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VideoBackends / VideoCommon: add support for specifying include files in shader code
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@@ -112,11 +112,11 @@ bool OnScreenUI::RecompileImGuiPipeline()
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g_presenter->GetBackbufferFormat() == AbstractTextureFormat::RGBA16F;
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std::unique_ptr<AbstractShader> vertex_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(),
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ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(), nullptr,
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"ImGui vertex shader");
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std::unique_ptr<AbstractShader> pixel_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader(linear_space_output),
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"ImGui pixel shader");
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nullptr, "ImGui pixel shader");
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if (!vertex_shader || !pixel_shader)
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{
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PanicAlertFmt("Failed to compile ImGui shaders");
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@@ -129,7 +129,7 @@ bool OnScreenUI::RecompileImGuiPipeline()
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{
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geometry_shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1),
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"ImGui passthrough geometry shader");
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nullptr, "ImGui passthrough geometry shader");
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if (!geometry_shader)
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{
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PanicAlertFmt("Failed to compile ImGui geometry shader");
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