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VideoBackends: Add support flag for compute shaders
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@@ -30,6 +30,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsGeometryShaders = true;
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsEarlyZ = true;
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g_Config.backend_info.bSupportsBindingLayout = true;
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