OGL: Add support for glDepthRangedNV to handle oversized depth ranges.

This commit is contained in:
Jules Blok
2017-02-24 14:54:16 +01:00
parent 28e6e259ed
commit 94522d4cf3
15 changed files with 119 additions and 44 deletions
@@ -28,6 +28,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.bSupportsOversizedDepthRanges = false;
g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsEarlyZ = true;