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ShaderCache: Remove unused UID bits before inserting into shader map
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@@ -338,7 +338,8 @@ PixelShaderUid GetPixelShaderUid()
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return out;
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}
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void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid)
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void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
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PixelShaderUid* uid)
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{
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pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>();
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