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Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender to OGLGfx and OGLConfig
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@@ -13,6 +13,8 @@
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoConfig.h"
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std::unique_ptr<AbstractGfx> g_gfx;
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bool AbstractGfx::IsHeadless() const
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{
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return true;
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