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VideoCommon: Better driver bug handling
Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
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@@ -448,7 +448,7 @@ void PixelShaderManager::SetGenModeChanged()
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void PixelShaderManager::SetZModeControl()
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{
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u32 late_ztest = bpmem.UseLateDepthTest();
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u32 late_ztest = bpmem.GetEmulatedZ() == EmulatedZ::Late;
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u32 rgba6_format =
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(bpmem.zcontrol.pixel_format == PixelFormat::RGBA6_Z24 && !g_ActiveConfig.bForceTrueColor) ?
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1 :
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