yay, UBOs work 100% now.

This commit is contained in:
Ryan Houdek
2012-10-09 23:41:05 -05:00
committed by Sonicadvance1
parent 1f75ee49bf
commit d4a80ca3ec
6 changed files with 66 additions and 99 deletions
@@ -184,7 +184,7 @@ void VertexShaderManager::Dirty()
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
//if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
if (nTransformMatricesChanged[0] >= 0)
{