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video: change multisample/AA setting to u32
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@@ -1106,7 +1106,7 @@ void Renderer::CheckForSurfaceChange()
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void Renderer::CheckForConfigChanges()
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{
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// Save the video config so we can compare against to determine which settings have changed.
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int old_multisamples = g_ActiveConfig.iMultisamples;
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u32 old_multisamples = g_ActiveConfig.iMultisamples;
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int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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int old_stereo_mode = g_ActiveConfig.iStereoMode;
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int old_aspect_ratio = g_ActiveConfig.iAspectRatio;
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