VideoBackends:Metal: MSAA support

This commit is contained in:
TellowKrinkle
2022-07-21 20:44:19 -05:00
parent c0fd128171
commit 6ee0248eab
14 changed files with 95 additions and 6 deletions
@@ -93,6 +93,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsShaderBinaries = false;
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
// options will show the option when it is not supported. The only way around this would be