InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.

This commit is contained in:
Jordan Woyak
2019-04-07 09:32:49 -05:00
parent 75e74315e6
commit 5efb717873
55 changed files with 552 additions and 567 deletions
@@ -18,9 +18,9 @@ IR/Right = `Axis 115`
IR/Forward = `Axis 116` IR/Forward = `Axis 116`
IR/Backward = `Axis 117` IR/Backward = `Axis 117`
IR/Hide = `Button 118` IR/Hide = `Button 118`
IR/Height = 50 IR/Total Pitch = 15
IR/Width = 50 IR/Total Yaw = 15
IR/Center = 50 IR/Vertical Offset = 10
Swing/Up = `Axis 120` Swing/Up = `Axis 120`
Swing/Down = `Axis 121` Swing/Down = `Axis 121`
Swing/Left = `Axis 122` Swing/Left = `Axis 122`
@@ -157,9 +157,9 @@ IR/Right = `Axis 115`
IR/Forward = `Axis 116` IR/Forward = `Axis 116`
IR/Backward = `Axis 117` IR/Backward = `Axis 117`
IR/Hide = `Button 118` IR/Hide = `Button 118`
IR/Height = 50 IR/Total Pitch = 15
IR/Width = 50 IR/Total Yaw = 15
IR/Center = 50 IR/Vertical Offset = 10
Swing/Up = `Axis 120` Swing/Up = `Axis 120`
Swing/Down = `Axis 121` Swing/Down = `Axis 121`
Swing/Left = `Axis 122` Swing/Left = `Axis 122`
@@ -296,9 +296,9 @@ IR/Right = `Axis 115`
IR/Forward = `Axis 116` IR/Forward = `Axis 116`
IR/Backward = `Axis 117` IR/Backward = `Axis 117`
IR/Hide = `Button 118` IR/Hide = `Button 118`
IR/Height = 50 IR/Total Pitch = 15
IR/Width = 50 IR/Total Yaw = 15
IR/Center = 50 IR/Vertical Offset = 10
Swing/Up = `Axis 120` Swing/Up = `Axis 120`
Swing/Down = `Axis 121` Swing/Down = `Axis 121`
Swing/Left = `Axis 122` Swing/Left = `Axis 122`
@@ -435,9 +435,9 @@ IR/Right = `Axis 115`
IR/Forward = `Axis 116` IR/Forward = `Axis 116`
IR/Backward = `Axis 117` IR/Backward = `Axis 117`
IR/Hide = `Button 118` IR/Hide = `Button 118`
IR/Height = 50 IR/Total Pitch = 15
IR/Width = 50 IR/Total Yaw = 15
IR/Center = 50 IR/Vertical Offset = 10
Swing/Up = `Axis 120` Swing/Up = `Axis 120`
Swing/Down = `Axis 121` Swing/Down = `Axis 121`
Swing/Left = `Axis 122` Swing/Left = `Axis 122`
@@ -18,9 +18,9 @@ IR/Right = `Axis 115`
IR/Forward = `Axis 116` IR/Forward = `Axis 116`
IR/Backward = `Axis 117` IR/Backward = `Axis 117`
IR/Hide = `Button 118` IR/Hide = `Button 118`
IR/Height = 50 IR/Total Pitch = 15
IR/Width = 50 IR/Total Yaw = 15
IR/Center = 50 IR/Vertical Offset = 10
Swing/Up = `Axis 120` Swing/Up = `Axis 120`
Swing/Down = `Axis 121` Swing/Down = `Axis 121`
Swing/Left = `Axis 122` Swing/Left = `Axis 122`
@@ -135,4 +135,4 @@ Turntable/Stick/Radius = 100,000000
Turntable/Effect/Dial = `Axis 621` Turntable/Effect/Dial = `Axis 621`
Turntable/Crossfade/Left = `Axis 623` Turntable/Crossfade/Left = `Axis 623`
Turntable/Crossfade/Right = `Axis 624` Turntable/Crossfade/Right = `Axis 624`
Rumble/Motor = `Rumble 700` Rumble/Motor = `Rumble 700`
@@ -842,26 +842,26 @@ public final class EmulationActivity extends AppCompatActivity
private void setIRSensitivity() private void setIRSensitivity()
{ {
int irHeight = Integer.valueOf( int ir_pitch = Integer.valueOf(
mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_HEIGHT + mSelectedGameId, "50")); mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_PITCH + mSelectedGameId, "15"));
LayoutInflater inflater = LayoutInflater.from(this); LayoutInflater inflater = LayoutInflater.from(this);
View view = inflater.inflate(R.layout.dialog_ir_sensitivity, null); View view = inflater.inflate(R.layout.dialog_ir_sensitivity, null);
TextView mTextSliderValueHeight = (TextView) view.findViewById(R.id.text_ir_height); TextView text_slider_value_pitch = (TextView) view.findViewById(R.id.text_ir_pitch);
TextView units = (TextView) view.findViewById(R.id.text_ir_height_units); TextView units = (TextView) view.findViewById(R.id.text_ir_pitch_units);
SeekBar seekbarHeight = view.findViewById(R.id.seekbar_height); SeekBar seekbar_pitch = view.findViewById(R.id.seekbar_pitch);
mTextSliderValueHeight.setText(String.valueOf(irHeight)); text_slider_value_pitch.setText(String.valueOf(ir_pitch));
units.setText(getString(R.string.height)); units.setText(getString(R.string.pitch));
seekbarHeight.setMax(100); seekbar_pitch.setMax(100);
seekbarHeight.setProgress(irHeight); seekbar_pitch.setProgress(ir_pitch);
seekbarHeight.setKeyProgressIncrement(5); seekbar_pitch.setKeyProgressIncrement(5);
seekbarHeight.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() seekbar_pitch.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener()
{ {
@Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{ {
mTextSliderValueHeight.setText(String.valueOf(progress)); text_slider_value_pitch.setText(String.valueOf(progress));
} }
@Override public void onStartTrackingTouch(SeekBar seekBar) @Override public void onStartTrackingTouch(SeekBar seekBar)
@@ -875,23 +875,23 @@ public final class EmulationActivity extends AppCompatActivity
} }
}); });
int irWidth = Integer.valueOf( int ir_yaw = Integer.valueOf(
mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_WIDTH + mSelectedGameId, "50")); mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_YAW + mSelectedGameId, "15"));
TextView mTextSliderValueWidth = (TextView) view.findViewById(R.id.text_ir_width); TextView text_slider_value_yaw = (TextView) view.findViewById(R.id.text_ir_yaw);
TextView unitsWidth = (TextView) view.findViewById(R.id.text_ir_width_units); TextView units_yaw = (TextView) view.findViewById(R.id.text_ir_yaw_units);
SeekBar seekbarWidth = view.findViewById(R.id.seekbar_width); SeekBar seekbar_yaw = view.findViewById(R.id.seekbar_width);
mTextSliderValueWidth.setText(String.valueOf(irWidth)); text_slider_value_yaw.setText(String.valueOf(ir_yaw));
unitsWidth.setText(getString(R.string.width)); units_yaw.setText(getString(R.string.yaw));
seekbarWidth.setMax(100); seekbar_yaw.setMax(100);
seekbarWidth.setProgress(irWidth); seekbar_yaw.setProgress(ir_yaw);
seekbarWidth.setKeyProgressIncrement(5); seekbar_yaw.setKeyProgressIncrement(5);
seekbarWidth.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() seekbar_yaw.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener()
{ {
@Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{ {
mTextSliderValueWidth.setText(String.valueOf(progress)); text_slider_value_yaw.setText(String.valueOf(progress));
} }
@Override public void onStartTrackingTouch(SeekBar seekBar) @Override public void onStartTrackingTouch(SeekBar seekBar)
@@ -906,23 +906,26 @@ public final class EmulationActivity extends AppCompatActivity
}); });
int irCenter = Integer.valueOf( int ir_vertical_offset = Integer.valueOf(
mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_CENTER + mSelectedGameId, "50")); mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET + mSelectedGameId,
"10"));
TextView mTextSliderValueCenter = (TextView) view.findViewById(R.id.text_ir_center); TextView text_slider_value_vertical_offset =
TextView unitsCenter = (TextView) view.findViewById(R.id.text_ir_center_units); (TextView) view.findViewById(R.id.text_ir_vertical_offset);
SeekBar seekbarCenter = view.findViewById(R.id.seekbar_center); TextView units_vertical_offset =
(TextView) view.findViewById(R.id.text_ir_vertical_offset_units);
SeekBar seekbar_vertical_offset = view.findViewById(R.id.seekbar_vertical_offset);
mTextSliderValueCenter.setText(String.valueOf(irCenter)); text_slider_value_vertical_offset.setText(String.valueOf(ir_vertical_offset));
unitsCenter.setText(getString(R.string.center)); units_vertical_offset.setText(getString(R.string.vertical_offset));
seekbarCenter.setMax(100); seekbar_vertical_offset.setMax(100);
seekbarCenter.setProgress(irCenter); seekbar_vertical_offset.setProgress(ir_vertical_offset);
seekbarCenter.setKeyProgressIncrement(5); seekbar_vertical_offset.setKeyProgressIncrement(5);
seekbarCenter.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() seekbar_vertical_offset.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener()
{ {
@Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{ {
mTextSliderValueCenter.setText(String.valueOf(progress)); text_slider_value_vertical_offset.setText(String.valueOf(progress));
} }
@Override public void onStartTrackingTouch(SeekBar seekBar) @Override public void onStartTrackingTouch(SeekBar seekBar)
@@ -942,21 +945,22 @@ public final class EmulationActivity extends AppCompatActivity
builder.setPositiveButton(R.string.ok, (dialogInterface, i) -> builder.setPositiveButton(R.string.ok, (dialogInterface, i) ->
{ {
SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS, SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
SettingsFile.KEY_WIIBIND_IR_HEIGHT, mTextSliderValueHeight.getText().toString()); SettingsFile.KEY_WIIBIND_IR_PITCH, text_slider_value_pitch.getText().toString());
SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS, SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
SettingsFile.KEY_WIIBIND_IR_WIDTH, mTextSliderValueWidth.getText().toString()); SettingsFile.KEY_WIIBIND_IR_YAW, text_slider_value_yaw.getText().toString());
SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS, SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
SettingsFile.KEY_WIIBIND_IR_CENTER, mTextSliderValueCenter.getText().toString()); SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET,
text_slider_value_vertical_offset.getText().toString());
NativeLibrary.ReloadWiimoteConfig(); NativeLibrary.ReloadWiimoteConfig();
SharedPreferences.Editor editor = mPreferences.edit(); SharedPreferences.Editor editor = mPreferences.edit();
editor.putString(SettingsFile.KEY_WIIBIND_IR_HEIGHT + mSelectedGameId, editor.putString(SettingsFile.KEY_WIIBIND_IR_PITCH + mSelectedGameId,
mTextSliderValueHeight.getText().toString()); text_slider_value_pitch.getText().toString());
editor.putString(SettingsFile.KEY_WIIBIND_IR_WIDTH + mSelectedGameId, editor.putString(SettingsFile.KEY_WIIBIND_IR_YAW + mSelectedGameId,
mTextSliderValueWidth.getText().toString()); text_slider_value_yaw.getText().toString());
editor.putString(SettingsFile.KEY_WIIBIND_IR_CENTER + mSelectedGameId, editor.putString(SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET + mSelectedGameId,
mTextSliderValueCenter.getText().toString()); text_slider_value_vertical_offset.getText().toString());
editor.apply(); editor.apply();
}); });
builder.setNegativeButton(R.string.cancel, (dialogInterface, i) -> builder.setNegativeButton(R.string.cancel, (dialogInterface, i) ->
@@ -153,9 +153,9 @@ public final class SettingsFile
public static final String KEY_WIIBIND_IR_FORWARD = "IRForward_"; public static final String KEY_WIIBIND_IR_FORWARD = "IRForward_";
public static final String KEY_WIIBIND_IR_BACKWARD = "IRBackward_"; public static final String KEY_WIIBIND_IR_BACKWARD = "IRBackward_";
public static final String KEY_WIIBIND_IR_HIDE = "IRHide_"; public static final String KEY_WIIBIND_IR_HIDE = "IRHide_";
public static final String KEY_WIIBIND_IR_HEIGHT = "IRHeight"; public static final String KEY_WIIBIND_IR_PITCH = "IRTotalPitch";
public static final String KEY_WIIBIND_IR_WIDTH = "IRWidth"; public static final String KEY_WIIBIND_IR_YAW = "IRTotalYaw";
public static final String KEY_WIIBIND_IR_CENTER = "IRCenter"; public static final String KEY_WIIBIND_IR_VERTICAL_OFFSET = "IRVerticalOffset";
public static final String KEY_WIIBIND_SWING_UP = "SwingUp_"; public static final String KEY_WIIBIND_SWING_UP = "SwingUp_";
public static final String KEY_WIIBIND_SWING_DOWN = "SwingDown_"; public static final String KEY_WIIBIND_SWING_DOWN = "SwingDown_";
public static final String KEY_WIIBIND_SWING_LEFT = "SwingLeft_"; public static final String KEY_WIIBIND_SWING_LEFT = "SwingLeft_";
@@ -16,13 +16,13 @@
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignParentEnd="true" android:layout_alignParentEnd="true"
android:layout_alignParentStart="true" android:layout_alignParentStart="true"
android:layout_below="@+id/text_ir_width" android:layout_below="@+id/text_ir_yaw"
android:layout_marginBottom="@dimen/spacing_medlarge" android:layout_marginBottom="@dimen/spacing_medlarge"
android:layout_marginLeft="@dimen/spacing_large" android:layout_marginLeft="@dimen/spacing_large"
android:layout_marginRight="@dimen/spacing_large"/> android:layout_marginRight="@dimen/spacing_large"/>
<TextView <TextView
android:id="@+id/text_ir_width" android:id="@+id/text_ir_yaw"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignParentTop="true" android:layout_alignParentTop="true"
@@ -32,11 +32,11 @@
tools:text="75"/> tools:text="75"/>
<TextView <TextView
android:id="@+id/text_ir_width_units" android:id="@+id/text_ir_yaw_units"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignTop="@+id/text_ir_width" android:layout_alignTop="@+id/text_ir_yaw"
android:layout_toEndOf="@+id/text_ir_width" android:layout_toEndOf="@+id/text_ir_yaw"
tools:text="%"/> tools:text="%"/>
</RelativeLayout> </RelativeLayout>
@@ -46,18 +46,18 @@
android:layout_weight="1"> android:layout_weight="1">
<SeekBar <SeekBar
android:id="@+id/seekbar_height" android:id="@+id/seekbar_pitch"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignParentEnd="true" android:layout_alignParentEnd="true"
android:layout_alignParentStart="true" android:layout_alignParentStart="true"
android:layout_below="@+id/text_ir_height" android:layout_below="@+id/text_ir_pitch"
android:layout_marginBottom="@dimen/spacing_medlarge" android:layout_marginBottom="@dimen/spacing_medlarge"
android:layout_marginLeft="@dimen/spacing_large" android:layout_marginLeft="@dimen/spacing_large"
android:layout_marginRight="@dimen/spacing_large"/> android:layout_marginRight="@dimen/spacing_large"/>
<TextView <TextView
android:id="@+id/text_ir_height" android:id="@+id/text_ir_pitch"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignParentTop="true" android:layout_alignParentTop="true"
@@ -67,11 +67,11 @@
tools:text="75"/> tools:text="75"/>
<TextView <TextView
android:id="@+id/text_ir_height_units" android:id="@+id/text_ir_pitch_units"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignTop="@+id/text_ir_height" android:layout_alignTop="@+id/text_ir_pitch"
android:layout_toEndOf="@+id/text_ir_height" android:layout_toEndOf="@+id/text_ir_pitch"
tools:text="%"/> tools:text="%"/>
</RelativeLayout> </RelativeLayout>
@@ -82,18 +82,18 @@
android:layout_weight="1"> android:layout_weight="1">
<SeekBar <SeekBar
android:id="@+id/seekbar_center" android:id="@+id/seekbar_vertical_offset"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignParentEnd="true" android:layout_alignParentEnd="true"
android:layout_alignParentStart="true" android:layout_alignParentStart="true"
android:layout_below="@+id/text_ir_center" android:layout_below="@+id/text_ir_vertical_offset"
android:layout_marginBottom="@dimen/spacing_medlarge" android:layout_marginBottom="@dimen/spacing_medlarge"
android:layout_marginLeft="@dimen/spacing_large" android:layout_marginLeft="@dimen/spacing_large"
android:layout_marginRight="@dimen/spacing_large"/> android:layout_marginRight="@dimen/spacing_large"/>
<TextView <TextView
android:id="@+id/text_ir_center" android:id="@+id/text_ir_vertical_offset"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignParentTop="true" android:layout_alignParentTop="true"
@@ -103,11 +103,11 @@
tools:text="75"/> tools:text="75"/>
<TextView <TextView
android:id="@+id/text_ir_center_units" android:id="@+id/text_ir_vertical_offset_units"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignTop="@+id/text_ir_center" android:layout_alignTop="@+id/text_ir_vertical_offset"
android:layout_toEndOf="@+id/text_ir_center" android:layout_toEndOf="@+id/text_ir_vertical_offset"
tools:text="%"/> tools:text="%"/>
</RelativeLayout> </RelativeLayout>
@@ -330,8 +330,8 @@
<string name="select_dir">Select This Directory</string> <string name="select_dir">Select This Directory</string>
<!-- Misc --> <!-- Misc -->
<string name="height">Height</string> <string name="pitch">Total Pitch</string>
<string name="width">Width</string> <string name="yaw">Total Yaw</string>
<string name="center">Center</string> <string name="vertical_offset">Vertical Offset</string>
</resources> </resources>
-1
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@@ -10,7 +10,6 @@
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h" #include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/KeyboardStatus.h" #include "InputCommon/KeyboardStatus.h"
static const u16 keys0_bitmasks[] = {KEYMASK_HOME, KEYMASK_END, KEYMASK_PGUP, KEYMASK_PGDN, static const u16 keys0_bitmasks[] = {KEYMASK_HOME, KEYMASK_END, KEYMASK_PGUP, KEYMASK_PGDN,
+5 -6
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@@ -15,7 +15,6 @@
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h" #include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h" #include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/StickGate.h" #include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/GCPadStatus.h" #include "InputCommon/GCPadStatus.h"
@@ -102,10 +101,10 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
// options // options
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options"))); groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
m_options->boolean_settings.emplace_back( m_options->AddSetting(&m_always_connected_setting,
// i18n: Treat a controller as always being connected regardless of what // i18n: Treat a controller as always being connected regardless of what
// devices the user actually has plugged in // devices the user actually has plugged in
m_always_connected = new ControllerEmu::BooleanSetting(_trans("Always Connected"), false)); _trans("Always Connected"), false);
} }
std::string GCPad::GetName() const std::string GCPad::GetName() const
@@ -143,7 +142,7 @@ GCPadStatus GCPad::GetInput() const
const auto lock = GetStateLock(); const auto lock = GetStateLock();
GCPadStatus pad = {}; GCPadStatus pad = {};
if (!(m_always_connected->GetValue() || IsDefaultDeviceConnected())) if (!(m_always_connected_setting.GetValue() || IsDefaultDeviceConnected()))
{ {
pad.isConnected = false; pad.isConnected = false;
return pad; return pad;
+3 -1
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@@ -8,6 +8,7 @@
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
struct GCPadStatus; struct GCPadStatus;
@@ -57,7 +58,8 @@ private:
ControllerEmu::ControlGroup* m_rumble; ControllerEmu::ControlGroup* m_rumble;
ControllerEmu::Buttons* m_mic; ControllerEmu::Buttons* m_mic;
ControllerEmu::ControlGroup* m_options; ControllerEmu::ControlGroup* m_options;
ControllerEmu::BooleanSetting* m_always_connected;
ControllerEmu::SettingValue<bool> m_always_connected_setting;
const unsigned int m_index; const unsigned int m_index;
}; };
+2 -7
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@@ -12,7 +12,6 @@
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
#include "Common/Matrix.h" #include "Common/Matrix.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h" #include "Core/HW/WiimoteCommon/WiimoteReport.h"
namespace WiimoteEmu namespace WiimoteEmu
@@ -84,13 +83,9 @@ void CameraLogic::Update(const Common::Matrix44& transform)
// This seems to be acceptable for a good number of games. // This seems to be acceptable for a good number of games.
constexpr float SENSOR_BAR_LED_SEPARATION = 0.2f; constexpr float SENSOR_BAR_LED_SEPARATION = 0.2f;
// Emulate a sensor bar height that matches the config.
const bool sensor_bar_on_top = Config::Get(Config::SYSCONF_SENSOR_BAR_POSITION) != 0;
const float sensor_bar_height = sensor_bar_on_top ? 0.11 : -0.11;
const std::array<Vec3, NUM_POINTS> leds{ const std::array<Vec3, NUM_POINTS> leds{
Vec3{-SENSOR_BAR_LED_SEPARATION / 2, 0, sensor_bar_height}, Vec3{-SENSOR_BAR_LED_SEPARATION / 2, 0, 0},
Vec3{SENSOR_BAR_LED_SEPARATION / 2, 0, sensor_bar_height}, Vec3{SENSOR_BAR_LED_SEPARATION / 2, 0, 0},
}; };
const auto camera_view = Matrix44::Perspective(CAMERA_FOV_Y, CAMERA_ASPECT_RATIO, 0.001f, 1000) * const auto camera_view = Matrix44::Perspective(CAMERA_FOV_Y, CAMERA_ASPECT_RATIO, 0.001f, 1000) *
+15 -11
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@@ -7,6 +7,7 @@
#include <cmath> #include <cmath>
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/Config/WiimoteInputSettings.h" #include "Core/Config/WiimoteInputSettings.h"
#include "Core/HW/Wiimote.h" #include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h"
@@ -186,25 +187,28 @@ WiimoteCommon::DataReportBuilder::AccelData ConvertAccelData(const Common::Vec3&
Common::Matrix44 EmulateCursorMovement(ControllerEmu::Cursor* ir_group) Common::Matrix44 EmulateCursorMovement(ControllerEmu::Cursor* ir_group)
{ {
const auto cursor = ir_group->GetState(true);
using Common::Matrix33; using Common::Matrix33;
using Common::Matrix44; using Common::Matrix44;
// Values are optimized for default settings in "Super Mario Galaxy 2"
// This seems to be acceptable for a good number of games.
constexpr float YAW_ANGLE = 0.1472f;
constexpr float PITCH_ANGLE = 0.121f;
// Nintendo recommends a distance of 1-3 meters. // Nintendo recommends a distance of 1-3 meters.
constexpr float NEUTRAL_DISTANCE = 2.f; constexpr float NEUTRAL_DISTANCE = 2.f;
constexpr float MOVE_DISTANCE = 1.f; constexpr float MOVE_DISTANCE = 1.f;
// When the sensor bar position is on bottom, apply the "offset" setting negatively.
// This is kinda odd but it does seem to maintain consistent cursor behavior.
const bool sensor_bar_on_top = Config::Get(Config::SYSCONF_SENSOR_BAR_POSITION) != 0;
const float height = ir_group->GetVerticalOffset() * (sensor_bar_on_top ? 1 : -1);
const float yaw_scale = ir_group->GetTotalYaw() / 2;
const float pitch_scale = ir_group->GetTotalPitch() / 2;
const auto cursor = ir_group->GetState(true);
return Matrix44::Translate({0, MOVE_DISTANCE * float(cursor.z), 0}) * return Matrix44::Translate({0, MOVE_DISTANCE * float(cursor.z), 0}) *
Matrix44::FromMatrix33(Matrix33::RotateX(PITCH_ANGLE * cursor.y) * Matrix44::FromMatrix33(Matrix33::RotateX(pitch_scale * cursor.y) *
Matrix33::RotateZ(YAW_ANGLE * cursor.x)) * Matrix33::RotateZ(yaw_scale * cursor.x)) *
Matrix44::Translate({0, -NEUTRAL_DISTANCE, 0}); Matrix44::Translate({0, -NEUTRAL_DISTANCE, height});
} }
void ApproachAngleWithAccel(RotationalState* state, const Common::Vec3& angle_target, void ApproachAngleWithAccel(RotationalState* state, const Common::Vec3& angle_target,
@@ -18,7 +18,6 @@
#include "Core/HW/WiimoteReal/WiimoteReal.h" #include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" #include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h" #include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
namespace WiimoteEmu namespace WiimoteEmu
{ {
@@ -233,7 +232,7 @@ void Wiimote::HandleRequestStatus(const OutputReportRequestStatus&)
// Max battery level seems to be 0xc8 (decimal 200) // Max battery level seems to be 0xc8 (decimal 200)
constexpr u8 MAX_BATTERY_LEVEL = 0xc8; constexpr u8 MAX_BATTERY_LEVEL = 0xc8;
m_status.battery = u8(std::lround(m_battery_setting->GetValue() * MAX_BATTERY_LEVEL)); m_status.battery = u8(std::lround(m_battery_setting.GetValue() / 100 * MAX_BATTERY_LEVEL));
if (Core::WantsDeterminism()) if (Core::WantsDeterminism())
{ {
@@ -394,7 +393,7 @@ void Wiimote::HandleSpeakerData(const WiimoteCommon::OutputReportSpeakerData& rp
else else
{ {
// Speaker Pan // Speaker Pan
const auto pan = m_options->numeric_settings[0]->GetValue(); const auto pan = m_speaker_pan_setting.GetValue() / 100;
m_speaker_logic.SpeakerData(rpt.data, rpt.length, pan); m_speaker_logic.SpeakerData(rpt.data, rpt.length, pan);
} }
+22 -22
View File
@@ -41,8 +41,6 @@
#include "InputCommon/ControllerEmu/ControlGroup/Force.h" #include "InputCommon/ControllerEmu/ControlGroup/Force.h"
#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h" #include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h" #include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace WiimoteEmu namespace WiimoteEmu
{ {
@@ -212,26 +210,28 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
// options // options
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options"))); groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
// m_options->boolean_settings.emplace_back( m_options->AddSetting(&m_speaker_pan_setting,
// m_motion_plus_setting = {_trans("Speaker Pan"),
// new ControllerEmu::BooleanSetting("Attach MotionPlus", _trans("Attach MotionPlus"), // i18n: The percent symbol.
// true, _trans("%")},
// ControllerEmu::SettingType::NORMAL, false)); 0, -100, 100);
m_options->boolean_settings.emplace_back( m_options->AddSetting(&m_battery_setting,
new ControllerEmu::BooleanSetting("Forward Wiimote", _trans("Forward Wii Remote"), true, {_trans("Battery"),
ControllerEmu::SettingType::NORMAL, true)); // i18n: The percent symbol.
m_options->boolean_settings.emplace_back(m_upright_setting = new ControllerEmu::BooleanSetting( _trans("%")},
"Upright Wiimote", _trans("Upright Wii Remote"), 95, 0, 100);
false, ControllerEmu::SettingType::NORMAL, true));
m_options->boolean_settings.emplace_back(m_sideways_setting = new ControllerEmu::BooleanSetting(
"Sideways Wiimote", _trans("Sideways Wii Remote"),
false, ControllerEmu::SettingType::NORMAL, true));
m_options->numeric_settings.emplace_back( // m_options->AddSetting(&m_motion_plus_setting, {_trans("Attach MotionPlus")}, true);
std::make_unique<ControllerEmu::NumericSetting>(_trans("Speaker Pan"), 0, -100, 100));
m_options->numeric_settings.emplace_back( // Note: "Upright" and "Sideways" options can be enabled at the same time which produces an
m_battery_setting = new ControllerEmu::NumericSetting(_trans("Battery"), 95.0 / 100, 0, 100)); // orientation where the wiimote points towards the left with the buttons towards you.
m_options->AddSetting(&m_upright_setting,
{"Upright Wiimote", nullptr, nullptr, _trans("Upright Wii Remote")}, false);
m_options->AddSetting(&m_sideways_setting,
{"Sideways Wiimote", nullptr, nullptr, _trans("Sideways Wii Remote")},
false);
// hotkeys // hotkeys
groups.emplace_back(m_hotkeys = new ControllerEmu::ModifySettingsButton(_trans("Hotkeys"))); groups.emplace_back(m_hotkeys = new ControllerEmu::ModifySettingsButton(_trans("Hotkeys")));
@@ -667,14 +667,14 @@ bool Wiimote::IsSideways() const
{ {
const bool sideways_modifier_toggle = m_hotkeys->getSettingsModifier()[0]; const bool sideways_modifier_toggle = m_hotkeys->getSettingsModifier()[0];
const bool sideways_modifier_switch = m_hotkeys->getSettingsModifier()[2]; const bool sideways_modifier_switch = m_hotkeys->getSettingsModifier()[2];
return m_sideways_setting->GetValue() ^ sideways_modifier_toggle ^ sideways_modifier_switch; return m_sideways_setting.GetValue() ^ sideways_modifier_toggle ^ sideways_modifier_switch;
} }
bool Wiimote::IsUpright() const bool Wiimote::IsUpright() const
{ {
const bool upright_modifier_toggle = m_hotkeys->getSettingsModifier()[1]; const bool upright_modifier_toggle = m_hotkeys->getSettingsModifier()[1];
const bool upright_modifier_switch = m_hotkeys->getSettingsModifier()[3]; const bool upright_modifier_switch = m_hotkeys->getSettingsModifier()[3];
return m_upright_setting->GetValue() ^ upright_modifier_toggle ^ upright_modifier_switch; return m_upright_setting.GetValue() ^ upright_modifier_toggle ^ upright_modifier_switch;
} }
void Wiimote::SetRumble(bool on) void Wiimote::SetRumble(bool on)
+6 -6
View File
@@ -23,14 +23,12 @@ class PointerWrap;
namespace ControllerEmu namespace ControllerEmu
{ {
class Attachments; class Attachments;
class BooleanSetting;
class Buttons; class Buttons;
class ControlGroup; class ControlGroup;
class Cursor; class Cursor;
class Extension; class Extension;
class Force; class Force;
class ModifySettingsButton; class ModifySettingsButton;
class NumericSetting;
class Output; class Output;
class Tilt; class Tilt;
} // namespace ControllerEmu } // namespace ControllerEmu
@@ -235,12 +233,14 @@ private:
ControllerEmu::Output* m_motor; ControllerEmu::Output* m_motor;
ControllerEmu::Attachments* m_attachments; ControllerEmu::Attachments* m_attachments;
ControllerEmu::ControlGroup* m_options; ControllerEmu::ControlGroup* m_options;
ControllerEmu::BooleanSetting* m_sideways_setting;
ControllerEmu::BooleanSetting* m_upright_setting;
ControllerEmu::NumericSetting* m_battery_setting;
// ControllerEmu::BooleanSetting* m_motion_plus_setting;
ControllerEmu::ModifySettingsButton* m_hotkeys; ControllerEmu::ModifySettingsButton* m_hotkeys;
ControllerEmu::SettingValue<bool> m_sideways_setting;
ControllerEmu::SettingValue<bool> m_upright_setting;
ControllerEmu::SettingValue<double> m_battery_setting;
ControllerEmu::SettingValue<double> m_speaker_pan_setting;
// ControllerEmu::SettingValue<bool> m_motion_plus_setting;
SpeakerLogic m_speaker_logic; SpeakerLogic m_speaker_logic;
MotionPlus m_motion_plus; MotionPlus m_motion_plus;
CameraLogic m_camera_logic; CameraLogic m_camera_logic;
-2
View File
@@ -63,12 +63,10 @@ add_executable(dolphin-emu
Config/Mapping/HotkeyTAS.cpp Config/Mapping/HotkeyTAS.cpp
Config/Mapping/HotkeyWii.cpp Config/Mapping/HotkeyWii.cpp
Config/Mapping/IOWindow.cpp Config/Mapping/IOWindow.cpp
Config/Mapping/MappingBool.cpp
Config/Mapping/MappingButton.cpp Config/Mapping/MappingButton.cpp
Config/Mapping/MappingCommon.cpp Config/Mapping/MappingCommon.cpp
Config/Mapping/MappingIndicator.cpp Config/Mapping/MappingIndicator.cpp
Config/Mapping/MappingNumeric.cpp Config/Mapping/MappingNumeric.cpp
Config/Mapping/MappingRadio.cpp
Config/Mapping/MappingWidget.cpp Config/Mapping/MappingWidget.cpp
Config/Mapping/MappingWindow.cpp Config/Mapping/MappingWindow.cpp
Config/Mapping/WiimoteEmuExtension.cpp Config/Mapping/WiimoteEmuExtension.cpp
@@ -10,7 +10,6 @@
#include "Core/HW/GCPad.h" #include "Core/HW/GCPad.h"
#include "Core/HW/GCPadEmu.h" #include "Core/HW/GCPadEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/InputConfig.h" #include "InputCommon/InputConfig.h"
@@ -1,29 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/Mapping/MappingBool.h"
#include "DolphinQt/Config/Mapping/MappingWidget.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
MappingBool::MappingBool(MappingWidget* parent, ControllerEmu::BooleanSetting* setting)
: QCheckBox(tr(setting->m_ui_name.c_str())), m_setting(*setting)
{
connect(this, &QCheckBox::stateChanged, this, [this, parent](int value) {
m_setting.SetValue(value);
parent->SaveSettings();
});
connect(parent, &MappingWidget::ConfigChanged, this, &MappingBool::ConfigChanged);
}
void MappingBool::ConfigChanged()
{
const bool old_state = blockSignals(true);
setChecked(m_setting.GetValue());
blockSignals(old_state);
}
@@ -1,25 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QCheckBox>
class MappingWidget;
namespace ControllerEmu
{
class BooleanSetting;
};
class MappingBool : public QCheckBox
{
public:
MappingBool(MappingWidget* widget, ControllerEmu::BooleanSetting* setting);
private:
void ConfigChanged();
ControllerEmu::BooleanSetting& m_setting;
};
@@ -158,7 +158,7 @@ void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
} }
// Deadzone for Z (forward/backward): // Deadzone for Z (forward/backward):
const double deadzone = cursor.numeric_settings[cursor.SETTING_DEADZONE]->GetValue(); const double deadzone = cursor.GetDeadzonePercentage();
if (deadzone > 0.0) if (deadzone > 0.0)
{ {
p.setPen(DEADZONE_COLOR); p.setPen(DEADZONE_COLOR);
@@ -181,23 +181,12 @@ void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
} }
// TV screen or whatever you want to call this: // TV screen or whatever you want to call this:
constexpr double tv_scale = 0.75; constexpr double TV_SCALE = 0.75;
constexpr double center_scale = 2.0 / 3.0;
const double tv_center = (cursor.numeric_settings[cursor.SETTING_CENTER]->GetValue() - 0.5);
const double tv_width = cursor.numeric_settings[cursor.SETTING_WIDTH]->GetValue();
const double tv_height = cursor.numeric_settings[cursor.SETTING_HEIGHT]->GetValue();
p.setPen(tv_pen_color); p.setPen(tv_pen_color);
p.setBrush(tv_brush_color); p.setBrush(tv_brush_color);
auto gate_polygon = GetPolygonFromRadiusGetter( p.drawPolygon(GetPolygonFromRadiusGetter(
[&cursor](double ang) { return cursor.GetGateRadiusAtAngle(ang); }, scale); [&cursor](double ang) { return cursor.GetGateRadiusAtAngle(ang); }, scale * TV_SCALE));
for (auto& pt : gate_polygon)
{
pt = {pt.x() * tv_width, pt.y() * tv_height + tv_center * center_scale * scale};
pt *= tv_scale;
}
p.drawPolygon(gate_polygon);
// Deadzone. // Deadzone.
p.setPen(DEADZONE_COLOR); p.setPen(DEADZONE_COLOR);
@@ -221,8 +210,8 @@ void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
{ {
p.setPen(Qt::NoPen); p.setPen(Qt::NoPen);
p.setBrush(ADJ_INPUT_COLOR); p.setBrush(ADJ_INPUT_COLOR);
const QPointF pt(adj_coord.x / 2.0, (adj_coord.y - tv_center) / 2.0 + tv_center * center_scale); p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale * TV_SCALE, INPUT_DOT_RADIUS,
p.drawEllipse(pt * scale * tv_scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS); INPUT_DOT_RADIUS);
} }
} }
@@ -444,7 +433,7 @@ void MappingIndicator::DrawForce(ControllerEmu::Force& force)
} }
// Deadzone for Z (forward/backward): // Deadzone for Z (forward/backward):
const double deadzone = force.numeric_settings[force.SETTING_DEADZONE]->GetValue(); const double deadzone = force.GetDeadzonePercentage();
if (deadzone > 0.0) if (deadzone > 0.0)
{ {
p.setPen(DEADZONE_COLOR); p.setPen(DEADZONE_COLOR);
@@ -16,7 +16,6 @@ class Control;
class ControlGroup; class ControlGroup;
class Cursor; class Cursor;
class Force; class Force;
class NumericSetting;
} // namespace ControllerEmu } // namespace ControllerEmu
class QPainter; class QPainter;

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