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Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
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@@ -1282,7 +1282,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
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perf_sample.num_prims = stats.thisFrame.numPrims + stats.thisFrame.numDLPrims;
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perf_sample.num_draw_calls = stats.thisFrame.numDrawCalls;
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DolphinAnalytics::Instance()->ReportPerformanceInfo(std::move(perf_sample));
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DolphinAnalytics::Instance().ReportPerformanceInfo(std::move(perf_sample));
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if (IsFrameDumping())
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DumpCurrentFrame(xfb_entry->texture.get(), xfb_rect, ticks);
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