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ShaderGenerators: Remove unnecessary inline keywords
Static by itself is sufficient
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@@ -12,7 +12,7 @@
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#include "VideoCommon/VideoConfig.h"
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template<class T>
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static inline T GenerateVertexShader(API_TYPE api_type)
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static T GenerateVertexShader(API_TYPE api_type)
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{
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T out;
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const u32 components = VertexLoaderManager::g_current_components;
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