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Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
This commit is contained in:
@@ -23,6 +23,9 @@ add_library(videocommon
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ConstantManager.h
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CPMemory.cpp
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CPMemory.h
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CPUCull.cpp
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CPUCull.h
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CPUCullImpl.h
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DriverDetails.cpp
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DriverDetails.h
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Fifo.cpp
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@@ -0,0 +1,174 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/CPUCull.h"
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#include "Common/Assert.h"
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#include "Common/CPUDetect.h"
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#include "Common/MathUtil.h"
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#include "Common/MemoryUtil.h"
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#include "Core/System.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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// We really want things like c.w * a.x - a.w * c.x to stay symmetric, so they cancel to zero on
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// degenerate triangles. Make sure the compiler doesn't optimize in fmas where not requested.
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#ifdef _MSC_VER
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#pragma fp_contract(off)
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#else
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// GCC doesn't support any in-file way to turn off fp contract yet
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// Not ideal, but worst case scenario its cpu cull is worse at detecting degenerate triangles
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// (Most likely to happen on arm, as we don't compile the cull code for x86 fma)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunknown-pragmas"
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#pragma STDC FP_CONTRACT OFF
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#pragma GCC diagnostic pop
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#endif
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#if defined(_M_X86) || defined(_M_X86_64)
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#define USE_SSE
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#elif defined(_M_ARM_64)
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#define USE_NEON
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#else
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#define NO_SIMD
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#endif
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#if defined(USE_SSE)
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#include <immintrin.h>
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#elif defined(USE_NEON)
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#include <arm_neon.h>
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#endif
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#include "VideoCommon/CPUCullImpl.h"
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#ifdef USE_SSE
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#define USE_SSE3
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#include "VideoCommon/CPUCullImpl.h"
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#define USE_SSE41
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#include "VideoCommon/CPUCullImpl.h"
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#define USE_AVX
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#include "VideoCommon/CPUCullImpl.h"
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#define USE_FMA
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#include "VideoCommon/CPUCullImpl.h"
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#endif
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#if defined(USE_SSE)
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#if defined(__AVX__) && defined(__FMA__)
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static constexpr int MIN_SSE = 51;
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#elif defined(__AVX__)
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static constexpr int MIN_SSE = 50;
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#elif defined(__SSE4_1__)
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static constexpr int MIN_SSE = 41;
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#elif defined(__SSE3__)
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static constexpr int MIN_SSE = 30;
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#else
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static constexpr int MIN_SSE = 0;
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#endif
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#endif
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template <bool PositionHas3Elems, bool PerVertexPosMtx>
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static CPUCull::TransformFunction GetTransformFunction()
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{
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#if defined(USE_SSE)
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if (MIN_SSE >= 51 || (cpu_info.bAVX && cpu_info.bFMA))
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return CPUCull_FMA::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
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else if (MIN_SSE >= 50 || cpu_info.bAVX)
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return CPUCull_AVX::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
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else if (PositionHas3Elems && PerVertexPosMtx && (MIN_SSE >= 41 || cpu_info.bSSE4_1))
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return CPUCull_SSE41::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
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else if (PositionHas3Elems && (MIN_SSE >= 30 || cpu_info.bSSE3))
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return CPUCull_SSE3::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
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else
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return CPUCull_SSE::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
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#elif defined(USE_NEON)
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return CPUCull_NEON::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
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#else
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return CPUCull_Scalar::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
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#endif
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}
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template <OpcodeDecoder::Primitive Primitive, CullMode Mode>
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static CPUCull::CullFunction GetCullFunction0()
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{
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#if defined(USE_SSE)
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// Note: AVX version only actually AVX on compilers that support __attribute__((target))
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// Sorry, MSVC + Sandy Bridge. (Ivy+ and AMD see very little benefit thanks to mov elimination)
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if (MIN_SSE >= 50 || cpu_info.bAVX)
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return CPUCull_AVX::AreAllVerticesCulled<Primitive, Mode>;
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else if (MIN_SSE >= 30 || cpu_info.bSSE3)
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return CPUCull_SSE3::AreAllVerticesCulled<Primitive, Mode>;
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else
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return CPUCull_SSE::AreAllVerticesCulled<Primitive, Mode>;
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#elif defined(USE_NEON)
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return CPUCull_NEON::AreAllVerticesCulled<Primitive, Mode>;
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#else
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return CPUCull_Scalar::AreAllVerticesCulled<Primitive, Mode>;
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#endif
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}
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template <OpcodeDecoder::Primitive Primitive>
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static Common::EnumMap<CPUCull::CullFunction, CullMode::All> GetCullFunction1()
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{
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return {
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GetCullFunction0<Primitive, CullMode::None>(),
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GetCullFunction0<Primitive, CullMode::Back>(),
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GetCullFunction0<Primitive, CullMode::Front>(),
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GetCullFunction0<Primitive, CullMode::All>(),
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};
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}
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CPUCull::~CPUCull() = default;
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void CPUCull::Init()
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{
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m_transform_table[false][false] = GetTransformFunction<false, false>();
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m_transform_table[false][true] = GetTransformFunction<false, true>();
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m_transform_table[true][false] = GetTransformFunction<true, false>();
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m_transform_table[true][true] = GetTransformFunction<true, true>();
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using Prim = OpcodeDecoder::Primitive;
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m_cull_table[Prim::GX_DRAW_QUADS] = GetCullFunction1<Prim::GX_DRAW_QUADS>();
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m_cull_table[Prim::GX_DRAW_QUADS_2] = GetCullFunction1<Prim::GX_DRAW_QUADS>();
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m_cull_table[Prim::GX_DRAW_TRIANGLES] = GetCullFunction1<Prim::GX_DRAW_TRIANGLES>();
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m_cull_table[Prim::GX_DRAW_TRIANGLE_STRIP] = GetCullFunction1<Prim::GX_DRAW_TRIANGLE_STRIP>();
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m_cull_table[Prim::GX_DRAW_TRIANGLE_FAN] = GetCullFunction1<Prim::GX_DRAW_TRIANGLE_FAN>();
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}
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bool CPUCull::AreAllVerticesCulled(VertexLoaderBase* loader, OpcodeDecoder::Primitive primitive,
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const u8* src, u32 count)
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{
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ASSERT_MSG(VIDEO, primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES,
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"CPUCull should not be called on lines or points");
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const u32 stride = loader->m_native_vtx_decl.stride;
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const bool posHas3Elems = loader->m_native_vtx_decl.position.components >= 3;
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const bool perVertexPosMtx = loader->m_native_vtx_decl.posmtx.enable;
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if (m_transform_buffer_size < count) [[unlikely]]
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{
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u32 new_size = MathUtil::NextPowerOf2(count);
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m_transform_buffer_size = new_size;
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m_transform_buffer.reset(static_cast<TransformedVertex*>(
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Common::AllocateAlignedMemory(new_size * sizeof(TransformedVertex), 32)));
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}
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// transform functions need the projection matrix to tranform to clip space
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Core::System::GetInstance().GetVertexShaderManager().SetProjectionMatrix();
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static constexpr Common::EnumMap<CullMode, CullMode::All> cullmode_invert = {
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CullMode::None, CullMode::Front, CullMode::Back, CullMode::All};
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CullMode cullmode = bpmem.genMode.cullmode;
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if (xfmem.viewport.ht > 0) // See videosoftware Clipper.cpp:IsBackface
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cullmode = cullmode_invert[cullmode];
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const TransformFunction transform = m_transform_table[posHas3Elems][perVertexPosMtx];
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transform(m_transform_buffer.get(), src, stride, count);
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const CullFunction cull = m_cull_table[primitive][cullmode];
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return cull(m_transform_buffer.get(), count);
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}
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template <typename T>
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void CPUCull::BufferDeleter<T>::operator()(T* ptr)
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{
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Common::FreeAlignedMemory(ptr);
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}
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@@ -0,0 +1,38 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/OpcodeDecoding.h"
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class CPUCull
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{
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public:
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~CPUCull();
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void Init();
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bool AreAllVerticesCulled(VertexLoaderBase* loader, OpcodeDecoder::Primitive primitive,
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const u8* src, u32 count);
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struct alignas(16) TransformedVertex
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{
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float x, y, z, w;
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};
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using TransformFunction = void (*)(void*, const void*, u32, int);
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using CullFunction = bool (*)(const CPUCull::TransformedVertex*, int);
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private:
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template <typename T>
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struct BufferDeleter
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{
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void operator()(T* ptr);
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};
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std::unique_ptr<TransformedVertex[], BufferDeleter<TransformedVertex>> m_transform_buffer;
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u32 m_transform_buffer_size = 0;
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std::array<std::array<TransformFunction, 2>, 2> m_transform_table;
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Common::EnumMap<Common::EnumMap<CullFunction, CullMode::All>,
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OpcodeDecoder::Primitive::GX_DRAW_TRIANGLE_FAN>
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m_cull_table;
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};
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File diff suppressed because it is too large
Load Diff
@@ -17,7 +17,7 @@ enum class SrcBlendFactor : u32;
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enum class ZTexOp : u32;
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enum class LogicOp : u32;
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struct PixelShaderConstants
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struct alignas(16) PixelShaderConstants
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{
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std::array<int4, 4> colors;
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std::array<int4, 4> kcolors;
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@@ -60,7 +60,7 @@ struct PixelShaderConstants
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LogicOp logic_op_mode;
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};
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struct VertexShaderConstants
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struct alignas(16) VertexShaderConstants
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{
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u32 components; // .x
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u32 xfmem_dualTexInfo; // .y
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@@ -109,7 +109,7 @@ enum class VSExpand : u32
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Line,
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};
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struct GeometryShaderConstants
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struct alignas(16) GeometryShaderConstants
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{
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float4 stereoparams;
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float4 lineptparams;
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@@ -30,6 +30,7 @@
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace VertexLoaderManager
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@@ -366,17 +367,33 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun
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vertex_shader_manager.SetVertexFormat(loader->m_native_components,
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loader->m_native_vertex_format->GetVertexDeclaration());
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// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
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// They still need to go through vertex loading, because we need to calculate a zfreeze refrence
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// slope.
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bool cullall = (bpmem.genMode.cullmode == CullMode::All &&
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primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES);
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// CPUCull's performance increase comes from encoding fewer GPU commands, not sending less data
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// Therefore it's only useful to check if culling could remove a flush
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const bool can_cpu_cull = g_ActiveConfig.bCPUCull &&
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primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES &&
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!g_vertex_manager->HasSendableVertices();
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DataReader dst = g_vertex_manager->PrepareForAdditionalData(
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primitive, count, loader->m_native_vtx_decl.stride, cullall);
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// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
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// They still need to go through vertex loading, because we need to calculate a zfreeze
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// reference slope.
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const bool cullall = (bpmem.genMode.cullmode == CullMode::All &&
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primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES);
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const int stride = loader->m_native_vtx_decl.stride;
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DataReader dst = g_vertex_manager->PrepareForAdditionalData(primitive, count, stride,
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cullall || can_cpu_cull);
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count = loader->RunVertices(src, dst.GetPointer(), count);
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if (can_cpu_cull && !cullall)
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{
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if (!g_vertex_manager->AreAllVerticesCulled(loader, primitive, dst.GetPointer(), count))
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{
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DataReader new_dst = g_vertex_manager->DisableCullAll(stride);
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memmove(new_dst.GetPointer(), dst.GetPointer(), count * stride);
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}
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}
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g_vertex_manager->AddIndices(primitive, count);
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g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride);
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@@ -104,6 +104,7 @@ VertexManagerBase::~VertexManagerBase() = default;
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bool VertexManagerBase::Initialize()
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{
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m_index_generator.Init();
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m_cpu_cull.Init();
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return true;
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}
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@@ -117,6 +118,13 @@ void VertexManagerBase::AddIndices(OpcodeDecoder::Primitive primitive, u32 num_v
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m_index_generator.AddIndices(primitive, num_vertices);
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}
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bool VertexManagerBase::AreAllVerticesCulled(VertexLoaderBase* loader,
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OpcodeDecoder::Primitive primitive, const u8* src,
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u32 count)
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{
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return m_cpu_cull.AreAllVerticesCulled(loader, primitive, src, count);
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}
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DataReader VertexManagerBase::PrepareForAdditionalData(OpcodeDecoder::Primitive primitive,
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u32 count, u32 stride, bool cullall)
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{
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@@ -187,6 +195,16 @@ DataReader VertexManagerBase::PrepareForAdditionalData(OpcodeDecoder::Primitive
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return DataReader(m_cur_buffer_pointer, m_end_buffer_pointer);
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}
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DataReader VertexManagerBase::DisableCullAll(u32 stride)
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{
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if (m_cull_all)
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{
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m_cull_all = false;
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ResetBuffer(stride);
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}
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return DataReader(m_cur_buffer_pointer, m_end_buffer_pointer);
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}
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void VertexManagerBase::FlushData(u32 count, u32 stride)
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{
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m_cur_buffer_pointer += count * stride;
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@@ -548,6 +566,8 @@ void VertexManagerBase::Flush()
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// Now the vertices can be flushed to the GPU. Everything following the CommitBuffer() call
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// must be careful to not upload any utility vertices, as the binding will be lost otherwise.
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const u32 num_indices = m_index_generator.GetIndexLen();
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if (num_indices == 0)
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return;
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u32 base_vertex, base_index;
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CommitBuffer(m_index_generator.GetNumVerts(),
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VertexLoaderManager::GetCurrentVertexFormat()->GetVertexStride(), num_indices,
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@@ -9,6 +9,7 @@
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/CPUCull.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderCache.h"
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@@ -100,11 +101,18 @@ public:
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PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; }
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void AddIndices(OpcodeDecoder::Primitive primitive, u32 num_vertices);
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bool AreAllVerticesCulled(VertexLoaderBase* loader, OpcodeDecoder::Primitive primitive,
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const u8* src, u32 count);
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virtual DataReader PrepareForAdditionalData(OpcodeDecoder::Primitive primitive, u32 count,
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u32 stride, bool cullall);
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/// Switch cullall off after a call to PrepareForAdditionalData with cullall true
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/// Expects that you will add a nonzero number of primitives before the next flush
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/// Returns whether cullall was changed (false if cullall was already off)
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DataReader DisableCullAll(u32 stride);
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void FlushData(u32 count, u32 stride);
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void Flush();
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bool HasSendableVertices() const { return !m_is_flushed && !m_cull_all; }
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void DoState(PointerWrap& p);
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@@ -201,6 +209,7 @@ protected:
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bool m_cull_all = false;
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IndexGenerator m_index_generator;
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CPUCull m_cpu_cull;
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private:
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// Minimum number of draws per command buffer when attempting to preempt a readback operation.
|
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@@ -65,6 +65,97 @@ void VertexShaderManager::Dirty()
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dirty = true;
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}
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Common::Matrix44 VertexShaderManager::LoadProjectionMatrix()
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{
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const auto& rawProjection = xfmem.projection.rawProjection;
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switch (xfmem.projection.type)
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{
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case ProjectionType::Perspective:
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{
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const Common::Vec2 fov_multiplier = g_freelook_camera.IsActive() ?
|
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g_freelook_camera.GetFieldOfViewMultiplier() :
|
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Common::Vec2{1, 1};
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m_projection_matrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
|
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m_projection_matrix[1] = 0.0f;
|
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m_projection_matrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
|
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m_projection_matrix[3] = 0.0f;
|
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m_projection_matrix[4] = 0.0f;
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m_projection_matrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
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m_projection_matrix[6] = rawProjection[3] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
|
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m_projection_matrix[7] = 0.0f;
|
||||
|
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m_projection_matrix[8] = 0.0f;
|
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m_projection_matrix[9] = 0.0f;
|
||||
m_projection_matrix[10] = rawProjection[4];
|
||||
m_projection_matrix[11] = rawProjection[5];
|
||||
|
||||
m_projection_matrix[12] = 0.0f;
|
||||
m_projection_matrix[13] = 0.0f;
|
||||
|
||||
m_projection_matrix[14] = -1.0f;
|
||||
m_projection_matrix[15] = 0.0f;
|
||||
|
||||
g_stats.gproj = m_projection_matrix;
|
||||
}
|
||||
break;
|
||||
|
||||
case ProjectionType::Orthographic:
|
||||
{
|
||||
m_projection_matrix[0] = rawProjection[0];
|
||||
m_projection_matrix[1] = 0.0f;
|
||||
m_projection_matrix[2] = 0.0f;
|
||||
m_projection_matrix[3] = rawProjection[1];
|
||||
|
||||
m_projection_matrix[4] = 0.0f;
|
||||
m_projection_matrix[5] = rawProjection[2];
|
||||
m_projection_matrix[6] = 0.0f;
|
||||
m_projection_matrix[7] = rawProjection[3];
|
||||
|
||||
m_projection_matrix[8] = 0.0f;
|
||||
m_projection_matrix[9] = 0.0f;
|
||||
m_projection_matrix[10] = rawProjection[4];
|
||||
m_projection_matrix[11] = rawProjection[5];
|
||||
|
||||
m_projection_matrix[12] = 0.0f;
|
||||
m_projection_matrix[13] = 0.0f;
|
||||
|
||||
m_projection_matrix[14] = 0.0f;
|
||||
m_projection_matrix[15] = 1.0f;
|
||||
|
||||
g_stats.g2proj = m_projection_matrix;
|
||||
g_stats.proj = rawProjection;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG_FMT(VIDEO, "Unknown projection type: {}", xfmem.projection.type);
|
||||
}
|
||||
|
||||
PRIM_LOG("Projection: {} {} {} {} {} {}", rawProjection[0], rawProjection[1], rawProjection[2],
|
||||
rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||
|
||||
auto corrected_matrix = m_viewport_correction * Common::Matrix44::FromArray(m_projection_matrix);
|
||||
|
||||
if (g_freelook_camera.IsActive() && xfmem.projection.type == ProjectionType::Perspective)
|
||||
corrected_matrix *= g_freelook_camera.GetView();
|
||||
|
||||
g_freelook_camera.GetController()->SetClean();
|
||||
|
||||
return corrected_matrix;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetProjectionMatrix()
|
||||
{
|
||||
if (m_projection_changed || g_freelook_camera.GetController()->IsDirty())
|
||||
{
|
||||
m_projection_changed = false;
|
||||
auto corrected_matrix = LoadProjectionMatrix();
|
||||
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
|
||||
}
|
||||
}
|
||||
|
||||
// Syncs the shader constant buffers with xfmem
|
||||
// TODO: A cleaner way to control the matrices without making a mess in the parameters field
|
||||
void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
||||
@@ -317,84 +408,7 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
||||
m_projection_changed = false;
|
||||
m_projection_graphics_mod_change = !projection_actions.empty();
|
||||
|
||||
const auto& rawProjection = xfmem.projection.rawProjection;
|
||||
|
||||
switch (xfmem.projection.type)
|
||||
{
|
||||
case ProjectionType::Perspective:
|
||||
{
|
||||
const Common::Vec2 fov_multiplier = g_freelook_camera.IsActive() ?
|
||||
g_freelook_camera.GetFieldOfViewMultiplier() :
|
||||
Common::Vec2{1, 1};
|
||||
m_projection_matrix[0] =
|
||||
rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
|
||||
m_projection_matrix[1] = 0.0f;
|
||||
m_projection_matrix[2] =
|
||||
rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
|
||||
m_projection_matrix[3] = 0.0f;
|
||||
|
||||
m_projection_matrix[4] = 0.0f;
|
||||
m_projection_matrix[5] =
|
||||
rawProjection[2] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
|
||||
m_projection_matrix[6] =
|
||||
rawProjection[3] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
|
||||
m_projection_matrix[7] = 0.0f;
|
||||
|
||||
m_projection_matrix[8] = 0.0f;
|
||||
m_projection_matrix[9] = 0.0f;
|
||||
m_projection_matrix[10] = rawProjection[4];
|
||||
m_projection_matrix[11] = rawProjection[5];
|
||||
|
||||
m_projection_matrix[12] = 0.0f;
|
||||
m_projection_matrix[13] = 0.0f;
|
||||
|
||||
m_projection_matrix[14] = -1.0f;
|
||||
m_projection_matrix[15] = 0.0f;
|
||||
|
||||
g_stats.gproj = m_projection_matrix;
|
||||
}
|
||||
break;
|
||||
|
||||
case ProjectionType::Orthographic:
|
||||
{
|
||||
m_projection_matrix[0] = rawProjection[0];
|
||||
m_projection_matrix[1] = 0.0f;
|
||||
m_projection_matrix[2] = 0.0f;
|
||||
m_projection_matrix[3] = rawProjection[1];
|
||||
|
||||
m_projection_matrix[4] = 0.0f;
|
||||
m_projection_matrix[5] = rawProjection[2];
|
||||
m_projection_matrix[6] = 0.0f;
|
||||
m_projection_matrix[7] = rawProjection[3];
|
||||
|
||||
m_projection_matrix[8] = 0.0f;
|
||||
m_projection_matrix[9] = 0.0f;
|
||||
m_projection_matrix[10] = rawProjection[4];
|
||||
m_projection_matrix[11] = rawProjection[5];
|
||||
|
||||
m_projection_matrix[12] = 0.0f;
|
||||
m_projection_matrix[13] = 0.0f;
|
||||
|
||||
m_projection_matrix[14] = 0.0f;
|
||||
m_projection_matrix[15] = 1.0f;
|
||||
|
||||
g_stats.g2proj = m_projection_matrix;
|
||||
g_stats.proj = rawProjection;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG_FMT(VIDEO, "Unknown projection type: {}", xfmem.projection.type);
|
||||
}
|
||||
|
||||
PRIM_LOG("Projection: {} {} {} {} {} {}", rawProjection[0], rawProjection[1], rawProjection[2],
|
||||
rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||
|
||||
auto corrected_matrix =
|
||||
m_viewport_correction * Common::Matrix44::FromArray(m_projection_matrix);
|
||||
|
||||
if (g_freelook_camera.IsActive() && xfmem.projection.type == ProjectionType::Perspective)
|
||||
corrected_matrix *= g_freelook_camera.GetView();
|
||||
auto corrected_matrix = LoadProjectionMatrix();
|
||||
|
||||
GraphicsModActionData::Projection projection{&corrected_matrix};
|
||||
for (auto action : projection_actions)
|
||||
@@ -404,8 +418,6 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
||||
|
||||
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
|
||||
|
||||
g_freelook_camera.GetController()->SetClean();
|
||||
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ public:
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
// constant management
|
||||
void SetProjectionMatrix();
|
||||
void SetConstants(const std::vector<std::string>& textures);
|
||||
|
||||
void InvalidateXFRange(int start, int end);
|
||||
@@ -64,4 +65,6 @@ private:
|
||||
std::array<int, 2> m_minmax_lights_changed{};
|
||||
|
||||
Common::Matrix44 m_viewport_correction{};
|
||||
|
||||
Common::Matrix44 LoadProjectionMatrix();
|
||||
};
|
||||
|
||||
@@ -113,6 +113,7 @@ void VideoConfig::Refresh()
|
||||
iShaderCompilationMode = Config::Get(Config::GFX_SHADER_COMPILATION_MODE);
|
||||
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
|
||||
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
|
||||
bCPUCull = Config::Get(Config::GFX_CPU_CULL);
|
||||
|
||||
texture_filtering_mode = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
|
||||
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
|
||||
|
||||
@@ -138,6 +138,7 @@ struct VideoConfig final
|
||||
bool bPerfQueriesEnable = false;
|
||||
bool bBBoxEnable = false;
|
||||
bool bForceProgressive = false;
|
||||
bool bCPUCull = false;
|
||||
|
||||
bool bEFBEmulateFormatChanges = false;
|
||||
bool bSkipEFBCopyToRam = false;
|
||||
|
||||
@@ -423,7 +423,7 @@ struct Projection
|
||||
ProjectionType type;
|
||||
};
|
||||
|
||||
struct XFMemory
|
||||
struct alignas(16) XFMemory
|
||||
{
|
||||
float posMatrices[256]; // 0x0000 - 0x00ff
|
||||
u32 unk0[768]; // 0x0100 - 0x03ff
|
||||
|
||||
Reference in New Issue
Block a user