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Common: namespace MemoryUtil
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@@ -141,7 +141,7 @@ void HiresTexture::Prefetch()
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Common::SetCurrentThreadName("Prefetcher");
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size_t size_sum = 0;
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size_t sys_mem = MemPhysical();
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size_t sys_mem = Common::MemPhysical();
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size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
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// keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
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size_t max_mem =
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