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VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
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@@ -18,7 +18,7 @@ std::size_t CustomAsset::Load()
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{
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std::lock_guard lk(m_info_lock);
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m_bytes_loaded = load_information.m_bytes_loaded;
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m_last_loaded_time = load_information.m_load_time;
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m_last_loaded_time = ClockType::now();
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return m_bytes_loaded;
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}
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return 0;
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@@ -36,12 +36,7 @@ std::size_t CustomAsset::Unload()
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return bytes_loaded;
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}
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CustomAssetLibrary::TimeType CustomAsset::GetLastWriteTime() const
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{
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return m_owning_library->GetLastAssetWriteTime(m_asset_id);
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}
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const CustomAssetLibrary::TimeType& CustomAsset::GetLastLoadedTime() const
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const CustomAsset::TimeType& CustomAsset::GetLastLoadedTime() const
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{
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std::lock_guard lk(m_info_lock);
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return m_last_loaded_time;
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