VideoCommon/TextureConversionShader: Make use of fmt where applicable

Now that we've converted the shader generation over to ShaderCode, we
can now make use of the fmt-capable WriteFmt function.
This commit is contained in:
Lioncash
2020-01-23 14:19:40 -05:00
parent aa77dff3a2
commit 687f1f0330
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