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VideoCommon: Add vertex shader point and line expansion
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@@ -23,7 +23,7 @@ public:
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// returns numprimitives
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u32 GetNumVerts() const { return m_base_index; }
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u32 GetIndexLen() const { return static_cast<u32>(m_index_buffer_current - m_base_index_ptr); }
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u32 GetRemainingIndices() const;
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u32 GetRemainingIndices(OpcodeDecoder::Primitive primitive) const;
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private:
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u16* m_index_buffer_current = nullptr;
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