TextureInfo::CalculateTextureName() const
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if (!IsDataValid())
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return NameDetails{};
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const u8* tlut = m_tlut_ptr;
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const u8* tlut = m_tlut_data.data();
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size_t tlut_size = m_palette_size ? *m_palette_size : 0;
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// checking for min/max on paletted textures
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@@ -146,8 +131,8 @@ TextureInfo::NameDetails TextureInfo::CalculateTextureName() const
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case 16 * 2:
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for (size_t i = 0; i < m_texture_size; i++)
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{
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const u32 low_nibble = m_ptr[i] & 0xf;
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const u32 high_nibble = m_ptr[i] >> 4;
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const u32 low_nibble = m_data[i] & 0xf;
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const u32 high_nibble = m_data[i] >> 4;
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min = std::min({min, low_nibble, high_nibble});
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max = std::max({max, low_nibble, high_nibble});
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@@ -156,7 +141,7 @@ TextureInfo::NameDetails TextureInfo::CalculateTextureName() const
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case 256 * 2:
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for (size_t i = 0; i < m_texture_size; i++)
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{
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const u32 texture_byte = m_ptr[i];
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const u32 texture_byte = m_data[i];
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min = std::min(min, texture_byte);
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max = std::max(max, texture_byte);
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@@ -165,7 +150,7 @@ TextureInfo::NameDetails TextureInfo::CalculateTextureName() const
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case 16384 * 2:
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for (size_t i = 0; i < m_texture_size; i += sizeof(u16))
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{
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const u32 texture_halfword = Common::swap16(m_ptr[i]) & 0x3fff;
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const u32 texture_halfword = Common::swap16(m_data[i]) & 0x3fff;
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min = std::min(min, texture_halfword);
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max = std::max(max, texture_halfword);
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@@ -180,7 +165,7 @@ TextureInfo::NameDetails TextureInfo::CalculateTextureName() const
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DEBUG_ASSERT(tlut_size <= m_palette_size.value_or(0));
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const u64 tex_hash = XXH64(m_ptr, m_texture_size, 0);
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const u64 tex_hash = XXH64(m_data.data(), m_texture_size, 0);
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const u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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return {.base_name = fmt::format("{}{}x{}{}", format_prefix, m_raw_width, m_raw_height,
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@@ -197,12 +182,12 @@ bool TextureInfo::IsDataValid() const
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const u8* TextureInfo::GetData() const
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{
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return m_ptr;
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return m_data.data();
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}
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const u8* TextureInfo::GetTlutAddress() const
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{
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return m_tlut_ptr;
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return m_tlut_data.data();
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}
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u32 TextureInfo::GetRawAddress() const
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@@ -217,7 +202,7 @@ bool TextureInfo::IsFromTmem() const
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const u8* TextureInfo::GetTmemOddAddress() const
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{
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return m_tmem_odd;
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return m_tmem_odd.data();
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}
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TextureFormat TextureInfo::GetTextureFormat() const
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@@ -277,25 +262,43 @@ u32 TextureInfo::GetStage() const
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bool TextureInfo::HasMipMaps() const
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{
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return !m_mip_levels.empty();
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return m_limited_mip_count != 0;
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}
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u32 TextureInfo::GetLevelCount() const
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{
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return static_cast<u32>(m_mip_levels.size()) + 1;
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return m_limited_mip_count + 1;
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}
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const TextureInfo::MipLevel* TextureInfo::GetMipMapLevel(u32 level) const
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TextureInfo::MipLevels TextureInfo::GetMipMapLevels() const
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{
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if (level < m_mip_levels.size())
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return &m_mip_levels[level];
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MipLevelIterator begin;
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begin.m_parent = this;
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begin.m_from_tmem = m_from_tmem;
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begin.m_data = Common::SafeSubspan(m_data, GetTextureSize());
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begin.m_tmem_even = Common::SafeSubspan(m_tmem_even, GetTextureSize());
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begin.m_tmem_odd = m_tmem_odd;
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begin.CreateMipLevel();
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return nullptr;
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MipLevelIterator end;
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end.m_level_index = m_limited_mip_count;
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return MipLevels(begin, end);
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}
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TextureInfo::MipLevel::MipLevel(u32 level, const TextureInfo& parent, bool from_tmem,
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std::span<const u8>* src_data, std::span<const u8>* tmem_even,
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std::span<const u8>* tmem_odd)
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u32 TextureInfo::GetFullLevelSize() const
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{
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u32 all_mips_size = 0;
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for (const auto& mip_map : GetMipMapLevels())
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{
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if (mip_map.IsDataValid())
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all_mips_size += mip_map.GetTextureSize();
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}
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return m_texture_size + all_mips_size;
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}
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TextureInfo::MipLevel::MipLevel(u32 level, const TextureInfo& parent, std::span<const u8>* data)
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: m_level(level)
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{
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m_raw_width = std::max(parent.GetRawWidth() >> level, 1u);
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m_raw_height = std::max(parent.GetRawHeight() >> level, 1u);
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@@ -305,23 +308,12 @@ TextureInfo::MipLevel::MipLevel(u32 level, const TextureInfo& parent, bool from_
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m_texture_size = TexDecoder_GetTextureSizeInBytes(m_expanded_width, m_expanded_height,
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parent.GetTextureFormat());
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std::span<const u8>* data = from_tmem ? ((level % 2) ? tmem_odd : tmem_even) : src_data;
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m_ptr = data->data();
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m_data_valid = data->size() >= m_texture_size;
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*data = Common::SafeSubspan(*data, m_texture_size);
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}
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u32 TextureInfo::GetFullLevelSize() const
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{
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u32 all_mips_size = 0;
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for (const auto& mip_map : m_mip_levels)
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{
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all_mips_size += mip_map.GetTextureSize();
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}
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return m_texture_size + all_mips_size;
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}
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bool TextureInfo::MipLevel::IsDataValid() const
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{
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return m_data_valid;
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@@ -356,3 +348,24 @@ u32 TextureInfo::MipLevel::GetRawHeight() const
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{
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return m_raw_height;
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}
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u32 TextureInfo::MipLevel::GetLevel() const
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{
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return m_level;
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}
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TextureInfo::MipLevelIterator& TextureInfo::MipLevelIterator::operator++()
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{
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++m_level_index;
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CreateMipLevel();
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return *this;
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}
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void TextureInfo::MipLevelIterator::CreateMipLevel()
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{
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const u32 level = m_level_index + 1;
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std::span<const u8>* data = m_from_tmem ? ((level % 2) ? &m_tmem_odd : &m_tmem_even) : &m_data;
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// The MipLevel constructor mutates the data argument so the next MipLevel gets the right data
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m_mip_level = MipLevel(level, *m_parent, data);
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}
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