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Lint fixes
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@@ -176,7 +176,6 @@ bool VertexShaderManager::UseVertexDepthRange()
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return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f;
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}
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// Syncs the shader constant buffers with xfmem
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// TODO: A cleaner way to control the matrices without making a mess in the parameters field
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void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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