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https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
VideoBackends / VideoCommon: add support for specifying include files in shader code
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@@ -442,7 +442,7 @@ ShaderCache::CompileVertexUberShader(const UberShader::VertexShaderUid& uid) con
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{
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const ShaderCode source_code =
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UberShader::GenVertexShader(m_api_type, m_host_config, uid.GetUidData());
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return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer(),
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return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer(), nullptr,
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fmt::to_string(*uid.GetUidData()));
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}
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@@ -458,7 +458,7 @@ ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const
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{
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const ShaderCode source_code =
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UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
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return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
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return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), nullptr,
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fmt::to_string(*uid.GetUidData()));
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}
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@@ -555,7 +555,7 @@ const AbstractShader* ShaderCache::CreateGeometryShader(const GeometryShaderUid&
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const ShaderCode source_code =
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GenerateGeometryShaderCode(m_api_type, m_host_config, uid.GetUidData());
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std::unique_ptr<AbstractShader> shader =
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g_gfx->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer(),
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g_gfx->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer(), nullptr,
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fmt::format("Geometry shader: {}", *uid.GetUidData()));
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auto& entry = m_gs_cache.shader_map[uid];
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@@ -1393,7 +1393,7 @@ ShaderCache::GetEFBCopyToVRAMPipeline(const TextureConversionShaderGen::TCShader
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auto shader_code = TextureConversionShaderGen::GeneratePixelShader(m_api_type, uid.GetUidData());
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auto shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel, shader_code.GetBuffer(),
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ShaderStage::Pixel, shader_code.GetBuffer(), nullptr,
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fmt::format("EFB copy to VRAM pixel shader: {}", *uid.GetUidData()));
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if (!shader)
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{
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@@ -1424,8 +1424,9 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
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const std::string shader_code =
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TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type);
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const auto shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel, shader_code, fmt::format("EFB copy to RAM pixel shader: {}", uid));
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const auto shader =
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g_gfx->CreateShaderFromSource(ShaderStage::Pixel, shader_code, nullptr,
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fmt::format("EFB copy to RAM pixel shader: {}", uid));
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if (!shader)
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{
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m_efb_copy_to_ram_pipelines.emplace(uid, nullptr);
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@@ -1447,14 +1448,14 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
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bool ShaderCache::CompileSharedPipelines()
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{
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m_screen_quad_vertex_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Vertex, FramebufferShaderGen::GenerateScreenQuadVertexShader(),
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ShaderStage::Vertex, FramebufferShaderGen::GenerateScreenQuadVertexShader(), nullptr,
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"Screen quad vertex shader");
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m_texture_copy_vertex_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Vertex, FramebufferShaderGen::GenerateTextureCopyVertexShader(),
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ShaderStage::Vertex, FramebufferShaderGen::GenerateTextureCopyVertexShader(), nullptr,
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"Texture copy vertex shader");
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m_efb_copy_vertex_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Vertex, TextureConversionShaderGen::GenerateVertexShader(m_api_type).GetBuffer(),
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"EFB copy vertex shader");
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nullptr, "EFB copy vertex shader");
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if (!m_screen_quad_vertex_shader || !m_texture_copy_vertex_shader || !m_efb_copy_vertex_shader)
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return false;
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@@ -1462,19 +1463,20 @@ bool ShaderCache::CompileSharedPipelines()
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{
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m_texcoord_geometry_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 0),
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"Texcoord passthrough geometry shader");
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nullptr, "Texcoord passthrough geometry shader");
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m_color_geometry_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(0, 1),
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"Color passthrough geometry shader");
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nullptr, "Color passthrough geometry shader");
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if (!m_texcoord_geometry_shader || !m_color_geometry_shader)
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return false;
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}
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m_texture_copy_pixel_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel, FramebufferShaderGen::GenerateTextureCopyPixelShader(),
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ShaderStage::Pixel, FramebufferShaderGen::GenerateTextureCopyPixelShader(), nullptr,
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"Texture copy pixel shader");
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m_color_pixel_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel, FramebufferShaderGen::GenerateColorPixelShader(), "Color pixel shader");
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ShaderStage::Pixel, FramebufferShaderGen::GenerateColorPixelShader(), nullptr,
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"Color pixel shader");
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if (!m_texture_copy_pixel_shader || !m_color_pixel_shader)
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return false;
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@@ -1511,7 +1513,7 @@ bool ShaderCache::CompileSharedPipelines()
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auto shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel,
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TextureConversionShaderTiled::GeneratePaletteConversionShader(format, m_api_type),
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fmt::format("Palette conversion pixel shader: {}", format));
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nullptr, fmt::format("Palette conversion pixel shader: {}", format));
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if (!shader)
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return false;
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@@ -1546,7 +1548,7 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat
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return nullptr;
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std::unique_ptr<AbstractShader> shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel, shader_source,
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ShaderStage::Pixel, shader_source, nullptr,
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fmt::format("Texture reinterpret pixel shader: {} to {}", from_format, to_format));
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if (!shader)
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return nullptr;
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@@ -1586,7 +1588,7 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
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fmt::format("Texture decoding compute shader: {}", format);
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std::unique_ptr<AbstractShader> shader =
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g_gfx->CreateShaderFromSource(ShaderStage::Compute, shader_source, name);
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g_gfx->CreateShaderFromSource(ShaderStage::Compute, shader_source, nullptr, name);
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if (!shader)
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return nullptr;
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