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FramebufferManager: Fix invalid readback of EFB D24S8 depth
Fixes assertion tripping when saving state on Adreno.
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@@ -74,7 +74,8 @@ public:
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// Resolve color/depth textures to a non-msaa texture, and return it.
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AbstractTexture* ResolveEFBColorTexture(const MathUtil::Rectangle<int>& region);
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AbstractTexture* ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region);
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AbstractTexture* ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region,
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bool force_r32f = false);
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// Reinterpret pixel format of EFB color texture.
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// Assumes no render pass is currently in progress.
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