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VideoCommon: prepare graphics mods for custom shader material data
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@@ -330,7 +330,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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out.Write("// {}\n", *uid_data);
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WriteBitfieldExtractHeader(out, api_type, host_config);
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WritePixelShaderCommonHeader(out, api_type, host_config, bounding_box);
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WritePixelShaderCommonHeader(out, api_type, host_config, bounding_box, custom_details);
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WriteCustomShaderStructDef(&out, numTexgen);
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for (std::size_t i = 0; i < custom_details.shaders.size(); i++)
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{
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