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bigger buffers
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@@ -22,7 +22,7 @@
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namespace OGL
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{
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static const u32 UBO_LENGTH = 1024*1024;
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static const u32 UBO_LENGTH = 4*1024*1024;
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GLuint ProgramShaderCache::CurrentProgram = 0;
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ProgramShaderCache::PCache ProgramShaderCache::pshaders;
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