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WGL: Don't depend on Core/VideoCommon
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@@ -84,6 +84,12 @@ Make AA apply instantly during gameplay if possible
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namespace OGL
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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return GLInterface->PeekMessages();
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}
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std::string VideoBackend::GetName() const
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{
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return "OGL";
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