name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966.

This commit is contained in:
nitsuja
2012-01-01 14:28:19 -08:00
parent ba545ec1e9
commit 6f1b2d7748
5 changed files with 9 additions and 2 deletions
@@ -60,6 +60,7 @@ void AlsaSound::SoundLoop()
thread_data = 2;
return;
}
Common::SetCurrentThreadName("Audio thread - alsa");
while (!thread_data)
{
m_mixer->Mix(reinterpret_cast<short *>(mix_buffer), frames_to_deliver);