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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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@@ -62,11 +62,6 @@ void SetScissor()
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g_renderer->SetScissorRect(rc);
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}
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void SetLineWidth()
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{
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g_renderer->SetLineWidth();
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}
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void SetDepthMode()
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{
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g_renderer->SetDepthMode();
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