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VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is
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@@ -313,13 +313,13 @@ void Statistics::DisplayScissor()
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draw_rect(info.viewport_left, info.viewport_top, info.viewport_right, info.viewport_bottom,
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col);
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}
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for (size_t i = 0; i < info.m_result.size(); i++)
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for (size_t i = 0; i < info.rectangles.size(); i++)
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{
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// The last entry in the sorted list of results is the one that is used by hardware backends
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const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x40 : 0x80;
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const u8 new_alpha = (i == info.rectangles.size() - 1) ? 0x40 : 0x80;
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const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
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const auto& r = info.m_result[i];
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const auto& r = info.rectangles[i];
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draw_list->AddRectFilled(vec(r.rect.left + r.x_off, r.rect.top + r.y_off),
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vec(r.rect.right + r.x_off, r.rect.bottom + r.y_off), new_col);
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}
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@@ -367,14 +367,14 @@ void Statistics::DisplayScissor()
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ImVec2 p2 = ImGui::GetCursorScreenPos();
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// Use a height of 1 since we want this to span two table rows (if possible)
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ImGui::Dummy(ImVec2(EFB_WIDTH * scale_height, 1));
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for (size_t i = 0; i < info.m_result.size(); i++)
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for (size_t i = 0; i < info.rectangles.size(); i++)
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{
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// The last entry in the sorted list of results is the one that is used by hardware backends
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const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x80 : 0x40;
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const u8 new_alpha = (i == info.rectangles.size() - 1) ? 0x80 : 0x40;
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const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]);
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const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
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const auto& r = info.m_result[i];
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const auto& r = info.rectangles[i];
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draw_list->AddRectFilled(
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ImVec2(p2.x + r.rect.left * scale_height, p2.y + r.rect.top * scale_height),
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ImVec2(p2.x + r.rect.right * scale_height, p2.y + r.rect.bottom * scale_height), new_col);
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@@ -382,7 +382,7 @@ void Statistics::DisplayScissor()
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draw_list->AddRect(
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p2, ImVec2(p2.x + EFB_WIDTH * scale_height, p2.y + EFB_HEIGHT * scale_height), light_grey);
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ImGui::SameLine();
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ImGui::Text("%d", int(info.m_result.size()));
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ImGui::Text("%d", int(info.rectangles.size()));
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if (show_raw_scissors)
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{
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