VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto

This commit is contained in:
iwubcode
2025-11-21 01:17:45 -06:00
parent 4f30aaf1ca
commit 75c66e35c6
4 changed files with 25 additions and 0 deletions
+3
View File
@@ -109,7 +109,10 @@ void ShaderCache::Shutdown()
// This may leave shaders uncommitted to the cache, but it's better than blocking shutdown
// until everything has finished compiling.
if (m_async_shader_compiler)
{
m_async_shader_compiler->StopWorkerThreads();
m_async_shader_compiler->ClearAllWork();
}
ClosePipelineUIDCache();
}