mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to enumerating input controls, and the new `ControlReference` deals with combining inputs and configuration expression parsing.
This commit is contained in:
@@ -4,7 +4,6 @@
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#include <mutex>
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#ifdef CIFACE_USE_XINPUT
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@@ -33,13 +32,6 @@
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#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
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#endif
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using namespace ciface::ExpressionParser;
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namespace
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{
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const ControlState INPUT_DETECT_THRESHOLD = 0.55;
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}
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ControllerInterface g_controller_interface;
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//
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@@ -236,133 +228,3 @@ void ControllerInterface::InvokeHotplugCallbacks() const
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for (const auto& callback : m_hotplug_callbacks)
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callback();
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}
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//
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// InputReference :: State
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//
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// Gets the state of an input reference
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// override function for ControlReference::State ...
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//
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ControlState ControllerInterface::InputReference::State(const ControlState ignore)
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{
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if (parsed_expression)
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return parsed_expression->GetValue() * range;
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else
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return 0.0;
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}
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//
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// OutputReference :: State
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//
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// Set the state of all binded outputs
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// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
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// same as outputs one list
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// I was lazy and it works so watever
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//
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ControlState ControllerInterface::OutputReference::State(const ControlState state)
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{
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if (parsed_expression)
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parsed_expression->SetValue(state);
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return 0.0;
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}
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//
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// UpdateReference
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//
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// Updates a controlreference's binded devices/controls
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// need to call this to re-parse a control reference's expression after changing it
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//
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void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref,
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const ciface::Core::DeviceQualifier& default_device) const
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{
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delete ref->parsed_expression;
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ref->parsed_expression = nullptr;
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ControlFinder finder(*this, default_device, ref->is_input);
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ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
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}
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//
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// InputReference :: Detect
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//
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// Wait for input on all binded devices
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// supports not detecting inputs that were held down at the time of Detect start,
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// which is useful for those crazy flightsticks that have certain buttons that are always held down
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// or some crazy axes or something
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// upon input, return pointer to detected Control
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// else return nullptr
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//
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ciface::Core::Device::Control*
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ControllerInterface::InputReference::Detect(const unsigned int ms,
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ciface::Core::Device* const device)
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{
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unsigned int time = 0;
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std::vector<bool> states(device->Inputs().size());
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if (device->Inputs().size() == 0)
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return nullptr;
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// get starting state of all inputs,
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// so we can ignore those that were activated at time of Detect start
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std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
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e = device->Inputs().end();
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for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
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*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
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while (time < ms)
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{
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device->UpdateInput();
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i = device->Inputs().begin();
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for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
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{
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// detected an input
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if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
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{
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// input was released at some point during Detect call
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// return the detected input
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if (false == *state)
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return *i;
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}
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else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
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{
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*state = false;
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}
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}
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Common::SleepCurrentThread(10);
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time += 10;
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}
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// no input was detected
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return nullptr;
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}
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//
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// OutputReference :: Detect
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//
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// Totally different from the inputReference detect / I have them combined so it was simpler to make
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// the GUI.
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// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
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// it was easy
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//
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// set all binded outputs to <range> power for x milliseconds return false
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//
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ciface::Core::Device::Control*
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ControllerInterface::OutputReference::Detect(const unsigned int ms,
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ciface::Core::Device* const device)
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{
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// ignore device
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// don't hang if we don't even have any controls mapped
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if (BoundCount() > 0)
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{
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State(1);
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unsigned int slept = 0;
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// this loop is to make stuff like flashing keyboard LEDs work
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while (ms > (slept += 10))
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Common::SleepCurrentThread(10);
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State(0);
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}
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return nullptr;
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}
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@@ -11,9 +11,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/ExpressionParser.h"
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// enable disable sources
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#ifdef _WIN32
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@@ -45,75 +43,6 @@
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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//
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// ControlReference
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//
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// These are what you create to actually use the inputs, InputReference or OutputReference.
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//
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// After being bound to devices and controls with ControllerInterface::UpdateReference,
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// each one can link to multiple devices and controls
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// when you change a ControlReference's expression,
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// you must use ControllerInterface::UpdateReference on it to rebind controls
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//
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class ControlReference
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{
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friend class ControllerInterface;
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public:
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virtual ControlState State(const ControlState state = 0) = 0;
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virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) = 0;
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ControlState range;
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std::string expression;
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const bool is_input;
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ciface::ExpressionParser::ExpressionParseStatus parse_error;
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virtual ~ControlReference() { delete parsed_expression; }
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int BoundCount()
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{
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if (parsed_expression)
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return parsed_expression->num_controls;
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else
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return 0;
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}
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protected:
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ControlReference(const bool _is_input)
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: range(1), is_input(_is_input), parsed_expression(nullptr)
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{
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}
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ciface::ExpressionParser::Expression* parsed_expression;
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};
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//
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// InputReference
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//
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// Control reference for inputs
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//
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class InputReference : public ControlReference
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{
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public:
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InputReference() : ControlReference(true) {}
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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//
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// OutputReference
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//
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// Control reference for outputs
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//
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class OutputReference : public ControlReference
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{
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public:
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OutputReference() : ControlReference(false) {}
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
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void Initialize(void* const hwnd);
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void RefreshDevices();
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@@ -121,8 +50,6 @@ public:
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void AddDevice(std::shared_ptr<ciface::Core::Device> device);
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void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
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bool IsInit() const { return m_is_init; }
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void UpdateReference(ControlReference* control,
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const ciface::Core::DeviceQualifier& default_device) const;
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void UpdateInput();
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void RegisterHotplugCallback(std::function<void(void)> callback);
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@@ -7,12 +7,6 @@
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#include <string>
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#include <tuple>
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// For InputGateOn()
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// This is a really bad layering violation, but it's the cleanest
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// place I could find to put it.
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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@@ -67,16 +61,6 @@ Device::Output* Device::FindOutput(const std::string& name) const
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return nullptr;
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}
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bool Device::Control::InputGateOn()
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{
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if (SConfig::GetInstance().m_BackgroundInput)
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return true;
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else if (Host_RendererHasFocus() || Host_UIHasFocus())
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return true;
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else
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return false;
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}
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//
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// DeviceQualifier :: ToString
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//
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@@ -42,8 +42,6 @@ public:
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public:
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virtual std::string GetName() const = 0;
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virtual ~Control() {}
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bool InputGateOn();
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virtual Input* ToInput() { return nullptr; }
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virtual Output* ToOutput() { return nullptr; }
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};
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@@ -59,15 +57,6 @@ public:
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// things like absolute axes/ absolute mouse position will override this
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virtual bool IsDetectable() { return true; }
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virtual ControlState GetState() const = 0;
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ControlState GetGatedState()
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{
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if (InputGateOn())
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return GetState();
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else
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return 0.0;
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}
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Input* ToInput() override { return this; }
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};
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@@ -81,13 +70,6 @@ public:
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public:
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virtual ~Output() {}
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virtual void SetState(ControlState state) = 0;
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void SetGatedState(ControlState state)
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{
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if (InputGateOn())
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SetState(state);
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}
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Output* ToOutput() override { return this; }
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};
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File diff suppressed because it is too large
Load Diff
@@ -1,72 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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namespace ExpressionParser
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{
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class ControlQualifier
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{
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public:
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bool has_device;
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Core::DeviceQualifier device_qualifier;
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std::string control_name;
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ControlQualifier() : has_device(false) {}
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operator std::string()
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{
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if (has_device)
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return device_qualifier.ToString() + ":" + control_name;
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else
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return control_name;
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}
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};
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class ControlFinder
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{
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public:
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ControlFinder(const Core::DeviceContainer& container_, const Core::DeviceQualifier& default_,
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const bool is_input_)
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: container(container_), default_device(default_), is_input(is_input_)
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{
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}
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std::shared_ptr<Core::Device> FindDevice(ControlQualifier qualifier);
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Core::Device::Control* FindControl(ControlQualifier qualifier);
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private:
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const Core::DeviceContainer& container;
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const Core::DeviceQualifier& default_device;
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bool is_input;
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};
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class ExpressionNode;
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class Expression
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{
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public:
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Expression() : node(nullptr) {}
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Expression(ExpressionNode* node);
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~Expression();
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ControlState GetValue();
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void SetValue(ControlState state);
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int num_controls;
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ExpressionNode* node;
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};
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enum ExpressionParseStatus
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{
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EXPRESSION_PARSE_SUCCESS = 0,
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EXPRESSION_PARSE_SYNTAX_ERROR,
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EXPRESSION_PARSE_NO_DEVICE,
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};
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ExpressionParseStatus ParseExpression(const std::string& expr, ControlFinder& finder,
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Expression** expr_out);
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}
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}
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