mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
VideoCommon: move resource state processing to the resource base class
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@@ -3,8 +3,6 @@
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#include "VideoCommon/Resources/CustomResourceManager.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/PipelineUtils.h"
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#include "VideoCommon/Resources/InvalidTextures.h"
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@@ -97,7 +95,7 @@ TextureDataResource* CustomResourceManager::GetTextureDataFromAsset(
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resource =
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std::make_unique<TextureDataResource>(CreateResourceContext(asset_id, std::move(library)));
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}
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ProcessResource(resource.get());
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resource->Process();
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return resource.get();
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}
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@@ -111,7 +109,7 @@ MaterialResource* CustomResourceManager::GetMaterialFromAsset(
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resource = std::make_unique<MaterialResource>(
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CreateResourceContext(asset_id, std::move(library)), pipeline_uid);
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}
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ProcessResource(resource.get());
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resource->Process();
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return resource.get();
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}
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@@ -127,7 +125,7 @@ CustomResourceManager::GetShaderFromAsset(const CustomAssetLibrary::AssetID& ass
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resource = std::make_unique<ShaderResource>(CreateResourceContext(asset_id, std::move(library)),
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pipeline_uid, preprocessor_settings, m_host_config);
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}
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ProcessResource(resource.get());
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resource->Process();
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return resource.get();
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}
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@@ -141,7 +139,7 @@ TextureAndSamplerResource* CustomResourceManager::GetTextureAndSamplerFromAsset(
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resource = std::make_unique<TextureAndSamplerResource>(
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CreateResourceContext(asset_id, std::move(library)));
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}
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ProcessResource(resource.get());
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resource->Process();
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return resource.get();
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}
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@@ -161,73 +159,4 @@ Resource::ResourceContext CustomResourceManager::CreateResourceContext(
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m_invalid_cubemap_texture.get(),
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m_invalid_transparent_texture.get()};
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}
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void CustomResourceManager::ProcessResource(Resource* resource)
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{
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resource->MarkAsActive();
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const auto data_processed = resource->IsDataProcessed();
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if (data_processed == Resource::TaskComplete::Yes ||
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data_processed == Resource::TaskComplete::Error)
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{
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resource->MarkAsActive();
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if (data_processed == Resource::TaskComplete::Error)
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return;
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}
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ProcessResourceState(resource);
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}
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void CustomResourceManager::ProcessResourceState(Resource* resource)
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{
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const auto current_state = resource->GetState();
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Resource::State next_state = current_state;
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Resource::TaskComplete task_complete = Resource::TaskComplete::No;
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switch (current_state)
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{
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case Resource::State::ReloadData:
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resource->ResetData();
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task_complete = Resource::TaskComplete::Yes;
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next_state = Resource::State::CollectingPrimaryData;
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break;
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case Resource::State::CollectingPrimaryData:
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task_complete = resource->CollectPrimaryData();
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next_state = Resource::State::CollectingDependencyData;
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if (task_complete == Resource::TaskComplete::No)
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resource->MarkAsPending();
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break;
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case Resource::State::CollectingDependencyData:
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task_complete = resource->CollectDependencyData();
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next_state = Resource::State::ProcessingData;
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break;
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case Resource::State::ProcessingData:
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task_complete = resource->ProcessData();
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next_state = Resource::State::DataAvailable;
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break;
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case Resource::State::DataAvailable:
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// Early out, we're already at our end state
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return;
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default:
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ERROR_LOG_FMT(VIDEO, "Unknown resource state '{}' for resource '{}'",
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static_cast<int>(current_state), resource->m_resource_context.primary_asset_id);
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return;
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};
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if (task_complete == Resource::TaskComplete::Yes)
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{
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resource->m_state = next_state;
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if (next_state == Resource::State::DataAvailable)
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{
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resource->m_data_processed = task_complete;
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}
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else
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{
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ProcessResourceState(resource);
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}
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}
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else if (task_complete == Resource::TaskComplete::Error)
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{
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resource->m_data_processed = task_complete;
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}
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}
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} // namespace VideoCommon
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