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ShaderCaches: remove unneeded typedefs
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@@ -399,7 +399,7 @@ void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_ty
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GenerateVertexShader<VertexShaderUid>(object, components, api_type);
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}
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type)
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void GenerateVertexShaderCode(ShaderCode& object, u32 components, API_TYPE api_type)
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{
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GenerateVertexShader<VertexShaderCode>(object, components, api_type);
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GenerateVertexShader<ShaderCode>(object, components, api_type);
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}
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