mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
PixelShaderGen: Optimize shader uid data order.
This commit is contained in:
@@ -331,7 +331,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||
|
||||
out.Write("VARYIN float4 colors_02;\n");
|
||||
out.Write("VARYIN float4 colors_12;\n");
|
||||
|
||||
|
||||
// compute window position if needed because binding semantic WPOS is not widely supported
|
||||
// Let's set up attributes
|
||||
if (xfregs.numTexGen.numTexGens < 7)
|
||||
@@ -500,7 +500,6 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
||||
|
||||
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
{
|
||||
uid_data.xfregs_numTexGen_numTexGens = xfregs.numTexGen.numTexGens;
|
||||
if (xfregs.numTexGen.numTexGens < 7)
|
||||
{
|
||||
out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
|
||||
|
||||
Reference in New Issue
Block a user