VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'

This commit is contained in:
iwubcode
2025-08-22 19:48:22 -05:00
parent 95781c9ac9
commit 6ec8e0ed8a
5 changed files with 252 additions and 149 deletions
+177 -100
View File
@@ -11,6 +11,7 @@
#include "Common/StringUtil.h"
#include "Common/VariantUtil.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include "VideoCommon/ShaderGenCommon.h"
namespace VideoCommon
{
@@ -134,36 +135,6 @@ static bool ParseShaderValue(const CustomAssetLibrary::AssetID& asset_id,
return true;
}
}
else if (type == "sampler2d")
{
if (json_value.is<std::string>())
{
ShaderProperty::Sampler2D sampler2d;
sampler2d.value = json_value.get<std::string>();
*value = std::move(sampler2d);
return true;
}
}
else if (type == "sampler2darray")
{
if (json_value.is<std::string>())
{
ShaderProperty::Sampler2DArray sampler2darray;
sampler2darray.value = json_value.get<std::string>();
*value = std::move(sampler2darray);
return true;
}
}
else if (type == "samplercube")
{
if (json_value.is<std::string>())
{
ShaderProperty::SamplerCube samplercube;
samplercube.value = json_value.get<std::string>();
*value = std::move(samplercube);
return true;
}
}
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse the json, value is not valid for type '{}'",
asset_id, type);
@@ -223,7 +194,7 @@ ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
asset_id);
return false;
}
property.m_description = description_iter->second.to_str();
property.description = description_iter->second.to_str();
const auto code_name_iter = property_data_obj.find("code_name");
if (code_name_iter == property_data_obj.end())
@@ -245,11 +216,16 @@ ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
const auto default_iter = property_data_obj.find("default");
if (default_iter != property_data_obj.end())
{
if (!ParseShaderValue(asset_id, default_iter->second, code_name, type, &property.m_default))
if (!ParseShaderValue(asset_id, default_iter->second, code_name, type,
&property.default_value))
{
return false;
}
}
else
{
property.default_value = ShaderProperty::GetDefaultValueFromTypeName(type);
}
shader_properties->try_emplace(std::move(code_name), std::move(property));
}
@@ -257,63 +233,124 @@ ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
return true;
}
bool PixelShaderData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
const picojson::object& json, PixelShaderData* data)
bool RasterSurfaceShaderData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
const picojson::object& json, RasterSurfaceShaderData* data)
{
const auto properties_iter = json.find("properties");
if (properties_iter == json.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' not found", asset_id);
return false;
}
if (!properties_iter->second.is<picojson::array>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' is not the right json type",
asset_id);
return false;
}
const auto& properties_array = properties_iter->second.get<picojson::array>();
if (!ParseShaderProperties(asset_id, properties_array, &data->m_properties))
return false;
for (const auto& [name, property] : data->m_properties)
{
if (data->m_shader_source.find(name) == std::string::npos)
const auto parse_properties = [&](const char* name, std::string_view source,
std::map<std::string, ShaderProperty>* properties) -> bool {
const auto properties_iter = json.find(name);
if (properties_iter == json.end())
{
ERROR_LOG_FMT(
VIDEO,
"Asset '{}' failed to parse json, the code name '{}' defined in the metadata was not "
"found in the shader source",
asset_id, name);
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' not found", asset_id, name);
return false;
}
}
if (!properties_iter->second.is<picojson::array>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' is not the right json type",
asset_id, name);
return false;
}
const auto& properties_array = properties_iter->second.get<picojson::array>();
if (!ParseShaderProperties(asset_id, properties_array, properties))
return false;
for (const auto& [code_name, property] : *properties)
{
if (source.find(code_name) == std::string::npos)
{
ERROR_LOG_FMT(
VIDEO,
"Asset '{}' failed to parse json, the code name '{}' defined in the metadata was not "
"found in the source for '{}'",
asset_id, code_name, name);
return false;
}
}
return true;
};
const auto parse_samplers =
[&](const char* name,
std::vector<VideoCommon::RasterSurfaceShaderData::SamplerData>* samplers) -> bool {
const auto samplers_iter = json.find(name);
if (samplers_iter == json.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' not found", asset_id, name);
return false;
}
if (!samplers_iter->second.is<picojson::array>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' is not the right json type",
asset_id, name);
return false;
}
const auto& samplers_array = samplers_iter->second.get<picojson::array>();
if (!std::ranges::all_of(samplers_array, [](const picojson::value& json_data) {
return json_data.is<picojson::object>();
}))
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, '{}' must contain objects", asset_id,
name);
return false;
}
for (const auto& sampler_json : samplers_array)
{
auto& sampler_json_obj = sampler_json.get<picojson::object>();
SamplerData sampler;
if (const auto sampler_name = ReadStringFromJson(sampler_json_obj, "name"))
{
sampler.name = *sampler_name;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse sampler json, 'name' not found or wrong type",
asset_id);
return false;
}
if (const auto sampler_type =
ReadNumericFromJson<AbstractTextureType>(sampler_json_obj, "type"))
{
sampler.type = *sampler_type;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse sampler json, 'type' not found or wrong type",
asset_id);
return false;
}
samplers->push_back(std::move(sampler));
}
return true;
};
if (!parse_properties("properties", data->pixel_source, &data->uniform_properties))
return false;
if (!parse_samplers("samplers", &data->samplers))
return false;
return true;
}
void PixelShaderData::ToJson(picojson::object& obj, const PixelShaderData& data)
void RasterSurfaceShaderData::ToJson(picojson::object& obj, const RasterSurfaceShaderData& data)
{
picojson::array json_properties;
for (const auto& [name, property] : data.m_properties)
{
const auto add_property = [](picojson::array* json_properties, const std::string& name,
const ShaderProperty& property) {
picojson::object json_property;
json_property.emplace("code_name", name);
json_property.emplace("description", property.m_description);
std::visit(overloaded{[&](const ShaderProperty::Sampler2D& default_value) {
json_property.emplace("type", "sampler2d");
json_property.emplace("default", default_value.value);
},
[&](const ShaderProperty::Sampler2DArray& default_value) {
json_property.emplace("type", "sampler2darray");
json_property.emplace("default", default_value.value);
},
[&](const ShaderProperty::SamplerCube& default_value) {
json_property.emplace("type", "samplercube");
json_property.emplace("default", default_value.value);
},
[&](s32 default_value) {
json_property.emplace("code_name", name);
json_property.emplace("description", property.description);
std::visit(overloaded{[&](s32 default_value) {
json_property.emplace("type", "int");
json_property.emplace("default", static_cast<double>(default_value));
},
@@ -357,37 +394,43 @@ void PixelShaderData::ToJson(picojson::object& obj, const PixelShaderData& data)
json_property.emplace("type", "bool");
json_property.emplace("default", default_value);
}},
property.m_default);
property.default_value);
json_properties.emplace_back(std::move(json_property));
json_properties->emplace_back(std::move(json_property));
};
const auto add_sampler = [](picojson::array* json_samplers, const SamplerData& sampler) {
picojson::object json_sampler;
json_sampler.emplace("name", sampler.name);
json_sampler.emplace("type", static_cast<double>(sampler.type));
json_samplers->emplace_back(std::move(json_sampler));
};
picojson::array json_properties;
for (const auto& [name, property] : data.uniform_properties)
{
add_property(&json_properties, name, property);
}
obj.emplace("properties", std::move(json_properties));
picojson::array json_samplers;
for (const auto& sampler : data.samplers)
{
add_sampler(&json_samplers, sampler);
}
obj.emplace("samplers", json_samplers);
}
std::span<const std::string_view> ShaderProperty::GetValueTypeNames()
{
static constexpr std::array<std::string_view, 14> values = {
"sampler2d", "sampler2darray", "samplercube", "int", "int2", "int3", "int4",
"float", "float2", "float3", "float4", "rgb", "rgba", "bool"};
static constexpr std::array<std::string_view, 11> values = {
"int", "int2", "int3", "int4", "float", "float2", "float3", "float4", "rgb", "rgba", "bool"};
return values;
}
ShaderProperty::Value ShaderProperty::GetDefaultValueFromTypeName(std::string_view name)
{
if (name == "sampler2d")
{
return Sampler2D{};
}
else if (name == "sampler2darray")
{
return Sampler2DArray{};
}
else if (name == "samplercube")
{
return SamplerCube{};
}
else if (name == "int")
if (name == "int")
{
return 0;
}
@@ -435,10 +478,44 @@ ShaderProperty::Value ShaderProperty::GetDefaultValueFromTypeName(std::string_vi
return Value{};
}
CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
void ShaderProperty::WriteAsShaderCode(ShaderCode& shader_source, std::string_view name,
const ShaderProperty& property)
{
auto potential_data = std::make_shared<PixelShaderData>();
const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
const auto write_shader = [&](std::string_view type, u32 element_count) {
if (element_count == 1)
{
shader_source.Write("{} {};\n", type, name);
}
else
{
shader_source.Write("{}{} {};\n", type, element_count, name);
}
for (std::size_t i = element_count; i < 4; i++)
{
shader_source.Write("{} {}_padding_{};\n", type, name, i + 1);
}
};
std::visit(overloaded{[&](s32) { write_shader("int", 1); },
[&](const std::array<s32, 2>&) { write_shader("int", 2); },
[&](const std::array<s32, 3>&) { write_shader("int", 3); },
[&](const std::array<s32, 4>&) { write_shader("int", 4); },
[&](float) { write_shader("float", 1); },
[&](const std::array<float, 2>&) { write_shader("float", 2); },
[&](const std::array<float, 3>&) { write_shader("float", 3); },
[&](const std::array<float, 4>&) { write_shader("float", 4); },
[&](const ShaderProperty::RGB&) { write_shader("float", 3); },
[&](const ShaderProperty::RGBA&) { write_shader("float", 4); },
[&](bool) { write_shader("bool", 1); }},
property.default_value);
}
CustomAssetLibrary::LoadInfo
RasterSurfaceShaderAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
{
auto potential_data = std::make_shared<RasterSurfaceShaderData>();
const auto loaded_info =
m_owning_library->LoadRasterSurfaceShader(asset_id, potential_data.get());
if (loaded_info.bytes_loaded == 0)
return {};
{