Replace all include guard ifdefs with "#pragma once"

This commit is contained in:
lioncash
2014-02-10 18:07:16 -05:00
committed by Lioncash
parent a0a65a2906
commit d2038049f5
462 changed files with 676 additions and 2308 deletions
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _AVIDUMP_H
#define _AVIDUMP_H
#pragma once
#ifdef _WIN32
#include <windows.h>
@@ -32,5 +31,3 @@ class AVIDump
static void Stop();
};
#endif // _AVIDUMP_H
+1 -4
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@@ -7,8 +7,7 @@
// Video backend must define these functions
// ------------------------------------------
#ifndef _BPFUNCTIONS_H
#define _BPFUNCTIONS_H
#pragma once
#include "BPMemory.h"
#include "VideoCommon.h"
@@ -41,5 +40,3 @@ bool GetConfig(const int &type);
void SetTextureMode(const BPCmd &bp);
void SetInterlacingMode(const BPCmd &bp);
};
#endif // _BPFUNCTIONS_H
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _BPMEMORY_H
#define _BPMEMORY_H
#pragma once
#include "Common.h"
@@ -1051,5 +1050,3 @@ extern BPMemory bpmem;
void LoadBPReg(u32 value0);
void GetBPRegInfo(const u8* data, char* name, size_t name_size, char* desc, size_t desc_size);
#endif // _BPMEMORY_H
+1 -4
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@@ -2,13 +2,10 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _BPSTRUCTS_H_
#define _BPSTRUCTS_H_
#pragma once
#include "BPMemory.h"
void BPInit();
void LoadBPReg(u32 value0);
void BPReload();
#endif // _BPSTRUCTS_H_
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _CPMEMORY_H
#define _CPMEMORY_H
#pragma once
#include "Common.h"
@@ -253,5 +252,3 @@ void LoadCPReg(u32 SubCmd, u32 Value);
// Fills memory with data from CP regs
void FillCPMemoryArray(u32 *memory);
#endif // _CPMEMORY_H
+1 -6
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _COMMANDPROCESSOR_H
#define _COMMANDPROCESSOR_H
#pragma once
#include "Common.h"
#include "VideoBackendBase.h"
@@ -160,7 +159,3 @@ void Update();
extern volatile u32 VITicks;
} // namespace CommandProcessor
#endif // _COMMANDPROCESSOR_H
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _CONSTANTMANAGER_H
#define _CONSTANTMANAGER_H
#pragma once
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
typedef float float4[4];
@@ -38,5 +37,3 @@ struct VertexShaderConstants
float4 posttransformmatrices[64];
float4 depthparams;
};
#endif
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _DATAREADER_H
#define _DATAREADER_H
#pragma once
#include "VertexManagerBase.h"
@@ -169,5 +168,3 @@ private:
u8 *buffer;
int offset;
};
#endif
+1 -5
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _GFX_DEBUGGER_H_
#define _GFX_DEBUGGER_H_
#pragma once
class GFXDebuggerBase
{
@@ -62,6 +61,3 @@ void GFXDebuggerUpdateScreen();
#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
#endif // _GFX_DEBUGGER_H_
+1 -4
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@@ -1,5 +1,4 @@
#ifndef _EMUWINDOW_H
#define _EMUWINDOW_H
#pragma once
#include <windows.h>
@@ -17,5 +16,3 @@ void OSDMenu(WPARAM wParam);
void SetWindowText(const TCHAR* text);
}
#endif
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _FPS_COUNTER_H_
#define _FPS_COUNTER_H_
#pragma once
// Initializes the FPS counter.
void InitFPSCounter();
@@ -11,5 +10,3 @@ void InitFPSCounter();
// Called when a frame is rendered. Returns the value to be displayed on
// screen as the FPS counter (updated every second).
int UpdateFPSCounter();
#endif // _FPS_COUNTER_H_
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _FIFO_H
#define _FIFO_H
#pragma once
#include "Common.h"
#include "VideoBackendBase.h"
@@ -34,5 +33,3 @@ void Fifo_SetRendering(bool bEnabled);
// Implemented by the Video Backend
void VideoFifo_CheckAsyncRequest();
#endif // _FIFO_H
@@ -1,6 +1,4 @@
#ifndef _FRAMEBUFFERMANAGERBASE_H
#define _FRAMEBUFFERMANAGERBASE_H
#pragma once
#include <list>
@@ -98,5 +96,3 @@ private:
};
extern FramebufferManagerBase *g_framebuffer_manager;
#endif
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _HIRESTEXTURES_H
#define _HIRESTEXTURES_H
#pragma once
#include <map>
#include "VideoCommon.h"
@@ -16,5 +15,3 @@ bool HiresTexExists(const char *filename);
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data);
};
#endif // _HIRESTEXTURES_H
+1 -5
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@@ -2,13 +2,9 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _IMAGEWRITE_H
#define _IMAGEWRITE_H
#pragma once
#include "Common.h"
bool SaveData(const char* filename, const char* pdata);
bool TextureToPng(u8* data, int row_stride, const std::string filename, int width, int height, bool saveAlpha = true);
#endif // _IMAGEWRITE_H
+2 -4
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@@ -5,8 +5,8 @@
// This is currently only used by the DX backend, but it may make sense to
// use it in the GL backend or a future DX10 backend too.
#ifndef _INDEXGENERATOR_H
#define _INDEXGENERATOR_H
#pragma once
#include "CommonTypes.h"
class IndexGenerator
@@ -45,5 +45,3 @@ private:
static u16 *BASEIptr;
static u32 base_index;
};
#endif // _INDEXGENERATOR_H
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _LIGHTINGSHADERGEN_H_
#define _LIGHTINGSHADERGEN_H_
#pragma once
#include "ShaderGenCommon.h"
#include "NativeVertexFormat.h"
@@ -260,5 +259,3 @@ static void GenerateLightingShader(T& object, LightingUidData& uid_data, int com
object.Write("}\n");
}
}
#endif // _LIGHTINGSHADERGEN_H_
+1 -4
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@@ -2,8 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _LOOKUPTABLES_H
#define _LOOKUPTABLES_H
#pragma once
#include "Common.h"
@@ -30,5 +29,3 @@ inline u8 Convert6To8(u8 v)
// Swizzle bits: 00123456 -> 12345612
return (v << 2) | (v >> 4);
}
#endif // _LOOKUPTABLES_H
+1 -5
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@@ -1,6 +1,4 @@
#ifndef _VIDEOCOMMON_MAINBASE_H_
#define _VIDEOCOMMON_MAINBASE_H_
#pragma once
#include "CommonTypes.h"
@@ -11,5 +9,3 @@ extern volatile u32 s_swapRequested;
void VideoFifo_CheckEFBAccess();
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
#endif
+4 -20
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@@ -1,22 +1,8 @@
// Copyright (C) 2003 Dolphin Project.
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NATIVEVERTEXFORMAT_H
#define _NATIVEVERTEXFORMAT_H
#pragma once
#include "Common.h"
@@ -116,5 +102,3 @@ protected:
u32 vertex_stride;
};
#endif // _NATIVEVERTEXFORMAT_H

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