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https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
This commit is contained in:
@@ -11,6 +11,7 @@
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#include "Common/StringUtil.h"
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#include "Common/VariantUtil.h"
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#include "VideoCommon/Assets/CustomAssetLibrary.h"
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#include "VideoCommon/ShaderGenCommon.h"
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namespace VideoCommon
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{
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@@ -134,36 +135,6 @@ static bool ParseShaderValue(const CustomAssetLibrary::AssetID& asset_id,
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return true;
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}
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}
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else if (type == "sampler2d")
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{
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if (json_value.is<std::string>())
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{
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ShaderProperty::Sampler2D sampler2d;
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sampler2d.value = json_value.get<std::string>();
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*value = std::move(sampler2d);
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return true;
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}
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}
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else if (type == "sampler2darray")
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{
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if (json_value.is<std::string>())
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{
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ShaderProperty::Sampler2DArray sampler2darray;
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sampler2darray.value = json_value.get<std::string>();
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*value = std::move(sampler2darray);
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return true;
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}
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}
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else if (type == "samplercube")
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{
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if (json_value.is<std::string>())
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{
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ShaderProperty::SamplerCube samplercube;
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samplercube.value = json_value.get<std::string>();
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*value = std::move(samplercube);
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return true;
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}
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}
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse the json, value is not valid for type '{}'",
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asset_id, type);
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@@ -223,7 +194,7 @@ ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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asset_id);
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return false;
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}
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property.m_description = description_iter->second.to_str();
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property.description = description_iter->second.to_str();
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const auto code_name_iter = property_data_obj.find("code_name");
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if (code_name_iter == property_data_obj.end())
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@@ -245,11 +216,16 @@ ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const auto default_iter = property_data_obj.find("default");
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if (default_iter != property_data_obj.end())
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{
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if (!ParseShaderValue(asset_id, default_iter->second, code_name, type, &property.m_default))
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if (!ParseShaderValue(asset_id, default_iter->second, code_name, type,
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&property.default_value))
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{
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return false;
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}
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}
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else
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{
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property.default_value = ShaderProperty::GetDefaultValueFromTypeName(type);
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}
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shader_properties->try_emplace(std::move(code_name), std::move(property));
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}
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@@ -257,63 +233,124 @@ ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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return true;
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}
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bool PixelShaderData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::object& json, PixelShaderData* data)
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bool RasterSurfaceShaderData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::object& json, RasterSurfaceShaderData* data)
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{
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const auto properties_iter = json.find("properties");
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if (properties_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' not found", asset_id);
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return false;
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}
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if (!properties_iter->second.is<picojson::array>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' is not the right json type",
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asset_id);
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return false;
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}
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const auto& properties_array = properties_iter->second.get<picojson::array>();
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if (!ParseShaderProperties(asset_id, properties_array, &data->m_properties))
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return false;
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for (const auto& [name, property] : data->m_properties)
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{
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if (data->m_shader_source.find(name) == std::string::npos)
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const auto parse_properties = [&](const char* name, std::string_view source,
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std::map<std::string, ShaderProperty>* properties) -> bool {
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const auto properties_iter = json.find(name);
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if (properties_iter == json.end())
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Asset '{}' failed to parse json, the code name '{}' defined in the metadata was not "
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"found in the shader source",
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asset_id, name);
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' not found", asset_id, name);
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return false;
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}
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}
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if (!properties_iter->second.is<picojson::array>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' is not the right json type",
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asset_id, name);
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return false;
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}
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const auto& properties_array = properties_iter->second.get<picojson::array>();
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if (!ParseShaderProperties(asset_id, properties_array, properties))
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return false;
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for (const auto& [code_name, property] : *properties)
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{
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if (source.find(code_name) == std::string::npos)
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Asset '{}' failed to parse json, the code name '{}' defined in the metadata was not "
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"found in the source for '{}'",
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asset_id, code_name, name);
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return false;
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}
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}
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return true;
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};
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const auto parse_samplers =
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[&](const char* name,
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std::vector<VideoCommon::RasterSurfaceShaderData::SamplerData>* samplers) -> bool {
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const auto samplers_iter = json.find(name);
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if (samplers_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' not found", asset_id, name);
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return false;
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}
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if (!samplers_iter->second.is<picojson::array>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' is not the right json type",
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asset_id, name);
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return false;
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}
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const auto& samplers_array = samplers_iter->second.get<picojson::array>();
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if (!std::ranges::all_of(samplers_array, [](const picojson::value& json_data) {
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return json_data.is<picojson::object>();
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}))
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' must contain objects", asset_id,
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name);
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return false;
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}
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for (const auto& sampler_json : samplers_array)
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{
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auto& sampler_json_obj = sampler_json.get<picojson::object>();
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SamplerData sampler;
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if (const auto sampler_name = ReadStringFromJson(sampler_json_obj, "name"))
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{
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sampler.name = *sampler_name;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse sampler json, 'name' not found or wrong type",
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asset_id);
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return false;
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}
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if (const auto sampler_type =
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ReadNumericFromJson<AbstractTextureType>(sampler_json_obj, "type"))
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{
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sampler.type = *sampler_type;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse sampler json, 'type' not found or wrong type",
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asset_id);
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return false;
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}
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samplers->push_back(std::move(sampler));
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}
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return true;
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};
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if (!parse_properties("properties", data->pixel_source, &data->uniform_properties))
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return false;
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if (!parse_samplers("samplers", &data->samplers))
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return false;
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return true;
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}
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void PixelShaderData::ToJson(picojson::object& obj, const PixelShaderData& data)
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void RasterSurfaceShaderData::ToJson(picojson::object& obj, const RasterSurfaceShaderData& data)
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{
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picojson::array json_properties;
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for (const auto& [name, property] : data.m_properties)
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{
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const auto add_property = [](picojson::array* json_properties, const std::string& name,
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const ShaderProperty& property) {
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picojson::object json_property;
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json_property.emplace("code_name", name);
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json_property.emplace("description", property.m_description);
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std::visit(overloaded{[&](const ShaderProperty::Sampler2D& default_value) {
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json_property.emplace("type", "sampler2d");
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json_property.emplace("default", default_value.value);
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},
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[&](const ShaderProperty::Sampler2DArray& default_value) {
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json_property.emplace("type", "sampler2darray");
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json_property.emplace("default", default_value.value);
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},
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[&](const ShaderProperty::SamplerCube& default_value) {
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json_property.emplace("type", "samplercube");
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json_property.emplace("default", default_value.value);
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},
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[&](s32 default_value) {
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json_property.emplace("code_name", name);
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json_property.emplace("description", property.description);
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std::visit(overloaded{[&](s32 default_value) {
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json_property.emplace("type", "int");
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json_property.emplace("default", static_cast<double>(default_value));
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},
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@@ -357,37 +394,43 @@ void PixelShaderData::ToJson(picojson::object& obj, const PixelShaderData& data)
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json_property.emplace("type", "bool");
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json_property.emplace("default", default_value);
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}},
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property.m_default);
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property.default_value);
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json_properties.emplace_back(std::move(json_property));
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json_properties->emplace_back(std::move(json_property));
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};
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const auto add_sampler = [](picojson::array* json_samplers, const SamplerData& sampler) {
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picojson::object json_sampler;
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json_sampler.emplace("name", sampler.name);
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json_sampler.emplace("type", static_cast<double>(sampler.type));
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json_samplers->emplace_back(std::move(json_sampler));
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};
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picojson::array json_properties;
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for (const auto& [name, property] : data.uniform_properties)
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{
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add_property(&json_properties, name, property);
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}
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obj.emplace("properties", std::move(json_properties));
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picojson::array json_samplers;
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for (const auto& sampler : data.samplers)
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{
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add_sampler(&json_samplers, sampler);
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}
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obj.emplace("samplers", json_samplers);
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}
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std::span<const std::string_view> ShaderProperty::GetValueTypeNames()
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{
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static constexpr std::array<std::string_view, 14> values = {
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"sampler2d", "sampler2darray", "samplercube", "int", "int2", "int3", "int4",
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"float", "float2", "float3", "float4", "rgb", "rgba", "bool"};
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static constexpr std::array<std::string_view, 11> values = {
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"int", "int2", "int3", "int4", "float", "float2", "float3", "float4", "rgb", "rgba", "bool"};
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return values;
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}
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ShaderProperty::Value ShaderProperty::GetDefaultValueFromTypeName(std::string_view name)
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{
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if (name == "sampler2d")
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{
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return Sampler2D{};
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}
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else if (name == "sampler2darray")
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{
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return Sampler2DArray{};
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}
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else if (name == "samplercube")
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{
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return SamplerCube{};
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}
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else if (name == "int")
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if (name == "int")
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{
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return 0;
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}
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@@ -435,10 +478,44 @@ ShaderProperty::Value ShaderProperty::GetDefaultValueFromTypeName(std::string_vi
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return Value{};
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}
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CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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void ShaderProperty::WriteAsShaderCode(ShaderCode& shader_source, std::string_view name,
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const ShaderProperty& property)
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{
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auto potential_data = std::make_shared<PixelShaderData>();
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const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
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const auto write_shader = [&](std::string_view type, u32 element_count) {
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if (element_count == 1)
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{
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shader_source.Write("{} {};\n", type, name);
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}
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else
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{
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shader_source.Write("{}{} {};\n", type, element_count, name);
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}
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for (std::size_t i = element_count; i < 4; i++)
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{
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shader_source.Write("{} {}_padding_{};\n", type, name, i + 1);
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}
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};
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std::visit(overloaded{[&](s32) { write_shader("int", 1); },
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[&](const std::array<s32, 2>&) { write_shader("int", 2); },
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[&](const std::array<s32, 3>&) { write_shader("int", 3); },
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[&](const std::array<s32, 4>&) { write_shader("int", 4); },
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[&](float) { write_shader("float", 1); },
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[&](const std::array<float, 2>&) { write_shader("float", 2); },
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[&](const std::array<float, 3>&) { write_shader("float", 3); },
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[&](const std::array<float, 4>&) { write_shader("float", 4); },
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[&](const ShaderProperty::RGB&) { write_shader("float", 3); },
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[&](const ShaderProperty::RGBA&) { write_shader("float", 4); },
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[&](bool) { write_shader("bool", 1); }},
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property.default_value);
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}
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CustomAssetLibrary::LoadInfo
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RasterSurfaceShaderAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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{
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auto potential_data = std::make_shared<RasterSurfaceShaderData>();
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const auto loaded_info =
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m_owning_library->LoadRasterSurfaceShader(asset_id, potential_data.get());
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if (loaded_info.bytes_loaded == 0)
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return {};
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{
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