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OGL: support palette texture decoding
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@@ -134,13 +134,10 @@ static void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bSupportsExclusiveFullscreen = false;
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is GPU dependent and must be set in renderer
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//g_Config.backend_info.bSupportsEarlyZ = true; // is GPU dependent and must be set in renderer
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsGeometryShaders = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsPostProcessing = true;
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g_Config.backend_info.bSupportsPaletteConversion = false;
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g_Config.backend_info.Adapters.clear();
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