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Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
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@@ -110,9 +110,8 @@ std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipel
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}
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// Called on the GPU thread
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void SWRenderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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const AbstractTexture* source_texture,
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const MathUtil::Rectangle<int>& source_rc)
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void SWRenderer::ShowImage(const AbstractTexture* source_texture,
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const MathUtil::Rectangle<int>& source_rc)
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{
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if (!IsHeadless())
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m_window->ShowImage(source_texture, source_rc);
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