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VideoCommon: add a texture pool for resource management
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Resources/TexturePool.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace VideoCommon
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{
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void TexturePool::Reset()
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{
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m_cache.clear();
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}
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std::unique_ptr<AbstractTexture> TexturePool::AllocateTexture(const TextureConfig& config)
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{
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const auto iter = m_cache.find(config);
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if (iter != m_cache.end())
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{
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auto entry = std::move(iter->second);
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m_cache.erase(iter);
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return entry;
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}
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std::unique_ptr<AbstractTexture> texture = g_gfx->CreateTexture(config);
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if (!texture)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to allocate a {}x{}x{} texture", config.width, config.height,
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config.layers);
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return {};
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}
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return texture;
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}
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void TexturePool::ReleaseTexture(std::unique_ptr<AbstractTexture> texture)
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{
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auto config = texture->GetConfig();
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(void)m_cache.emplace(config, std::move(texture));
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}
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} // namespace VideoCommon
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