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https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -24,6 +24,7 @@ files = [
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'VertexLoader_Normal.cpp',
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'VertexLoader_Position.cpp',
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'VertexLoader_TextCoord.cpp',
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'TextureConversionShader.cpp',
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'ImageWrite.cpp',
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'NativeVertexWriter.cpp',
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'Statistics.cpp',
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,35 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEXTURECONVERSIONSHADER_H_
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#define _TEXTURECONVERSIONSHADER_H_
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#include "Common.h"
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#include "TextureDecoder.h"
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namespace TextureConversionShader
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{
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u16 GetEncodedSampleCount(u32 format);
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const char *GenerateEncodingShader(u32 format);
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void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride);
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}
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#endif // _TEXTURECONVERSIONSHADER_H_
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@@ -416,6 +416,14 @@
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RelativePath=".\Src\PixelShaderGen.h"
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>
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</File>
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<File
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RelativePath=".\Src\TextureConversionShader.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\TextureConversionShader.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShaderGen.cpp"
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>
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