mirror of
https://github.com/izzy2lost/dolphin.git
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Wiimote + Extensions for Android
This commit is contained in:
File diff suppressed because it is too large
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@@ -25,39 +25,156 @@ public final class NativeLibrary
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*/
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public static final class ButtonType
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{
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public static final int BUTTON_A = 0;
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public static final int BUTTON_B = 1;
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public static final int BUTTON_START = 2;
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public static final int BUTTON_X = 3;
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public static final int BUTTON_Y = 4;
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public static final int BUTTON_Z = 5;
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public static final int BUTTON_UP = 6;
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public static final int BUTTON_DOWN = 7;
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public static final int BUTTON_LEFT = 8;
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public static final int BUTTON_RIGHT = 9;
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public static final int STICK_MAIN = 10;
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public static final int STICK_MAIN_UP = 11;
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public static final int STICK_MAIN_DOWN = 12;
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public static final int STICK_MAIN_LEFT = 13;
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public static final int STICK_MAIN_RIGHT = 14;
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public static final int STICK_C = 15;
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public static final int STICK_C_UP = 16;
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public static final int STICK_C_DOWN = 17;
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public static final int STICK_C_LEFT = 18;
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public static final int STICK_C_RIGHT = 19;
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public static final int TRIGGER_L = 20;
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public static final int TRIGGER_R = 21;
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public static final int WIIMOTE_BUTTON_A = 22;
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public static final int WIIMOTE_BUTTON_B = 23;
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public static final int WIIMOTE_BUTTON_MINUS = 24;
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public static final int WIIMOTE_BUTTON_PLUS = 25;
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public static final int WIIMOTE_BUTTON_HOME = 26;
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public static final int WIIMOTE_BUTTON_1 = 27;
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public static final int WIIMOTE_BUTTON_2 = 28;
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public static final int WIIMOTE_UP = 29;
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public static final int WIIMOTE_DOWN = 30;
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public static final int WIIMOTE_LEFT = 31;
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public static final int WIIMOTE_RIGHT = 32;
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public static final int BUTTON_A = 0;
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public static final int BUTTON_B = 1;
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public static final int BUTTON_START = 2;
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public static final int BUTTON_X = 3;
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public static final int BUTTON_Y = 4;
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public static final int BUTTON_Z = 5;
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public static final int BUTTON_UP = 6;
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public static final int BUTTON_DOWN = 7;
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public static final int BUTTON_LEFT = 8;
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public static final int BUTTON_RIGHT = 9;
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public static final int STICK_MAIN = 10;
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public static final int STICK_MAIN_UP = 11;
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public static final int STICK_MAIN_DOWN = 12;
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public static final int STICK_MAIN_LEFT = 13;
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public static final int STICK_MAIN_RIGHT = 14;
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public static final int STICK_C = 15;
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public static final int STICK_C_UP = 16;
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public static final int STICK_C_DOWN = 17;
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public static final int STICK_C_LEFT = 18;
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public static final int STICK_C_RIGHT = 19;
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public static final int TRIGGER_L = 20;
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public static final int TRIGGER_R = 21;
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public static final int WIIMOTE_BUTTON_A = 22;
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public static final int WIIMOTE_BUTTON_B = 23;
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public static final int WIIMOTE_BUTTON_MINUS = 24;
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public static final int WIIMOTE_BUTTON_PLUS = 25;
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public static final int WIIMOTE_BUTTON_HOME = 26;
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public static final int WIIMOTE_BUTTON_1 = 27;
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public static final int WIIMOTE_BUTTON_2 = 28;
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public static final int WIIMOTE_UP = 29;
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public static final int WIIMOTE_DOWN = 30;
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public static final int WIIMOTE_LEFT = 31;
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public static final int WIIMOTE_RIGHT = 32;
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public static final int WIIMOTE_IR_UP = 33;
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public static final int WIIMOTE_IR_DOWN = 34;
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public static final int WIIMOTE_IR_LEFT = 35;
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public static final int WIIMOTE_IR_RIGHT = 36;
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public static final int WIIMOTE_IR_FORWARD = 37;
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public static final int WIIMOTE_IR_BACKWARD = 38;
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public static final int WIIMOTE_IR_HIDE = 39;
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public static final int WIIMOTE_SWING_UP = 40;
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public static final int WIIMOTE_SWING_DOWN = 41;
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public static final int WIIMOTE_SWING_LEFT = 42;
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public static final int WIIMOTE_SWING_RIGHT = 43;
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public static final int WIIMOTE_SWING_FORWARD = 44;
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public static final int WIIMOTE_SWING_BACKWARD = 45;
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public static final int WIIMOTE_TILT_FORWARD = 46;
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public static final int WIIMOTE_TILT_BACKWARD = 47;
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public static final int WIIMOTE_TILT_LEFT = 48;
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public static final int WIIMOTE_TILT_RIGHT = 49;
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public static final int WIIMOTE_TILT_MODIFIER = 50;
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public static final int WIIMOTE_SHAKE_X = 51;
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public static final int WIIMOTE_SHAKE_Y = 52;
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public static final int WIIMOTE_SHAKE_Z = 53;
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public static final int NUNCHUK_BUTTON_C = 54;
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public static final int NUNCHUK_BUTTON_Z = 55;
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public static final int NUNCHUK_STICK = 56;
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public static final int NUNCHUK_STICK_UP = 57;
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public static final int NUNCHUK_STICK_DOWN = 58;
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public static final int NUNCHUK_STICK_LEFT = 59;
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public static final int NUNCHUK_STICK_RIGHT = 60;
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public static final int NUNCHUK_SWING_UP = 61;
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public static final int NUNCHUK_SWING_DOWN = 62;
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public static final int NUNCHUK_SWING_LEFT = 63;
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public static final int NUNCHUK_SWING_RIGHT = 64;
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public static final int NUNCHUK_SWING_FORWARD = 65;
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public static final int NUNCHUK_SWING_BACKWARD = 66;
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public static final int NUNCHUK_TILT_FORWARD = 67;
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public static final int NUNCHUK_TILT_BACKWARD = 68;
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public static final int NUNCHUK_TILT_LEFT = 69;
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public static final int NUNCHUK_TILT_RIGHT = 70;
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public static final int NUNCHUK_TILT_MODIFIER = 71;
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public static final int NUNCHUK_SHAKE_X = 72;
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public static final int NUNCHUK_SHAKE_Y = 73;
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public static final int NUNCHUK_SHAKE_Z = 74;
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public static final int CLASSIC_BUTTON_A = 75;
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public static final int CLASSIC_BUTTON_B = 76;
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public static final int CLASSIC_BUTTON_X = 77;
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public static final int CLASSIC_BUTTON_Y = 78;
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public static final int CLASSIC_BUTTON_MINUS = 79;
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public static final int CLASSIC_BUTTON_PLUS = 80;
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public static final int CLASSIC_BUTTON_HOME = 81;
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public static final int CLASSIC_BUTTON_ZL = 82;
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public static final int CLASSIC_BUTTON_ZR = 83;
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public static final int CLASSIC_DPAD_UP = 84;
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public static final int CLASSIC_DPAD_DOWN = 85;
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public static final int CLASSIC_DPAD_LEFT = 86;
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public static final int CLASSIC_DPADON_RIGHT = 87;
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public static final int CLASSIC_STICK_LEFT = 88;
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public static final int CLASSIC_STICK_LEFT_UP = 89;
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public static final int CLASSIC_STICK_LEFT_DOWN = 90;
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public static final int CLASSIC_STICK_LEFT_LEFT = 91;
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public static final int CLASSIC_STICK_LEFT_RIGHT = 92;
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public static final int CLASSIC_STICK_RIGHT = 93;
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public static final int CLASSIC_STICK_RIGHT_UP = 94;
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public static final int CLASSIC_STICK_RIGHT_DOWN = 95;
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public static final int CLASSIC_STICK_RIGHT_LEFT = 96;
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public static final int CLASSIC_STICK_RIGHT_RIGHT = 97;
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public static final int CLASSIC_TRIGGER_L = 98;
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public static final int CLASSIC_TRIGGER_R = 99;
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public static final int GUITAR_BUTTON_MINUS = 100;
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public static final int GUITAR_BUTTON_PLUS = 101;
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public static final int GUITAR_FRET_GREEN = 102;
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public static final int GUITAR_FRET_RED = 103;
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public static final int GUITAR_FRET_YELLOW = 104;
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public static final int GUITAR_FRET_BLUE = 105;
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public static final int GUITAR_FRET_ORANGE = 106;
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public static final int GUITAR_STRUM_UP = 107;
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public static final int GUITAR_STRUM_DOWN = 108;
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public static final int GUITAR_STICK = 109;
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public static final int GUITAR_STICK_UP = 110;
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public static final int GUITAR_STICK_DOWN = 111;
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public static final int GUITAR_STICK_LEFT = 112;
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public static final int GUITAR_STOCK_RIGHT = 113;
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public static final int GUITAR_WHAMMY_BAR = 114;
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public static final int DRUMS_BUTTON_MINUS = 115;
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public static final int DRUMS_BUTTON_PLUS = 116;
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public static final int DRUMS_PAD_RED = 117;
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public static final int DRUMS_PAD_YELLOW = 118;
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public static final int DRUMS_PAD_BLUE = 119;
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public static final int DRUMS_PAD_GREEN = 120;
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public static final int DRUMS_PAD_ORANGE = 121;
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public static final int DRUMS_PAD_BASS = 122;
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public static final int DRUMS_STICK = 123;
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public static final int DRUMS_STICK_UP = 124;
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public static final int DRUMS_STICK_DOWN = 125;
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public static final int DRUMS_STICK_LEFT = 126;
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public static final int DRUMS_STICK_RIGHT = 127;
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public static final int TURNTABLE_BUTTON_GREEN_LEFT = 128;
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public static final int TURNTABLE_BUTTON_RED_LEFT = 129;
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public static final int TURNTABLE_BUTTON_BLUE_LEFT = 130;
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public static final int TURNTABLE_BUTTON_GREEN_RIGHT = 131;
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public static final int TURNTABLE_BUTTON_RED_RIGHT = 132;
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public static final int TURNTABLE_BUTTON_BLUE_RIGHT = 133;
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public static final int TURNTABLE_BUTTON_MINUS = 134;
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public static final int TURNTABLE_BUTTON_PLUS = 135;
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public static final int TURNTABLE_BUTTON_HOME = 136;
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public static final int TURNTABLE_BUTTON_EUPHORIA = 137;
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public static final int TURNTABLE_TABLE_LEFT_LEFT = 138;
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public static final int TURNTABLE_TABLE_LEFT_RIGHT = 139;
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public static final int TURNTABLE_TABLE_RIGHT_LEFT = 140;
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public static final int TURNTABLE_TABLE_RIGHT_RIGHT = 141;
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public static final int TURNTABLE_STICK = 142;
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public static final int TURNTABLE_STICK_UP = 143;
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public static final int TURNTABLE_STICK_DOWN = 144;
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public static final int TURNTABLE_STICK_LEFT = 145;
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public static final int TURNTABLE_STICK_RIGHT = 146;
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public static final int TURNTABLE_EFFECT_DIAL = 147;
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public static final int TURNTABLE_CROSSFADE_LEFT = 148;
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public static final int TURNTABLE_CROSSFADE_RIGHT = 149;
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}
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/**
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@@ -84,7 +201,7 @@ public final class NativeLibrary
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*
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* @param Device The input descriptor of the gamepad.
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* @param Button Key code identifying which button was pressed.
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* @param Action Mask identifying which action is happing (button pressed down, or button released).
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* @param Action Mask identifying which action is happening (button pressed down, or button released).
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*
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* @return If we handled the button press.
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*/
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+18
-1
@@ -47,6 +47,11 @@ public final class UserPreferences
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editor.putBoolean("dualCorePref", getConfig("Dolphin.ini", "Core", "CPUThread", "True").equals("True"));
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editor.putString("WiimoteExtension_4", getConfig("WiimoteNew.ini", "Wiimote1", "Extension", "None"));
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editor.putString("WiimoteExtension_5", getConfig("WiimoteNew.ini", "Wiimote2", "Extension", "None"));
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editor.putString("WiimoteExtension_6", getConfig("WiimoteNew.ini", "Wiimote3", "Extension", "None"));
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editor.putString("WiimoteExtension_7", getConfig("WiimoteNew.ini", "Wiimote4", "Extension", "None"));
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editor.putString("gpuPref", getConfig("Dolphin.ini", "Core", "GFXBackend", "OGL"));
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editor.putBoolean("showFPS", getConfig("gfx_opengl.ini", "Settings", "ShowFPS", "False").equals("True"));
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editor.putBoolean("drawOnscreenControls", getConfig("Dolphin.ini", "Android", "ScreenControls", "True").equals("True"));
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@@ -135,7 +140,13 @@ public final class UserPreferences
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boolean isUsingDualCore = prefs.getBoolean("dualCorePref", true);
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// Current CPU core being used. Falls back to interpreter upon error.
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String currentEmuCore = prefs.getString("cpuCorePref", "0");
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String currentEmuCore = prefs.getString("cpuCorePref", "0");
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// Current wiimote extension setup. Falls back to no extension upon error.
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String WiimoteExtension_4 = prefs.getString("WiimoteExtension_4", "None");
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String WiimoteExtension_5 = prefs.getString("WiimoteExtension_5", "None");
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String WiimoteExtension_6 = prefs.getString("WiimoteExtension_6", "None");
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String WiimoteExtension_7 = prefs.getString("WiimoteExtension_7", "None");
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// Current video backend being used. Falls back to software rendering upon error.
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String currentVideoBackend = prefs.getString("gpuPref", "Software Rendering");
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@@ -213,6 +224,12 @@ public final class UserPreferences
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// CPU related Settings
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUCore", currentEmuCore);
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUThread", isUsingDualCore ? "True" : "False");
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// Wiimote Extension Settings
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NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Extension", WiimoteExtension_4);
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NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Extension", WiimoteExtension_5);
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NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Extension", WiimoteExtension_6);
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NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Extension", WiimoteExtension_7);
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// General Video Settings
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "GFXBackend", currentVideoBackend);
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@@ -80,6 +80,24 @@
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<string-array name="videoBackendValuesNoGLES3" translatable="false">
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<item>Software Renderer</item>
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</string-array>
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<!-- Wiimote extensions -->
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<string-array name="wiimoteExtEntries" translatable="false">
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<item>"None"</item>
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<item>"Nunchuk"</item>
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<item>"Classic"</item>
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<item>"Guitar"</item>
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<item>"Drums"</item>
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<item>"Turntable"</item>
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</string-array>
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<string-array name="wiimoteExtValues" translatable="false">
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<item>None</item>
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<item>Nunchuk</item>
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<item>Classic</item>
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<item>Guitar</item>
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<item>Drums</item>
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<item>Turntable</item>
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</string-array>
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<!-- EFB Copy Method Preference -->
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<string-array name="efbCopyMethodEntries" translatable="false">
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@@ -87,6 +87,13 @@
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<string name="wiimote_3">Wiimote 3</string>
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<string name="wiimote_4">Wiimote 4</string>
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<string name="enable_wiimote">Enable Wiimote</string>
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<string name="wiimote_extensions">Wiimote Extension</string>
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<string name="wiimote_extensions_descrip">Choose which Wii Extension you want to use with the Wiimote</string>
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<string name="show_nunchuk">Show Nunchuk Extension configurations</string>
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<string name="show_classic">Show Classic Extension configurations</string>
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<string name="show_guitar">Show Guitar Extension configurations</string>
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<string name="show_drums">Show Drums Extension configurations</string>
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<string name="show_turntable">Show Turntable Extension configurations</string>
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<string name="input_binding">Input Binding</string>
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<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
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<!-- GameCube buttons (May be shared with Wiimote stuff too) -->
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@@ -122,10 +129,13 @@
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<string name="ir_right">IR Right</string>
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<string name="ir_forward">IR Forward</string>
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<string name="ir_backward">IR Backward</string>
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<string name="ir_hide">IR Hide</string>
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<string name="swing_up">Swing Up</string>
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<string name="swing_down">Swing Down</string>
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<string name="swing_left">Swing Left</string>
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<string name="swing_right">Swing Right</string>
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<string name="swing_forward">Swing Forward</string>
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<string name="swing_backward">Swing Backward</string>
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<string name="tilt_forward">Tilt Forward</string>
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<string name="tilt_backward">Tilt Backward</string>
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<string name="tilt_left">Tilt Left</string>
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@@ -133,6 +143,100 @@
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<string name="shake_x">Shake X</string>
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<string name="shake_y">Shake Y</string>
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<string name="shake_z">Shake Z</string>
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<!-- Nunchuk only buttons -->
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<string name="nunchuk_button_c">Nunchuk Button C</string>
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<string name="nunchuk_button_z">Nunchuk Button Z</string>
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<string name="nunchuk_stick_up">Nunchuk Stick Up</string>
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<string name="nunchuk_stick_down">Nunchuk Stick Down</string>
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<string name="nunchuk_stick_left">Nunchuk Stick Left</string>
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<string name="nunchuk_stick_right">Nunchuk Stick Right</string>
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<string name="nunchuk_swing_up">Nunchuk Swing Up</string>
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<string name="nunchuk_swing_down">Nunchuk Swing Down</string>
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<string name="nunchuk_swing_left">Nunchuk Swing Left</string>
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<string name="nunchuk_swing_right">Nunchuk Swing Right</string>
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<string name="nunchuk_swing_forward">Nunchuk Swing Forward</string>
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<string name="nunchuk_swing_backward">Nunchuk Swing Backward</string>
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<string name="nunchuk_tilt_forward">Nunchuk Tilt Forward</string>
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<string name="nunchuk_tilt_backward">Nunchuk Tilt Backward</string>
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<string name="nunchuk_tilt_left">Nunchuk Tilt Left</string>
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<string name="nunchuk_tilt_right">Nunchuk Tilt Right</string>
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<string name="nunchuk_shake_x">Nunchuk Shake X</string>
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<string name="nunchuk_shake_y">Nunchuk Shake Y</string>
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<string name="nunchuk_shake_z">Nunchuk Shake Z</string>
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<!-- Classic only buttons -->
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<string name="classic_button_a">Classic Controller Button A</string>
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<string name="classic_button_b">Classic Controller Button B</string>
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<string name="classic_button_x">Classic Controller Button X</string>
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<string name="classic_button_y">Classic Controller Button Y</string>
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<string name="classic_button_minus">Classic Controller Button -</string>
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<string name="classic_button_plus">Classic Controller Button +</string>
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<string name="classic_button_home">Classic Controller Button Home</string>
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<string name="classic_button_zl">Classic Controller Button ZL</string>
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<string name="classic_button_zr">Classic Controller Button ZR</string>
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<string name="classic_dpad_up">Classic Controller D-Pad Up</string>
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<string name="classic_dpad_down">Classic Controller D-Pad Down</string>
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<string name="classic_dpad_left">Classic Controller D-Pad Left</string>
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<string name="classic_dpad_right">Classic Controller D-Pad Right</string>
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<string name="classic_stick_left_up">Classic Controller Left Stick Up</string>
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<string name="classic_stick_left_down">Classic Controller Left Stick Down</string>
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<string name="classic_stick_left_left">Classic Controller Left Stick Left</string>
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<string name="classic_stick_left_right">Classic Controller Left Stick Right</string>
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<string name="classic_stick_right_up">Classic Controller Right Stick Up</string>
|
||||
<string name="classic_stick_right_down">Classic Controller Right Stick Down</string>
|
||||
<string name="classic_stick_right_left">Classic Controller Right Stick Left</string>
|
||||
<string name="classic_stick_right_right">Classic Controller Right Stick Right</string>
|
||||
<string name="classic_trigger_l">Classic Controller Left Trigger</string>
|
||||
<string name="classic_trigger_r">Classic Controller Right Trigger</string>
|
||||
<!-- Guitar only buttons -->
|
||||
<string name="guitar_button_minus">Guitar Button -</string>
|
||||
<string name="guitar_button_plus">Guitar Button +</string>
|
||||
<string name="guitar_fret_green">Guitar Fret Red</string>
|
||||
<string name="guitar_fret_red">Guitar Fret Red</string>
|
||||
<string name="guitar_fret_yellow">Guitar Fret Yellow</string>
|
||||
<string name="guitar_fret_blue">Guitar Fret Blue</string>
|
||||
<string name="guitar_fret_orange">Guitar Fret Orange</string>
|
||||
<string name="guitar_strum_up">Guitar Strum Up</string>
|
||||
<string name="guitar_strum_down">Guitar Strum Down</string>
|
||||
<string name="guitar_stick_up">Guitar Stick Up</string>
|
||||
<string name="guitar_stick_down">Guitar Stick Down</string>
|
||||
<string name="guitar_stick_left">Guitar Stick Left</string>
|
||||
<string name="guitar_stick_right">Guitar Stick Right</string>
|
||||
<string name="guitar_whammy_bar">Guitar Whammy Bar</string>
|
||||
<!-- Drums only buttons -->
|
||||
<string name="drums_button_minus">Drums Button -</string>
|
||||
<string name="drums_button_plus">Drums Button +</string>
|
||||
<string name="drums_pad_red">Drums Pad Red</string>
|
||||
<string name="drums_pad_yellow">Drums Pad Yellow</string>
|
||||
<string name="drums_pad_blue">Drums Pad Blue</string>
|
||||
<string name="drums_pad_green">Drums Pad Green</string>
|
||||
<string name="drums_pad_orange">Drums Pad Orange</string>
|
||||
<string name="drums_pad_bass">Drums Pad Bass</string>
|
||||
<string name="drums_stick_up">Drums Stick Up</string>
|
||||
<string name="drums_stick_down">Drums Stick Down</string>
|
||||
<string name="drums_stick_left">Drums Stick Left</string>
|
||||
<string name="drums_stick_right">Drums Stick Right</string>
|
||||
<!-- Turntable only buttons -->
|
||||
<string name="turntable_button_green_left">Turntable Button Green Left</string>
|
||||
<string name="turntable_button_red_left">Turntable Button Red Left</string>
|
||||
<string name="turntable_button_blue_left">Turntable Button Blue Left</string>
|
||||
<string name="turntable_button_green_right">Turntable Button Green Right</string>
|
||||
<string name="turntable_button_red_right">Turntable Button Red Right</string>
|
||||
<string name="turntable_button_blue_right">Turntable Button Blue Right</string>
|
||||
<string name="turntable_button_minus">Turntable Button -</string>
|
||||
<string name="turntable_button_plus">Turntable Button +</string>
|
||||
<string name="turntable_button_home">Turntable Button Home</string>
|
||||
<string name="turntable_button_euphoria">Turntable Button Euphoria</string>
|
||||
<string name="turntable_table_left_left">Turntable Left Table Left</string>
|
||||
<string name="turntable_table_left_right">Turntable Left Table Right</string>
|
||||
<string name="turntable_table_right_left">Turntable Right Table Left</string>
|
||||
<string name="turntable_table_right_right">Turntable Right Table Right</string>
|
||||
<string name="turntable_stick_up">Turntable Stick Up</string>
|
||||
<string name="turntable_stick_down">Turntable Stick Down</string>
|
||||
<string name="turntable_stick_left">Turntable Stick Left</string>
|
||||
<string name="turntable_stick_right">Turntable Stick Right</string>
|
||||
<string name="turntable_effect_dial">Turntable Effekt Dial</string>
|
||||
<string name="turntable_crossfade_left">Turntable Crossfade Left</string>
|
||||
<string name="turntable_crossfade_right">Turntable Crossfade Right</string>
|
||||
|
||||
<!-- CPU Preference Fragment -->
|
||||
<string name="interpreter">Interpreter</string>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user