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Framedumps: Add finish() function to limit memory lifetime.
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@@ -605,6 +605,10 @@ void Renderer::DumpFrameData(const u8* data, int w, int h, AVIDump::DumpFormat f
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#endif
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}
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void Renderer::FinishFrameData()
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{
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}
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void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
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{
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for (int y = 0; y < h / 2; ++y)
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