mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Normalize all Game INI files
Add a simple Python script that does a basic normalization on the game INI files and run it across all the files we have. This normalizes the sections, their order and comments, and the whitespace within them. It also removes the sections Video_Hardware, Gecko, and Wii, which should not be in the game INI files we ship by default.
This commit is contained in:
@@ -0,0 +1,112 @@
|
|||||||
|
|
||||||
|
import chardet
|
||||||
|
import codecs
|
||||||
|
import os
|
||||||
|
import glob
|
||||||
|
|
||||||
|
standard_sections = [
|
||||||
|
"Core",
|
||||||
|
"EmuState",
|
||||||
|
"OnLoad",
|
||||||
|
"OnFrame",
|
||||||
|
"ActionReplay",
|
||||||
|
"Video",
|
||||||
|
"Video_Settings",
|
||||||
|
"Video_Enhancements",
|
||||||
|
"Video_Hacks",
|
||||||
|
"Speedhacks",
|
||||||
|
]
|
||||||
|
|
||||||
|
standard_comments = {
|
||||||
|
"Core": "Values set here will override the main dolphin settings.",
|
||||||
|
"EmuState": "The Emulation State. 1 is worst, 5 is best, 0 is not set.",
|
||||||
|
"OnLoad": "Add memory patches to be loaded once on boot here.",
|
||||||
|
"OnFrame": "Add memory patches to be applied every frame here.",
|
||||||
|
"ActionReplay": "Add action replay cheats here.",
|
||||||
|
"Video": "",
|
||||||
|
"Video_Settings": "",
|
||||||
|
"Video_Enhancements": "",
|
||||||
|
"Video_Hacks": "",
|
||||||
|
"Speedhacks": "",
|
||||||
|
}
|
||||||
|
|
||||||
|
def normalize_comment(line):
|
||||||
|
line = line.strip().lstrip('#').lstrip()
|
||||||
|
if line:
|
||||||
|
return "# %s" % (line,)
|
||||||
|
else:
|
||||||
|
return ""
|
||||||
|
|
||||||
|
def normalize_ini_file(in_, out):
|
||||||
|
sections = {}
|
||||||
|
current_section = None
|
||||||
|
toplevel_comment = ""
|
||||||
|
wants_comment = False
|
||||||
|
|
||||||
|
for line in in_:
|
||||||
|
line = line.strip()
|
||||||
|
|
||||||
|
# strip utf8 bom
|
||||||
|
line = line.lstrip(u'\ufeff')
|
||||||
|
|
||||||
|
if line.startswith('#'):
|
||||||
|
line = normalize_comment(line)
|
||||||
|
if current_section is None:
|
||||||
|
toplevel_comment += line
|
||||||
|
continue
|
||||||
|
|
||||||
|
if line.startswith('['):
|
||||||
|
end = line.find(']')
|
||||||
|
section_name = line[1:end]
|
||||||
|
if section_name not in standard_sections:
|
||||||
|
continue
|
||||||
|
current_section = []
|
||||||
|
sections[section_name] = current_section
|
||||||
|
wants_comment = False
|
||||||
|
continue
|
||||||
|
|
||||||
|
if current_section is None and line:
|
||||||
|
raise ValueError("invalid junk")
|
||||||
|
|
||||||
|
if current_section is None:
|
||||||
|
continue
|
||||||
|
|
||||||
|
if line.startswith('#') and not wants_comment:
|
||||||
|
continue
|
||||||
|
|
||||||
|
current_section.append(line)
|
||||||
|
if line:
|
||||||
|
wants_comment = True
|
||||||
|
|
||||||
|
out.write(toplevel_comment.strip() + "\n\n")
|
||||||
|
|
||||||
|
for section in standard_sections:
|
||||||
|
lines = '\n'.join(sections.get(section, "")).strip()
|
||||||
|
comments = standard_comments[section]
|
||||||
|
|
||||||
|
if not lines and not comments:
|
||||||
|
continue
|
||||||
|
|
||||||
|
out.write("[%s]\n" % (section,))
|
||||||
|
if comments:
|
||||||
|
out.write("# %s\n" % (comments,))
|
||||||
|
if lines:
|
||||||
|
out.write(lines)
|
||||||
|
out.write('\n')
|
||||||
|
out.write('\n')
|
||||||
|
|
||||||
|
def main():
|
||||||
|
for name in glob.glob("??????.ini"):
|
||||||
|
in__name = name
|
||||||
|
out_name = name + '.new'
|
||||||
|
|
||||||
|
in_str = open(in__name, 'r').read()
|
||||||
|
encoding = chardet.detect(in_str)
|
||||||
|
|
||||||
|
in_ = codecs.open(in__name, 'r', encoding['encoding'])
|
||||||
|
out = codecs.open(out_name, 'w', 'utf8')
|
||||||
|
normalize_ini_file(in_, out)
|
||||||
|
os.rename(out_name, in__name)
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
@@ -1,15 +1,27 @@
|
|||||||
# D43E01 - ZELDA OCARINA MULTI PACK
|
# D43E01 - ZELDA OCARINA MULTI PACK
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 5
|
EmulationStateId = 5
|
||||||
EmulationIssues = Minor video glitches when pausing
|
EmulationIssues = Minor video glitches when pausing
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
[Gecko]
|
|
||||||
|
|||||||
@@ -1,14 +1,21 @@
|
|||||||
# D43J01 - ZELDA OCARINA MULTI PACK
|
# D43J01 - ZELDA OCARINA MULTI PACK
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
#Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
#Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
+$loophack
|
+$loophack
|
||||||
0x806866E4:word:0x60000000
|
0x806866E4:word:0x60000000
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
[Video]
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,23 @@
|
|||||||
# D43P01 - The Legend of Zelda: Ocarina of Time
|
# D43P01 - The Legend of Zelda: Ocarina of Time
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
#The Emulation State.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 1
|
EmulationStateId = 1
|
||||||
Issues="Dolphin doesn't support soft reset"
|
Issues="Dolphin doesn't support soft reset"
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
[OnFrame]#Add memory patches here.
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,22 @@
|
|||||||
# D43U01 - ZELDA OCARINA MULTI PACK
|
# D43U01 - ZELDA OCARINA MULTI PACK
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
[Gecko]
|
|
||||||
|
|||||||
@@ -1,9 +1,20 @@
|
|||||||
# DTLX01 - ACTION REPLAY
|
# DTLX01 - ACTION REPLAY
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
TLBHack = 1
|
TLBHack = 1
|
||||||
#Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 0
|
EmulationStateId = 0
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,18 @@
|
|||||||
# DVDXDV - Unknown
|
# DVDXDV - Unknown
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
EmulationIssues =
|
# Values set here will override the main dolphin settings.
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,22 @@
|
|||||||
# FABP01 - Zelda: Link to Past
|
# FABP01 - Zelda: Link to Past
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
EmulationIssues =
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationIssues =
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,19 @@
|
|||||||
# FBYE01 - Super Mario Bros. 2
|
# FBYE01 - Super Mario Bros. 2
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
EmulationIssues = Can't see graphics
|
EmulationIssues = Can't see graphics
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
[Video]
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
|||||||
@@ -1,17 +1,30 @@
|
|||||||
# G2BE5G - Black & Bruised
|
# G2BE5G - Black & Bruised
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
EmulationStateId = 4
|
# Values set here will override the main dolphin settings.
|
||||||
EmulationIssues =
|
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
[EmuState]
|
||||||
[ActionReplay] Add action replay cheats here.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
[Video]
|
EmulationStateId = 4
|
||||||
ProjectionHack = 0
|
EmulationIssues =
|
||||||
PH_SZNear = 0
|
|
||||||
PH_SZFar = 0
|
[OnLoad]
|
||||||
PH_ExtraParam = 0
|
# Add memory patches to be loaded once on boot here.
|
||||||
PH_ZNear =
|
|
||||||
PH_ZFar =
|
[OnFrame]
|
||||||
[Gecko]
|
# Add memory patches to be applied every frame here.
|
||||||
[Video_Settings]
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
|||||||
@@ -1,17 +1,30 @@
|
|||||||
# G2BP7D - Black & Bruised
|
# G2BP7D - Black & Bruised
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
EmulationStateId = 4
|
# Values set here will override the main dolphin settings.
|
||||||
EmulationIssues =
|
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
[EmuState]
|
||||||
[ActionReplay] Add action replay cheats here.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
[Video]
|
EmulationStateId = 4
|
||||||
ProjectionHack = 0
|
EmulationIssues =
|
||||||
PH_SZNear = 0
|
|
||||||
PH_SZFar = 0
|
[OnLoad]
|
||||||
PH_ExtraParam = 0
|
# Add memory patches to be loaded once on boot here.
|
||||||
PH_ZNear =
|
|
||||||
PH_ZFar =
|
[OnFrame]
|
||||||
[Gecko]
|
# Add memory patches to be applied every frame here.
|
||||||
[Video_Settings]
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,19 @@
|
|||||||
# G2CE52 - TC2 US
|
# G2CE52 - TC2 US
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
TLBHack=1
|
TLBHack=1
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,21 @@
|
|||||||
# G2FE78 - Tak 2: The Staff of Dreams
|
# G2FE78 - Tak 2: The Staff of Dreams
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
TLBHack = 1
|
TLBHack = 1
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
|
||||||
EmulationIssues =
|
[EmuState]
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
[ActionReplay] Add action replay cheats here.
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
$Infinite Health
|
$Infinite Health
|
||||||
04112828 48232224
|
04112828 48232224
|
||||||
04344A4C D017021C
|
04344A4C D017021C
|
||||||
@@ -16,3 +27,4 @@ $Max JuJu Elements
|
|||||||
$Have All Cards/All Cards Mixable
|
$Have All Cards/All Cards Mixable
|
||||||
00000000 8439A5E0
|
00000000 8439A5E0
|
||||||
00000001 001E000A
|
00000001 001E000A
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,18 @@
|
|||||||
# G2GJB2 - MOBILE SUIT GUNDAM GUNDAMvs.ZGUNDAM
|
# G2GJB2 - MOBILE SUIT GUNDAM GUNDAMvs.ZGUNDAM
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 5
|
EmulationStateId = 5
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
|||||||
+167
-152
@@ -1,152 +1,167 @@
|
|||||||
# G2ME01 - Metroid Prime 2 Echoes
|
# G2ME01 - Metroid Prime 2 Echoes
|
||||||
[EmuState]
|
|
||||||
#The Emulation State.
|
[Core]
|
||||||
EmulationStateId = 4
|
# Values set here will override the main dolphin settings.
|
||||||
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
|
|
||||||
[Speedhacks]
|
[EmuState]
|
||||||
0x803758bc=400
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
[OnFrame]
|
EmulationStateId = 4
|
||||||
[ActionReplay]
|
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
|
||||||
$This Code Must Be On!
|
|
||||||
043BC410 906D0000
|
[OnLoad]
|
||||||
043BC414 88030004
|
# Add memory patches to be loaded once on boot here.
|
||||||
043BC418 4BC5C1F4
|
|
||||||
04018608 483A3E08
|
[OnFrame]
|
||||||
$Infinite Health
|
# Add memory patches to be applied every frame here.
|
||||||
4241FD80 000A44BB
|
|
||||||
4241FD80 000B6000
|
[ActionReplay]
|
||||||
$Max Energy Tanks
|
# Add action replay cheats here.
|
||||||
4241FD80 012B000E
|
$This Code Must Be On!
|
||||||
4241FD80 012D000E
|
043BC410 906D0000
|
||||||
$Maximum Missiles
|
043BC414 88030004
|
||||||
4241FD80 013900FA
|
043BC418 4BC5C1F4
|
||||||
$Infinite Missiles
|
04018608 483A3E08
|
||||||
4241FD80 013700FA
|
$Infinite Health
|
||||||
$Have Charge Beam
|
4241FD80 000A44BB
|
||||||
4241FD80 00310001
|
4241FD80 000B6000
|
||||||
4241FD80 00330001
|
$Max Energy Tanks
|
||||||
$Have Dark Beam
|
4241FD80 012B000E
|
||||||
4241FD80 0037000F
|
4241FD80 012D000E
|
||||||
4241FD80 0039000F
|
$Maximum Missiles
|
||||||
$Have Light Beam
|
4241FD80 013900FA
|
||||||
4241FD80 003D000F
|
$Infinite Missiles
|
||||||
4241FD80 003F000F
|
4241FD80 013700FA
|
||||||
$Have Annihilator
|
$Have Charge Beam
|
||||||
4241FD80 0043000F
|
4241FD80 00310001
|
||||||
4241FD80 0045000F
|
4241FD80 00330001
|
||||||
$Have Super Missile
|
$Have Dark Beam
|
||||||
4241FD80 00470001
|
4241FD80 0037000F
|
||||||
4241FD80 00490001
|
4241FD80 0039000F
|
||||||
$Have Darkburst
|
$Have Light Beam
|
||||||
4241FD80 004D0001
|
4241FD80 003D000F
|
||||||
4241FD80 004F0001
|
4241FD80 003F000F
|
||||||
$Have Sunburst
|
$Have Annihilator
|
||||||
4241FD80 00530001
|
4241FD80 0043000F
|
||||||
4241FD80 00550001
|
4241FD80 0045000F
|
||||||
$Have Sonic Boom
|
$Have Super Missile
|
||||||
4241FD80 00590001
|
4241FD80 00470001
|
||||||
4241FD80 005B0001
|
4241FD80 00490001
|
||||||
$Have Combat Visor
|
$Have Darkburst
|
||||||
4241FD80 005F0001
|
4241FD80 004D0001
|
||||||
4241FD80 00610001
|
4241FD80 004F0001
|
||||||
$Have Scan Visor
|
$Have Sunburst
|
||||||
4241FD80 00650001
|
4241FD80 00530001
|
||||||
4241FD80 00670001
|
4241FD80 00550001
|
||||||
$Have Dark Visor
|
$Have Sonic Boom
|
||||||
4241FD80 006B0001
|
4241FD80 00590001
|
||||||
4241FD80 006D0001
|
4241FD80 005B0001
|
||||||
$Have Echo Visor
|
$Have Combat Visor
|
||||||
4241FD80 00710001
|
4241FD80 005F0001
|
||||||
4241FD80 00730001
|
4241FD80 00610001
|
||||||
$Have Varia Suit
|
$Have Scan Visor
|
||||||
4241FD80 00770001
|
4241FD80 00650001
|
||||||
4241FD80 00790001
|
4241FD80 00670001
|
||||||
$Have Dark Suit
|
$Have Dark Visor
|
||||||
4241FD80 007D0001
|
4241FD80 006B0001
|
||||||
4241FD80 007F0001
|
4241FD80 006D0001
|
||||||
$Have Light Suit
|
$Have Echo Visor
|
||||||
4241FD80 00830001
|
4241FD80 00710001
|
||||||
4241FD80 00850001
|
4241FD80 00730001
|
||||||
$Have Space Jump Boots
|
$Have Varia Suit
|
||||||
4241FD80 00BF0001
|
4241FD80 00770001
|
||||||
4241FD80 00C10001
|
4241FD80 00790001
|
||||||
$Have Grapple Beam
|
$Have Dark Suit
|
||||||
4241FD80 00B90001
|
4241FD80 007D0001
|
||||||
4241FD80 00BB0001
|
4241FD80 007F0001
|
||||||
$Have Gravity Boost
|
$Have Light Suit
|
||||||
4241FD80 00C50001
|
4241FD80 00830001
|
||||||
4241FD80 00C70001
|
4241FD80 00850001
|
||||||
$Have Screw Attack
|
$Have Space Jump Boots
|
||||||
4241FD80 00D10001
|
4241FD80 00BF0001
|
||||||
4241FD80 00D30001
|
4241FD80 00C10001
|
||||||
$Have Seeker Missile
|
$Have Grapple Beam
|
||||||
4241FD80 00CB0001
|
4241FD80 00B90001
|
||||||
4241FD80 00CD0001
|
4241FD80 00BB0001
|
||||||
$Have Morph Ball Power Bomb
|
$Have Gravity Boost
|
||||||
4241FD80 01310001
|
4241FD80 00C50001
|
||||||
4241FD80 01330001
|
4241FD80 00C70001
|
||||||
$Have Beam Ammo Expansion
|
$Have Screw Attack
|
||||||
4241FD80 013D000F
|
4241FD80 00D10001
|
||||||
4241FD80 013F000F
|
4241FD80 00D30001
|
||||||
$Have Sky Temple Key 1
|
$Have Seeker Missile
|
||||||
4241FD80 00DD0001
|
4241FD80 00CB0001
|
||||||
4241FD80 00DF0001
|
4241FD80 00CD0001
|
||||||
$Have Sky Temple Key 2
|
$Have Morph Ball Power Bomb
|
||||||
4241FD80 00E30001
|
4241FD80 01310001
|
||||||
4241FD80 00E50001
|
4241FD80 01330001
|
||||||
$Have Sky Temple Key 3
|
$Have Beam Ammo Expansion
|
||||||
4241FD80 00E90001
|
4241FD80 013D000F
|
||||||
4241FD80 00EB0001
|
4241FD80 013F000F
|
||||||
$Have Agon Temple Key 1
|
$Have Sky Temple Key 1
|
||||||
4241FD80 00EF0001
|
4241FD80 00DD0001
|
||||||
4241FD80 00F10001
|
4241FD80 00DF0001
|
||||||
$Have Agon Temple Key 2
|
$Have Sky Temple Key 2
|
||||||
4241FD80 00F50001
|
4241FD80 00E30001
|
||||||
4241FD80 00F70001
|
4241FD80 00E50001
|
||||||
$Have Agon Temple Key 3
|
$Have Sky Temple Key 3
|
||||||
4241FD80 00FB0001
|
4241FD80 00E90001
|
||||||
4241FD80 00FD0001
|
4241FD80 00EB0001
|
||||||
$Have Torvus Temple Key 1
|
$Have Agon Temple Key 1
|
||||||
4241FD80 01010001
|
4241FD80 00EF0001
|
||||||
4241FD80 01030001
|
4241FD80 00F10001
|
||||||
$Have Torvus Temple Key 2
|
$Have Agon Temple Key 2
|
||||||
4241FD80 01070001
|
4241FD80 00F50001
|
||||||
4241FD80 01090001
|
4241FD80 00F70001
|
||||||
$Have Torvus Temple Key 3
|
$Have Agon Temple Key 3
|
||||||
4241FD80 010D0001
|
4241FD80 00FB0001
|
||||||
4241FD80 010F0001
|
4241FD80 00FD0001
|
||||||
$Have Ing Hive Temple Key 1
|
$Have Torvus Temple Key 1
|
||||||
4241FD80 01130001
|
4241FD80 01010001
|
||||||
4241FD80 01150001
|
4241FD80 01030001
|
||||||
$Have Ing Hive Temple Key 2
|
$Have Torvus Temple Key 2
|
||||||
4241FD80 01190001
|
4241FD80 01070001
|
||||||
4241FD80 011B0001
|
4241FD80 01090001
|
||||||
$Have Ing Hive Temple Key 3
|
$Have Torvus Temple Key 3
|
||||||
4241FD80 011F0001
|
4241FD80 010D0001
|
||||||
$One Hit Kill
|
4241FD80 010F0001
|
||||||
0403DB68 4BFC539C
|
$Have Ing Hive Temple Key 1
|
||||||
04002F04 FFC00090
|
4241FD80 01130001
|
||||||
04002F08 7C1BE050
|
4241FD80 01150001
|
||||||
04002F0C 2C000010
|
$Have Ing Hive Temple Key 2
|
||||||
04002F10 41820008
|
4241FD80 01190001
|
||||||
04002F14 EFDEF028
|
4241FD80 011B0001
|
||||||
04002F18 4803AC54
|
$Have Ing Hive Temple Key 3
|
||||||
$Full Logbook
|
4241FD80 011F0001
|
||||||
0421166C 4BDF18CC
|
$One Hit Kill
|
||||||
04002F38 3BE000FF
|
0403DB68 4BFC539C
|
||||||
04002F3C 9BE50004
|
04002F04 FFC00090
|
||||||
04002F40 88050004
|
04002F08 7C1BE050
|
||||||
04002F44 4820E72C
|
04002F0C 2C000010
|
||||||
[Video]
|
04002F10 41820008
|
||||||
ProjectionHack = 0
|
04002F14 EFDEF028
|
||||||
PH_SZNear = 0
|
04002F18 4803AC54
|
||||||
PH_SZFar = 0
|
$Full Logbook
|
||||||
PH_ExtraParam = 0
|
0421166C 4BDF18CC
|
||||||
PH_ZNear =
|
04002F38 3BE000FF
|
||||||
PH_ZFar =
|
04002F3C 9BE50004
|
||||||
[Gecko]
|
04002F40 88050004
|
||||||
[Video_Settings]
|
04002F44 4820E72C
|
||||||
|
|
||||||
SafeTextureCacheColorSamples = 512
|
[Video]
|
||||||
[Video_Hacks]
|
ProjectionHack = 0
|
||||||
EFBCopyEnable = True
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBCopyEnable = True
|
||||||
|
EFBToTextureEnable = False
|
||||||
|
|
||||||
|
[Speedhacks]
|
||||||
|
0x803758bc=400
|
||||||
|
|
||||||
|
|||||||
+166
-152
@@ -1,152 +1,166 @@
|
|||||||
# G2MP01 - Metroid Prime 2 Echoes
|
# G2MP01 - Metroid Prime 2 Echoes
|
||||||
[EmuState]
|
|
||||||
#The Emulation State.
|
[Core]
|
||||||
EmulationStateId = 4
|
# Values set here will override the main dolphin settings.
|
||||||
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
|
|
||||||
[Speedhacks]
|
[EmuState]
|
||||||
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
0x80375c68=400
|
EmulationStateId = 4
|
||||||
[OnFrame]
|
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
|
||||||
[ActionReplay]
|
|
||||||
$Infinite Health
|
[OnLoad]
|
||||||
423DDE0C 000A44BB
|
# Add memory patches to be loaded once on boot here.
|
||||||
423DDE0C 000B6000
|
|
||||||
$Max Energy Tanks
|
[OnFrame]
|
||||||
423DDE0C 012B000E
|
# Add memory patches to be applied every frame here.
|
||||||
423DDE0C 012D000E
|
|
||||||
$Maximum Missiles
|
[ActionReplay]
|
||||||
423DDE0C 013900FA
|
# Add action replay cheats here.
|
||||||
$Infinite Missiles
|
$Infinite Health
|
||||||
423DDE0C 013700FA
|
423DDE0C 000A44BB
|
||||||
$Moon Jump (Hold B)
|
423DDE0C 000B6000
|
||||||
3A705F24 00000200
|
$Max Energy Tanks
|
||||||
423DDDFC 00D84101
|
423DDE0C 012B000E
|
||||||
$Have Charge Beam
|
423DDE0C 012D000E
|
||||||
423DDE0C 00310001
|
$Maximum Missiles
|
||||||
423DDE0C 00330001
|
423DDE0C 013900FA
|
||||||
$Have Dark Beam
|
$Infinite Missiles
|
||||||
423DDE0C 00370001
|
423DDE0C 013700FA
|
||||||
423DDE0C 00390001
|
$Moon Jump (Hold B)
|
||||||
$Have Light Beam
|
3A705F24 00000200
|
||||||
423DDE0C 003D0001
|
423DDDFC 00D84101
|
||||||
423DDE0C 003F0001
|
$Have Charge Beam
|
||||||
$Have Annihilator
|
423DDE0C 00310001
|
||||||
423DDE0C 00430001
|
423DDE0C 00330001
|
||||||
423DDE0C 00450001
|
$Have Dark Beam
|
||||||
$Have Super Missile
|
423DDE0C 00370001
|
||||||
423DDE0C 00470001
|
423DDE0C 00390001
|
||||||
423DDE0C 00490001
|
$Have Light Beam
|
||||||
$Have Darkburst
|
423DDE0C 003D0001
|
||||||
423DDE0C 004D0001
|
423DDE0C 003F0001
|
||||||
423DDE0C 004F0001
|
$Have Annihilator
|
||||||
$Have Sunburst
|
423DDE0C 00430001
|
||||||
423DDE0C 00530001
|
423DDE0C 00450001
|
||||||
423DDE0C 00550001
|
$Have Super Missile
|
||||||
$Have Sonic Boom
|
423DDE0C 00470001
|
||||||
423DDE0C 00590001
|
423DDE0C 00490001
|
||||||
423DDE0C 005B0001
|
$Have Darkburst
|
||||||
$Have Combat Visor
|
423DDE0C 004D0001
|
||||||
423DDE0C 005F0001
|
423DDE0C 004F0001
|
||||||
423DDE0C 00610001
|
$Have Sunburst
|
||||||
$Have Scan Visor
|
423DDE0C 00530001
|
||||||
423DDE0C 00650001
|
423DDE0C 00550001
|
||||||
423DDE0C 00670001
|
$Have Sonic Boom
|
||||||
$Have Dark Visor
|
423DDE0C 00590001
|
||||||
423DDE0C 006B0001
|
423DDE0C 005B0001
|
||||||
423DDE0C 006D0001
|
$Have Combat Visor
|
||||||
$Have Echo Visor
|
423DDE0C 005F0001
|
||||||
423DDE0C 00710001
|
423DDE0C 00610001
|
||||||
423DDE0C 00730001
|
$Have Scan Visor
|
||||||
$Have Varia Suit
|
423DDE0C 00650001
|
||||||
423DDE0C 00770001
|
423DDE0C 00670001
|
||||||
423DDE0C 00790001
|
$Have Dark Visor
|
||||||
$Have Dark Suit
|
423DDE0C 006B0001
|
||||||
423DDE0C 007D0001
|
423DDE0C 006D0001
|
||||||
423DDE0C 007F0001
|
$Have Echo Visor
|
||||||
$Have Light Suit
|
423DDE0C 00710001
|
||||||
423DDE0C 00830001
|
423DDE0C 00730001
|
||||||
423DDE0C 00850001
|
$Have Varia Suit
|
||||||
$Have Space Jump Boots
|
423DDE0C 00770001
|
||||||
423DDE0C 00BF0001
|
423DDE0C 00790001
|
||||||
423DDE0C 00C10001
|
$Have Dark Suit
|
||||||
$Have Grapple Beam
|
423DDE0C 007D0001
|
||||||
423DDE0C 00B90001
|
423DDE0C 007F0001
|
||||||
423DDE0C 00BB0001
|
$Have Light Suit
|
||||||
$Have Gravity Boost
|
423DDE0C 00830001
|
||||||
423DDE0C 00C50001
|
423DDE0C 00850001
|
||||||
423DDE0C 00C70001
|
$Have Space Jump Boots
|
||||||
$Have Screw Attack
|
423DDE0C 00BF0001
|
||||||
423DDE0C 00D10001
|
423DDE0C 00C10001
|
||||||
423DDE0C 00D30001
|
$Have Grapple Beam
|
||||||
$Have Seeker Missile
|
423DDE0C 00B90001
|
||||||
423DDE0C 00CB0001
|
423DDE0C 00BB0001
|
||||||
423DDE0C 00CD0001
|
$Have Gravity Boost
|
||||||
$Have Morph Ball Power Bomb
|
423DDE0C 00C50001
|
||||||
423DDE0C 01310001
|
423DDE0C 00C70001
|
||||||
423DDE0C 01330001
|
$Have Screw Attack
|
||||||
$Have Beam Ammo Expansion
|
423DDE0C 00D10001
|
||||||
423DDE0C 013D000F
|
423DDE0C 00D30001
|
||||||
423DDE0C 013F000F
|
$Have Seeker Missile
|
||||||
$Have Sky Temple Key 1
|
423DDE0C 00CB0001
|
||||||
423DDE0C 00DD0001
|
423DDE0C 00CD0001
|
||||||
423DDE0C 00DF0001
|
$Have Morph Ball Power Bomb
|
||||||
$Have Sky Temple Key 2
|
423DDE0C 01310001
|
||||||
423DDE0C 00E30001
|
423DDE0C 01330001
|
||||||
423DDE0C 00E50001
|
$Have Beam Ammo Expansion
|
||||||
$Have Sky Temple Key 3
|
423DDE0C 013D000F
|
||||||
423DDE0C 00E90001
|
423DDE0C 013F000F
|
||||||
423DDE0C 00EB0001
|
$Have Sky Temple Key 1
|
||||||
$Have Agon Temple Key 1
|
423DDE0C 00DD0001
|
||||||
423DDE0C 00EF0001
|
423DDE0C 00DF0001
|
||||||
423DDE0C 00F10001
|
$Have Sky Temple Key 2
|
||||||
$Have Agon Temple Key 2
|
423DDE0C 00E30001
|
||||||
423DDE0C 00F50001
|
423DDE0C 00E50001
|
||||||
423DDE0C 00F70001
|
$Have Sky Temple Key 3
|
||||||
$Have Agon Temple Key 3
|
423DDE0C 00E90001
|
||||||
423DDE0C 00FB0001
|
423DDE0C 00EB0001
|
||||||
423DDE0C 00FD0001
|
$Have Agon Temple Key 1
|
||||||
$Have Torvus Temple Key 1
|
423DDE0C 00EF0001
|
||||||
423DDE0C 01010001
|
423DDE0C 00F10001
|
||||||
423DDE0C 01030001
|
$Have Agon Temple Key 2
|
||||||
$Have Torvus Temple Key 2
|
423DDE0C 00F50001
|
||||||
423DDE0C 01070001
|
423DDE0C 00F70001
|
||||||
423DDE0C 01090001
|
$Have Agon Temple Key 3
|
||||||
$Have Torvus Temple Key 3
|
423DDE0C 00FB0001
|
||||||
423DDE0C 010D0001
|
423DDE0C 00FD0001
|
||||||
423DDE0C 010F0001
|
$Have Torvus Temple Key 1
|
||||||
$Have Ing Hive Temple Key 1
|
423DDE0C 01010001
|
||||||
423DDE0C 01130001
|
423DDE0C 01030001
|
||||||
423DDE0C 01150001
|
$Have Torvus Temple Key 2
|
||||||
$Have Ing Hive Temple Key 2
|
423DDE0C 01070001
|
||||||
423DDE0C 01190001
|
423DDE0C 01090001
|
||||||
423DDE0C 011B0001
|
$Have Torvus Temple Key 3
|
||||||
$Have Ing Hive Temple Key 3
|
423DDE0C 010D0001
|
||||||
423DDE0C 011F0001
|
423DDE0C 010F0001
|
||||||
423DDE0C 01210001
|
$Have Ing Hive Temple Key 1
|
||||||
$One Hit Kill
|
423DDE0C 01130001
|
||||||
0403DCB8 4BFC524C
|
423DDE0C 01150001
|
||||||
04002F04 FFC00090
|
$Have Ing Hive Temple Key 2
|
||||||
04002F08 7C1BE050
|
423DDE0C 01190001
|
||||||
04002F0C 2C000010
|
423DDE0C 011B0001
|
||||||
04002F10 41820008
|
$Have Ing Hive Temple Key 3
|
||||||
04002F14 EFDEF028
|
423DDE0C 011F0001
|
||||||
04002F18 4803ADA4
|
423DDE0C 01210001
|
||||||
$Full Logbook
|
$One Hit Kill
|
||||||
04211974 4BDF15C4
|
0403DCB8 4BFC524C
|
||||||
04002F38 3BE000FF
|
04002F04 FFC00090
|
||||||
04002F3C 9BE50004
|
04002F08 7C1BE050
|
||||||
04002F40 88050004
|
04002F0C 2C000010
|
||||||
04002F44 4820EA34
|
04002F10 41820008
|
||||||
[Video]
|
04002F14 EFDEF028
|
||||||
ProjectionHack = 0
|
04002F18 4803ADA4
|
||||||
PH_SZNear = 0
|
$Full Logbook
|
||||||
PH_SZFar = 0
|
04211974 4BDF15C4
|
||||||
PH_ExtraParam = 0
|
04002F38 3BE000FF
|
||||||
PH_ZNear =
|
04002F3C 9BE50004
|
||||||
PH_ZFar =
|
04002F40 88050004
|
||||||
[Gecko]
|
04002F44 4820EA34
|
||||||
[Video_Settings]
|
|
||||||
|
[Video]
|
||||||
SafeTextureCacheColorSamples = 512
|
ProjectionHack = 0
|
||||||
[Video_Hacks]
|
PH_SZNear = 0
|
||||||
EFBCopyEnable = True
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBCopyEnable = True
|
||||||
|
EFBToTextureEnable = False
|
||||||
|
|
||||||
|
[Speedhacks]
|
||||||
|
0x80375c68=400
|
||||||
|
|
||||||
|
|||||||
@@ -1,19 +1,31 @@
|
|||||||
# G2OE41 - PoP:WW
|
# G2OE41 - PoP:WW
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
TLBHack = 1
|
[Core]
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# Values set here will override the main dolphin settings.
|
||||||
EmulationStateId = 4
|
TLBHack = 1
|
||||||
EmulationIssues =
|
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
[EmuState]
|
||||||
[ActionReplay] Add action replay cheats here.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
[Video]
|
EmulationStateId = 4
|
||||||
ProjectionHack = 0
|
EmulationIssues =
|
||||||
PH_SZNear = 0
|
|
||||||
PH_SZFar = 0
|
[OnLoad]
|
||||||
PH_ExtraParam = 0
|
# Add memory patches to be loaded once on boot here.
|
||||||
PH_ZNear =
|
|
||||||
PH_ZFar =
|
[OnFrame]
|
||||||
[Gecko]
|
# Add memory patches to be applied every frame here.
|
||||||
[Video_Settings]
|
|
||||||
|
[ActionReplay]
|
||||||
SafeTextureCacheColorSamples = 512
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
|||||||
@@ -1,18 +1,31 @@
|
|||||||
# G2OP41 - PoP:WW
|
# G2OP41 - PoP:WW
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
TLBHack = 1
|
[Core]
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# Values set here will override the main dolphin settings.
|
||||||
EmulationStateId = 4
|
TLBHack = 1
|
||||||
EmulationIssues =
|
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
[EmuState]
|
||||||
[ActionReplay] Add action replay cheats here.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
[Video]
|
EmulationStateId = 4
|
||||||
ProjectionHack = 0
|
EmulationIssues =
|
||||||
PH_SZNear = 0
|
|
||||||
PH_SZFar = 0
|
[OnLoad]
|
||||||
PH_ExtraParam = 0
|
# Add memory patches to be loaded once on boot here.
|
||||||
PH_ZNear =
|
|
||||||
PH_ZFar =
|
[OnFrame]
|
||||||
[Gecko]
|
# Add memory patches to be applied every frame here.
|
||||||
[Video_Settings]
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +1,28 @@
|
|||||||
# G2RE52 - Shrek SuperSlam
|
# G2RE52 - Shrek SuperSlam
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
TLBHack = 1
|
TLBHack = 1
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
[Gecko]
|
|
||||||
|
|||||||
@@ -1,16 +1,28 @@
|
|||||||
# G2TE52 - Tony Hawk's Underground 2
|
# G2TE52 - Tony Hawk's Underground 2
|
||||||
[Core] Values set here will override the main dolphin settings.
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
TLBHack = 1
|
TLBHack = 1
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
|
||||||
[ActionReplay] Add action replay cheats here.
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
[Gecko]
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user