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VideoBackends / VideoCommon: add support for specifying include files in shader code
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@@ -0,0 +1,93 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/ShaderCompileUtils.h"
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#include <fstream>
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#include <ranges>
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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namespace VideoCommon
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{
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ShaderIncluder::ShaderIncluder(const std::string& user_path, const std::string& system_path)
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: m_root_user_path(user_path), m_root_system_path(system_path)
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{
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}
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std::vector<std::string> ShaderIncluder::GetIncludes() const
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{
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const auto keys = std::views::keys(m_include_results);
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return {keys.begin(), keys.end()};
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}
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ShaderIncluder::IncludeResult*
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ShaderIncluder::includeLocal(const char* header_name, const char* includer_name, std::size_t depth)
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{
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return ProcessInclude(m_root_user_path, header_name, includer_name, depth);
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}
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ShaderIncluder::IncludeResult*
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ShaderIncluder::includeSystem(const char* header_name, const char* includer_name, std::size_t depth)
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{
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return ProcessInclude(m_root_system_path, header_name, includer_name, depth);
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}
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void ShaderIncluder::releaseInclude(IncludeResult* result)
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{
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m_include_results.erase(result->headerName);
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}
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ShaderIncluder::IncludeResult* ShaderIncluder::ProcessInclude(const std::string& root,
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const char* header_name,
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const char* includer_name,
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std::size_t depth)
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{
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m_dirs.resize(depth);
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if (depth == 1)
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{
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const auto includer_dir = GetDirectory(includer_name);
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if (includer_dir == ".")
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{
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m_dirs.push_back(root);
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}
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else
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{
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m_dirs.push_back(std::string{includer_dir});
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}
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}
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// Search through directories back to front
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for (auto iter = m_dirs.rbegin(); iter != m_dirs.rend(); iter++)
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{
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const std::string full_path = WithUnifiedPathSeparators(*iter + '/' + header_name);
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std::string file_data;
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if (File::ReadFileToString(full_path, file_data))
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{
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m_dirs.push_back(std::string{GetDirectory(full_path)});
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const char* file_bytes = file_data.data();
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const std::size_t file_size = file_data.size();
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IncludeResultData result_data{
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.result = std::make_unique<IncludeResult>(full_path, file_bytes, file_size, nullptr),
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.file_data = std::move(file_data)};
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auto ptr = result_data.result.get();
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m_include_results[full_path] = std::move(result_data);
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return ptr;
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}
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}
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return nullptr;
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}
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std::string_view ShaderIncluder::GetDirectory(std::string_view path) const
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{
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const auto last_pos = path.find_last_of('/');
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if (last_pos == std::string_view::npos)
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return ".";
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return path.substr(0, last_pos);
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}
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} // namespace VideoCommon
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