Added Triforce support

This commit is contained in:
crediar
2026-02-04 19:38:53 -06:00
committed by Jordan Woyak
parent c4b913d9da
commit d6244f70f2
61 changed files with 5627 additions and 174 deletions
+105 -2
View File
@@ -12,6 +12,7 @@
#include "DiscIO/DiscUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/VolumeGC.h"
namespace DiscIO
{
@@ -19,6 +20,55 @@ std::string VolumeDisc::GetGameID(const Partition& partition) const
{
char id[6];
if (GetVolumeType() == Platform::Triforce)
{
// Triforce games have their Game ID stored in the boot.id file
const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
// Construct game ID from the BTID
id[0] = 'G';
memcpy(id + 1, boot_id->gameId + 2, 2);
switch (boot_id->regionFlags)
{
default:
case 0x02: // JAPAN
id[3] = 'J';
break;
case 0x08: // ASIA
id[3] = 'W';
break;
case 0x0E: // USA
id[3] = 'E';
break;
case 0x0C: // EXPORT
id[3] = 'P';
break;
}
// There only seem to be three different makers here,
// so we can just check the first char to difference between them.
//
// NAMCO CORPORATION, SEGA CORPORATION and Hitmaker co,ltd.
switch (boot_id->manufacturer[0])
{
case 'N': // NAMCO CORPORATION
id[4] = '8';
id[5] = '2';
break;
default:
case 'H': // Hitmaker co,ltd.
case 'S': // SEGA CORPORATION
id[4] = '6';
id[5] = 'E';
break;
}
return DecodeString(id);
}
if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
return std::string();
@@ -27,8 +77,35 @@ std::string VolumeDisc::GetGameID(const Partition& partition) const
Country VolumeDisc::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
u8 country_byte = 0;
if (GetVolumeType() == Platform::Triforce)
{
const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
switch (boot_id->regionFlags)
{
default:
case 0x02: // JAPAN
country_byte = 'J';
break;
case 0x08: // ASIA
country_byte = 'W';
break;
case 0x0E: // USA
country_byte = 'E';
break;
case 0x0C: // EXPORT
country_byte = 'P';
break;
}
}
else
{
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
country_byte = ReadSwapped<u8>(3, partition).value_or(0);
}
const Region region = GetRegion();
const std::optional<u16> revision = GetRevision();
@@ -51,6 +128,24 @@ std::string VolumeDisc::GetMakerID(const Partition& partition) const
{
char maker_id[2];
// Triforce games have their maker stored in the boot.id file as an actual string
if (GetVolumeType() == Platform::Triforce)
{
const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
switch (boot_id->manufacturer[0])
{
case 'S': // SEGA CORPORATION
case 'H': // Hitmaker co,ltd
return DecodeString("6E");
case 'N': // NAMCO CORPORATION
return DecodeString("82");
default:
break;
}
// Fall back to normal maker from header
}
if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
return std::string();
@@ -66,6 +161,14 @@ std::optional<u16> VolumeDisc::GetRevision(const Partition& partition) const
std::string VolumeDisc::GetInternalName(const Partition& partition) const
{
char name[0x60];
// Triforce games have their Title stored in the boot.id file
if (GetVolumeType() == Platform::Triforce)
{
const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
return DecodeString(boot_id->gameName);
}
if (!Read(0x20, sizeof(name), reinterpret_cast<u8*>(&name), partition))
return std::string();