Move GraphicsMod out of RenderBase

This commit is contained in:
Scott Mansell
2023-01-31 19:41:24 +13:00
parent 55d15bdd6e
commit ca5ec13e13
8 changed files with 47 additions and 45 deletions
@@ -22,6 +22,7 @@
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
@@ -387,14 +388,14 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
if (g_ActiveConfig.bGraphicMods)
{
for (const auto action :
g_renderer->GetGraphicsModManager().GetProjectionActions(xfmem.projection.type))
g_graphics_mod_manager->GetProjectionActions(xfmem.projection.type))
{
projection_actions.push_back(action);
}
for (const auto& texture : textures)
{
for (const auto action : g_renderer->GetGraphicsModManager().GetProjectionTextureActions(
for (const auto action : g_graphics_mod_manager->GetProjectionTextureActions(
xfmem.projection.type, texture))
{
projection_actions.push_back(action);