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VideoCommon: move global variables out of BPFunctions
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@@ -110,7 +110,7 @@ public:
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// Clears the EFB using shaders.
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void ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color, bool clear_alpha,
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bool clear_z, u32 color, u32 z);
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bool clear_z, u32 color, u32 z, PixelFormat pixel_format);
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AbstractPipeline* GetClearPipeline(bool clear_color, bool clear_alpha, bool clear_z) const;
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